/************************************************************************ ** ** @file dialoguniondetails.h ** @author Roman Telezhinsky ** @date 23 12, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #ifndef DIALOGUNIONDETAILS_H #define DIALOGUNIONDETAILS_H #include "dialogtool.h" namespace Ui { class DialogUnionDetails; } class DialogUnionDetails : public DialogTool { Q_OBJECT public: explicit DialogUnionDetails(const VContainer *data, QWidget *parent = 0); ~DialogUnionDetails(); inline qint64 getD1() const {return d1;} inline qint64 getD2() const {return d2;} inline qint64 getD1P1() const {return d1P1;} inline qint64 getD1P2() const {return d1P2;} inline qint64 getD2P1() const {return d2P1;} inline qint64 getD2P2() const {return d2P2;} public slots: /** * @brief ChoosedObject gets id and type of selected object. Save correct data and ignore wrong. * @param id id of point or detail * @param type type of object */ void ChoosedObject(qint64 id, const Scene::Scenes &type); /** * @brief DialogAccepted save data and emit signal about closed dialog. */ virtual void DialogAccepted(); private: Q_DISABLE_COPY(DialogUnionDetails) Ui::DialogUnionDetails *ui; qint64 d1; qint64 d2; qint64 d1P1; qint64 d1P2; qint64 d2P1; qint64 d2P2; qint32 numberD; qint32 numberP; bool CheckObject(const qint64 &id, const qint64 &idDetail) const; void ChoosedDetail(const qint64 &id, const Scene::Scenes &type, qint64 &idDetail, qint64 &p1, qint64 &p2); }; #endif // DIALOGUNIONDETAILS_H