/************************************************************************ ** ** @file vlineangle.cpp ** @author Roman Telezhynskyi ** @date 28 7, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2014 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vlineangle.h" #include "../geometry/vpointf.h" #include "../widgets/vapplication.h" #include //--------------------------------------------------------------------------------------------------------------------- VLineAngle::VLineAngle() :VInternalVariable(), p1Id(0), p2Id(0) { type = VarType::LineAngle; } //--------------------------------------------------------------------------------------------------------------------- VLineAngle::VLineAngle(const VPointF *p1, const quint32 &p1Id, const VPointF *p2, const quint32 &p2Id) :VInternalVariable(), p1Id(p1Id), p2Id(p2Id) { type = VarType::LineAngle; SCASSERT(p1 != nullptr); SCASSERT(p2 != nullptr); name = QString(angleLine_+"%1_%2").arg(p1->name(), p2->name()); SetValue(p1, p2); } //--------------------------------------------------------------------------------------------------------------------- VLineAngle::VLineAngle(const VLineAngle &var) :VInternalVariable(var), p1Id(var.GetP1Id()), p2Id(var.GetP2Id()) {} //--------------------------------------------------------------------------------------------------------------------- VLineAngle &VLineAngle::operator=(const VLineAngle &var) { if ( &var == this ) { return *this; } VInternalVariable::operator=(var); this->p1Id = var.GetP1Id(); this->p2Id = var.GetP2Id(); return *this; } //--------------------------------------------------------------------------------------------------------------------- VLineAngle::~VLineAngle() {} //--------------------------------------------------------------------------------------------------------------------- bool VLineAngle::Filter(quint32 id) { return id == p1Id || id == p2Id; } //--------------------------------------------------------------------------------------------------------------------- void VLineAngle::SetValue(const VPointF *p1, const VPointF *p2) { SCASSERT(p1 != nullptr); SCASSERT(p2 != nullptr); value = QLineF(p1->toQPointF(), p2->toQPointF()).angle(); }