/************************************************************************ ** ** @file vmaingraphicsscene.cpp ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vmaingraphicsscene.h" #include #include #include #include #include "../vmisc/def.h" #include "../ifc/ifcdef.h" //--------------------------------------------------------------------------------------------------------------------- /** * @brief VMainGraphicsScene default constructor. */ VMainGraphicsScene::VMainGraphicsScene() :QGraphicsScene(), horScrollBar(0), verScrollBar(0), scaleFactor(1), _transform(QTransform()), scenePos(QPointF()), origins() {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief VMainGraphicsScene constructor. * @param sceneRect scene rect. * @param parent parent object. */ VMainGraphicsScene::VMainGraphicsScene(const QRectF & sceneRect, QObject * parent) :QGraphicsScene ( sceneRect, parent ), horScrollBar(0), verScrollBar(0), scaleFactor(1), _transform(QTransform()), scenePos(QPointF()), origins() {} //--------------------------------------------------------------------------------------------------------------------- /** * @brief mouseMoveEvent handle mouse move events. * @param event mouse move event. */ void VMainGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent* event) { scenePos = event->scenePos(); emit mouseMove(event->scenePos()); QGraphicsScene::mouseMoveEvent(event); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief mousePressEvent mouse press events. * @param event mouse press event */ void VMainGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *event) { if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick) { emit MouseLeftPressed(); } QGraphicsScene::mousePressEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { if (event->button() == Qt::LeftButton && event->type() != QEvent::GraphicsSceneMouseDoubleClick) { emit MouseLeftReleased(); } QGraphicsScene::mouseReleaseEvent(event); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::InitOrigins() { foreach (QGraphicsItem *item, origins) { if (this->items().contains(item)) { delete item; } } QPen originsPen(Qt::green, ToPixel(WidthHairLine(Unit::Mm), Unit::Mm), Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin); QBrush axisTextBrush(Qt::green); const qreal arrowAngle = 35.0; const qreal arrowLength = 12.0; { // X axis const QLineF lineX(QPointF(25, 0), QPointF(-5, 0)); QGraphicsLineItem *xLine1 = new QGraphicsLineItem(lineX); xLine1->setPen(originsPen); xLine1->setFlag(QGraphicsItem::ItemIgnoresTransformations); xLine1->setZValue(-1.0); addItem(xLine1); origins.append(xLine1); // Arrow left side QLineF arrowLeftLine = lineX; arrowLeftLine.setAngle(arrowLeftLine.angle()-arrowAngle); arrowLeftLine.setLength(arrowLength); QGraphicsLineItem *xLine2 = new QGraphicsLineItem(arrowLeftLine); xLine2->setPen(originsPen); xLine2->setFlag(QGraphicsItem::ItemIgnoresTransformations); xLine2->setZValue(-1.0); addItem(xLine2); origins.append(xLine2); // Arrow right side QLineF arrowRightLine = lineX; arrowRightLine.setAngle(arrowRightLine.angle()+arrowAngle); arrowRightLine.setLength(arrowLength); QGraphicsLineItem *xLine3 = new QGraphicsLineItem(arrowRightLine); xLine3->setPen(originsPen); xLine3->setFlag(QGraphicsItem::ItemIgnoresTransformations); xLine3->setZValue(-1.0); addItem(xLine3); origins.append(xLine3); // X axis text QGraphicsSimpleTextItem *xOrigin = new QGraphicsSimpleTextItem(QStringLiteral("X"), xLine1); xOrigin->setBrush(axisTextBrush); xOrigin->setFlag(QGraphicsItem::ItemIgnoresTransformations); xOrigin->setZValue(-1.0); xOrigin->setPos(25, -(xOrigin->boundingRect().height()/2)); origins.append(xOrigin); } { // Y axis const QLineF lineY(QPointF(0, 25), QPointF(0, -5)); QGraphicsLineItem *yLine1 = new QGraphicsLineItem(lineY); yLine1->setPen(originsPen); yLine1->setFlag(QGraphicsItem::ItemIgnoresTransformations); yLine1->setZValue(-1.0); addItem(yLine1); origins.append(yLine1); // Arrow left side QLineF arrowLeftLine = lineY; arrowLeftLine.setAngle(arrowLeftLine.angle()-arrowAngle); arrowLeftLine.setLength(arrowLength); QGraphicsLineItem *yLine2 = new QGraphicsLineItem(arrowLeftLine); yLine2->setPen(originsPen); yLine2->setFlag(QGraphicsItem::ItemIgnoresTransformations); yLine2->setZValue(-1.0); addItem(yLine2); origins.append(yLine2); // Arrow right side QLineF arrowRightLine = lineY; arrowRightLine.setAngle(arrowRightLine.angle()+arrowAngle); arrowRightLine.setLength(arrowLength); QGraphicsLineItem *yLine3 = new