/************************************************************************ ** ** @file vcontour.cpp ** @author Roman Telezhynskyi ** @date 21 1, 2015 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vcontour.h" #include #include #include #include #include #include #include #include "vcontour_p.h" #include "vlayoutpiece.h" #include "../vmisc/vmath.h" //--------------------------------------------------------------------------------------------------------------------- VContour::VContour() :d(new VContourData()) {} //--------------------------------------------------------------------------------------------------------------------- VContour::VContour(int height, int width) :d(new VContourData(height, width)) {} //--------------------------------------------------------------------------------------------------------------------- VContour::VContour(const VContour &contour) :d (contour.d) {} //--------------------------------------------------------------------------------------------------------------------- VContour &VContour::operator=(const VContour &contour) { if ( &contour == this ) { return *this; } d = contour.d; return *this; } //--------------------------------------------------------------------------------------------------------------------- VContour::~VContour() {} //--------------------------------------------------------------------------------------------------------------------- void VContour::SetContour(const QVector &contour) { d->globalContour = contour; } //--------------------------------------------------------------------------------------------------------------------- QVector VContour::GetContour() const { return d->globalContour; } //--------------------------------------------------------------------------------------------------------------------- quint32 VContour::GetShift() const { return d->shift; } //--------------------------------------------------------------------------------------------------------------------- void VContour::SetShift(quint32 shift) { d->shift = shift; } //--------------------------------------------------------------------------------------------------------------------- int VContour::GetHeight() const { return d->paperHeight; } //--------------------------------------------------------------------------------------------------------------------- void VContour::SetHeight(int height) { d->paperHeight = height; } //--------------------------------------------------------------------------------------------------------------------- int VContour::GetWidth() const { return d->paperWidth; } //--------------------------------------------------------------------------------------------------------------------- void VContour::SetWidth(int width) { d->paperWidth = width; } //--------------------------------------------------------------------------------------------------------------------- QSizeF VContour::GetSize() const { return QSizeF(d->paperWidth, d->paperHeight); } //--------------------------------------------------------------------------------------------------------------------- QVector VContour::UniteWithContour(const VLayoutPiece &detail, int globalI, int detJ, BestFrom type) const { QVector newContour; if (d->globalContour.isEmpty()) //-V807 { AppendWhole(newContour, detail, 0); } else { if (globalI <= 0 || globalI > GlobalEdgesCount()) { return QVector(); } if (detJ <= 0 || detJ > detail.LayoutEdgesCount()) { return QVector(); } int i2 = 0; if (globalI == d->globalContour.count()) { i2 = 0; } else { i2 = globalI; } int i=0; while (i < d->globalContour.count()) { if (i == i2) { if (type == BestFrom::Rotation) { AppendWhole(newContour, detail, detJ); } else { int processedEdges = 0; const int nD = detail.LayoutEdgesCount(); int j = detJ+1; do { if (j > nD) { j=1; } if (j != detJ) { const QVector points = CutEdge(detail.LayoutEdge(j)); for (int i = 0; i < points.size()-1; ++i) { newContour.append(points.at(i)); } } ++processedEdges; ++j; }while (processedEdges < nD); } } if (not newContour.isEmpty()) { if (newContour.last() != d->globalContour.at(i)) { newContour.append(d->globalContour.at(i)); } } else { newContour.append(d->globalContour.at(i)); } ++i; } } return newContour; } //--------------------------------------------------------------------------------------------------------------------- int VContour::GlobalEdgesCount() const { int count = 0; if (not d->globalContour.isEmpty()) { return 10; } else { return d->globalContour.count(); } } //--------------------------------------------------------------------------------------------------------------------- QLineF VContour::GlobalEdge(int i) const { if (d->globalContour.isEmpty()) //-V807 { // Because sheet is blank we have one global edge for all cases - Ox axis. if (i < 1 || i > GlobalEdgesCount()) { // Doesn't exist such edge return EmptySheetEdge(); } const qreal nShift = EmptySheetEdge().length()/GlobalEdgesCount(); return QLineF(nShift*(i-1), 0, nShift*i, 0); } else { if (i < 1 || i > GlobalEdgesCount()) { // Doesn't exist such edge return QLineF(); } QLineF edge; if (i < GlobalEdgesCount()) { edge = QLineF(d->globalContour.at(i-1), d->globalContour.at(i)); } else { // Closed countour edge = QLineF(d->globalContour.at(GlobalEdgesCount()-1), d->globalContour.at(0)); } return edge; } } //--------------------------------------------------------------------------------------------------------------------- QVector VContour::CutEdge(const QLineF &edge) const { QVector points; if (d->shift == 0) { points.append(edge.p1()); points.append(edge.p2()); } else { const int n = qFloor(edge.length()/d->shift); if (n <= 0) { points.append(edge.p1()); points.append(edge.p2()); } else { const qreal nShift = edge.length()/n; for (int i = 1; i <= n+1; ++i) { QLineF l1 = edge; l1.setLength(nShift*(i-1)); points.append(l1.p2()); } } } return points; } //--------------------------------------------------------------------------------------------------------------------- QVector VContour::CutEmptySheetEdge() const { QVector points; const qreal nShift = EmptySheetEdge().length()/GlobalEdgesCount(); for (int i = 1; i <= GlobalEdgesCount()+1; ++i) { QLineF l1 = EmptySheetEdge(); l1.setLength(nShift*(i-1)); points.append(l1.p2()); } return points; } //--------------------------------------------------------------------------------------------------------------------- const QPointF &VContour::at(int i) const { return d->globalContour.at(i); } //--------------------------------------------------------------------------------------------------------------------- QRectF VContour::BoundingRect() const { QVector points = GetContour(); if (points.isEmpty()) { return QRectF(); } points.append(points.first()); return QPolygonF(points).boundingRect(); } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VContour::ContourPath() const { QPainterPath path; path.setFillRule(Qt::WindingFill); const QVector points = GetContour(); path.moveTo(points.at(0)); for (qint32 i = 1; i < points.count(); ++i) { path.lineTo(points.at(i)); } path.lineTo(points.at(0)); return path; } //--------------------------------------------------------------------------------------------------------------------- void VContour::AppendWhole(QVector &contour, const VLayoutPiece &detail, int detJ) const { int processedEdges = 0; const int nD = detail.LayoutEdgesCount(); int j = detJ+1; do { if (j > nD) { j=1; } const QVector points = CutEdge(detail.LayoutEdge(j)); for (int i = 0; i < points.size()-1; ++i) { contour.append(points.at(i)); } ++processedEdges; ++j; }while (processedEdges < nD); } //--------------------------------------------------------------------------------------------------------------------- QLineF VContour::EmptySheetEdge() const { return QLineF(0, 0, d->paperWidth - 5, 0); }