/************************************************************************ ** ** @file visline.cpp ** @author Roman Telezhynskyi ** @date 21 7, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2014 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "visline.h" #include "../container/vcontainer.h" #include "../widgets/vapplication.h" #include "../tools/drawTools/vdrawtool.h" #include "../container/calculator.h" //--------------------------------------------------------------------------------------------------------------------- VisLine::VisLine(const VContainer *data, QGraphicsItem *parent) :QObject(), QGraphicsLineItem(parent), data(data), factor(VDrawTool::factor), scenePos(QPointF()), mainColor(Qt::red), supportColor(Qt::magenta), lineStyle(Qt::SolidLine), point1Id(0), toolTip(QString()) { this->setZValue(1);// Show on top real tool } //--------------------------------------------------------------------------------------------------------------------- VisLine::~VisLine() {} //--------------------------------------------------------------------------------------------------------------------- void VisLine::SetFactor(qreal factor) { VApplication::CheckFactor(this->factor, factor); RefreshGeometry(); } //--------------------------------------------------------------------------------------------------------------------- void VisLine::setLineStyle(const Qt::PenStyle &value) { lineStyle = value; this->setPen(QPen(mainColor, qApp->toPixel(qApp->widthHairLine())/factor, lineStyle)); } //--------------------------------------------------------------------------------------------------------------------- void VisLine::MousePos(const QPointF &scenePos) { this->scenePos = scenePos; RefreshGeometry(); if (toolTip.isEmpty() == false) { emit ToolTip(toolTip); } } //--------------------------------------------------------------------------------------------------------------------- QRectF VisLine::PointRect() { const qreal radius = qApp->toPixel(DefPointRadius/*mm*/, Unit::Mm); QRectF rec = QRectF(0, 0, radius*2/factor, radius*2/factor); rec.translate(-rec.center().x(), -rec.center().y()); return rec; } //--------------------------------------------------------------------------------------------------------------------- qreal VisLine::FindLength(const QString &expression) { qreal length = 0; if (expression.isEmpty()) { length = 0; } else { try { // Replace line return with spaces for calc if exist QString formula = expression; formula.replace("\n", " "); formula = qApp->FormulaFromUser(formula); Calculator *cal = new Calculator(data); length = cal->EvalFormula(formula); delete cal; } catch (qmu::QmuParserError &e) { length = 0; qDebug() << "\nMath parser error:\n" << "--------------------------------------\n" << "Message: " << e.GetMsg() << "\n" << "Expression: " << e.GetExpr() << "\n" << "--------------------------------------"; } } return qApp->toPixel(length); } //--------------------------------------------------------------------------------------------------------------------- void VisLine::setMainColor(const QColor &value) { mainColor = value; this->setPen(QPen(mainColor, qApp->toPixel(qApp->widthHairLine())/factor, lineStyle)); } //--------------------------------------------------------------------------------------------------------------------- void VisLine::setScenePos(const QPointF &value) { scenePos = value; } //--------------------------------------------------------------------------------------------------------------------- void VisLine::VisualMode(const quint32 &pointId, const QPointF &scenePos) { this->mainColor = Qt::black; this->point1Id = pointId; this->scenePos = scenePos; RefreshGeometry(); } //--------------------------------------------------------------------------------------------------------------------- void VisLine::setPoint1Id(const quint32 &value) { point1Id = value; }