/************************************************************************ ** ** @file dialogcutspline.cpp ** @author Roman Telezhynskyi ** @date 15 12, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "dialogcutspline.h" #include "ui_dialogcutspline.h" #include "../../geometry/vspline.h" #include "../../container/vcontainer.h" #include "../../xml/vpattern.h" #include "../../visualization/vistoolcutspline.h" //--------------------------------------------------------------------------------------------------------------------- /** * @brief DialogCutSpline create dialog. * @param data container with data * @param parent parent widget */ DialogCutSpline::DialogCutSpline(const VContainer *data, const quint32 &toolId, QWidget *parent) :DialogTool(data, toolId, parent), ui(new Ui::DialogCutSpline), formula(QString()), splineId(NULL_ID), formulaBaseHeight(0), path(nullptr) { ui->setupUi(this); InitVariables(ui); InitFormulaUI(ui); ui->lineEditNamePoint->setText(qApp->getCurrentDocument()->GenerateLabel(LabelType::NewLabel)); labelEditNamePoint = ui->labelEditNamePoint; this->formulaBaseHeight = ui->plainTextEditFormula->height(); ui->plainTextEditFormula->installEventFilter(this); InitOkCancelApply(ui); flagFormula = false; CheckState(); FillComboBoxSplines(ui->comboBoxSpline); connect(ui->toolButtonPutHere, &QPushButton::clicked, this, &DialogCutSpline::PutHere); connect(ui->listWidget, &QListWidget::itemDoubleClicked, this, &DialogCutSpline::PutVal); connect(ui->toolButtonEqual, &QPushButton::clicked, this, &DialogCutSpline::EvalFormula); connect(ui->lineEditNamePoint, &QLineEdit::textChanged, this, &DialogCutSpline::NamePointChanged); connect(ui->plainTextEditFormula, &QPlainTextEdit::textChanged, this, &DialogCutSpline::FormulaChanged); connect(ui->pushButtonGrowLength, &QPushButton::clicked, this, &DialogCutSpline::DeployFormulaTextEdit); path = new VisToolCutSpline(data); } //--------------------------------------------------------------------------------------------------------------------- DialogCutSpline::~DialogCutSpline() { if (qApp->getCurrentScene()->items().contains(path)) { // In some cases scene delete object yourself. If not make check program will crash. delete path; } delete ui; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setPointName set name of point * @param value name */ void DialogCutSpline::setPointName(const QString &value) { pointName = value; ui->lineEditNamePoint->setText(pointName); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setFormula set string of formula * @param value formula */ void DialogCutSpline::setFormula(const QString &value) { formula = qApp->FormulaToUser(value); // increase height if needed. TODO : see if I can get the max number of caracters in one line // of this PlainTextEdit to change 80 to this value if (formula.length() > 80) { this->DeployFormulaTextEdit(); } ui->plainTextEditFormula->setPlainText(formula); path->setLength(formula); MoveCursorToEnd(ui->plainTextEditFormula); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setSplineId set id spline * @param value id */ void DialogCutSpline::setSplineId(const quint32 &value) { setCurrentSplineId(ui->comboBoxSpline, splineId, value, ComboBoxCutSpline::CutSpline); path->setPoint1Id(splineId); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong. * @param id id of point or detail * @param type type of object */ void DialogCutSpline::ChosenObject(quint32 id, const SceneObject &type) { if (prepare == false)// After first choose we ignore all objects { if (type == SceneObject::Spline) { if (SetObject(id, ui->comboBoxSpline, "")) { path->VisualMode(id); prepare = true; this->setModal(true); this->show(); } } } } //--------------------------------------------------------------------------------------------------------------------- void DialogCutSpline::SaveData() { pointName = ui->lineEditNamePoint->text(); formula = ui->plainTextEditFormula->toPlainText(); formula.replace("\n", " "); splineId = getCurrentObjectId(ui->comboBoxSpline); path->setPoint1Id(splineId); path->setLength(formula); path->RefreshGeometry(); } //--------------------------------------------------------------------------------------------------------------------- void DialogCutSpline::closeEvent(QCloseEvent *event) { ui->plainTextEditFormula->blockSignals(true); DialogTool::closeEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void DialogCutSpline::DeployFormulaTextEdit() { DeployFormula(ui->plainTextEditFormula, ui->pushButtonGrowLength, formulaBaseHeight); } //--------------------------------------------------------------------------------------------------------------------- void DialogCutSpline::ShowVisualization() { if (prepare == false) { VMainGraphicsScene *scene = qApp->getCurrentScene(); connect(scene, &VMainGraphicsScene::NewFactor, path, &Visualization::SetFactor); scene->addItem(path); path->RefreshGeometry(); } }