QGraphicsLineItem(arrowRightLine); yLine3->setPen(originsPen); yLine3->setFlag(QGraphicsItem::ItemIgnoresTransformations); yLine3->setZValue(-1.0); addItem(yLine3); origins.append(yLine3); // Y axis text QGraphicsSimpleTextItem *yOrigin = new QGraphicsSimpleTextItem(QStringLiteral("Y"), yLine1); yOrigin->setBrush(axisTextBrush); yOrigin->setFlag(QGraphicsItem::ItemIgnoresTransformations); yOrigin->setZValue(-1.0); yOrigin->setPos(-(yOrigin->boundingRect().width()/2), 25); origins.append(yOrigin); } } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::SetOriginsVisible(bool visible) { foreach (QGraphicsItem *item, origins) { item->setVisible(visible); } } //--------------------------------------------------------------------------------------------------------------------- QPointF VMainGraphicsScene::getScenePos() const { return scenePos; } //--------------------------------------------------------------------------------------------------------------------- QRectF VMainGraphicsScene::VisibleItemsBoundingRect() const { QRectF rect; foreach(QGraphicsItem *item, items()) { if(not item->isVisible()) { continue; } rect = rect.united(item->sceneBoundingRect()); } return rect; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief transform return view transformation. * @return view transformation. */ QTransform VMainGraphicsScene::transform() const { return _transform; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setTransform set view transformation. * @param transform view transformation. */ void VMainGraphicsScene::setTransform(const QTransform &transform) { _transform = transform; } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::SetDisableTools(bool disable, const QString &namePP) { emit DisableItem(disable, namePP); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief ChoosedItem emit ChoosedObject signal. * @param id object id. * @param type object scene type. */ void VMainGraphicsScene::ChoosedItem(quint32 id, const SceneObject &type) { emit ChoosedObject(id, type); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief SetFactor set current scale factor of scene. * @param factor scene scale factor. scene scale factor. */ void VMainGraphicsScene::SetFactor(qreal factor) { scaleFactor=scaleFactor*factor; emit NewFactor(scaleFactor); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::EnableItemMove(bool move) { emit EnableToolMove(move); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::EnableDetailsMode(bool mode) { emit CurveDetailsMode(mode); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleLabelSelection(bool enabled) { emit EnableLabelItemSelection(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::TogglePointSelection(bool enabled) { emit EnablePointItemSelection(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleArcSelection(bool enabled) { emit EnableArcItemSelection(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleSplineSelection(bool enabled) { emit EnableSplineItemSelection(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleSplinePathSelection(bool enabled) { emit EnableSplinePathItemSelection(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleNodeLabelSelection(bool enabled) { emit EnableNodeLabelItemSelection(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleNodePointSelection(bool enabled) { emit EnableNodePointItemSelection(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleDetailSelection(bool enabled) { emit EnableDetailItemSelection(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleLabelHover(bool enabled) { emit EnableLabelItemHover(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::TogglePointHover(bool enabled) { emit EnablePointItemHover(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleLineHover(bool enabled) { emit EnableLineItemHover(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleArcHover(bool enabled) { emit EnableArcItemHover(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleSplineHover(bool enabled) { emit EnableSplineItemHover(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleSplinePathHover(bool enabled) { emit EnableSplinePathItemHover(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleNodeLabelHover(bool enabled) { emit EnableNodeLabelItemHover(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleNodePointHover(bool enabled) { emit EnableNodePointItemHover(enabled); } //--------------------------------------------------------------------------------------------------------------------- void VMainGraphicsScene::ToggleDetailHover(bool enabled) { emit EnableDetailItemHover(enabled); }