/************************************************************************ ** ** @file vlengthsplines.cpp ** @author Roman Telezhynskyi ** @date 28 7, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2014 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vlengthspline.h" #include "../geometry/vabstractcurve.h" #include "../widgets/vapplication.h" //--------------------------------------------------------------------------------------------------------------------- VLengthSpline::VLengthSpline() :VInternalVariable(), id(0) { type = VarType::LengthSpline; } VLengthSpline::VLengthSpline(const quint32 &id, const QString &name, const qreal &value) :VInternalVariable(), id(id) { type = VarType::LengthSpline; this->name = name; this->value = value; } //--------------------------------------------------------------------------------------------------------------------- VLengthSpline::VLengthSpline(const quint32 &id, const VAbstractCurve *path) :VInternalVariable(), id(id) { type = VarType::LengthSpline; this->name = path->name(); this->value = qApp->fromPixel(path->GetLength()); } //--------------------------------------------------------------------------------------------------------------------- VLengthSpline::VLengthSpline(const VLengthSpline &var) :VInternalVariable(var), id(var.GetId()) {} //--------------------------------------------------------------------------------------------------------------------- VLengthSpline &VLengthSpline::operator=(const VLengthSpline &var) { if ( &var == this ) { return *this; } VInternalVariable::operator=(var); this->id = var.GetId(); return *this; } //--------------------------------------------------------------------------------------------------------------------- VLengthSpline::~VLengthSpline() {} //--------------------------------------------------------------------------------------------------------------------- bool VLengthSpline::Filter(quint32 id) { return this->id == id; }