/************************************************************************ ** ** @file dialogdetail.cpp ** @author Roman Telezhynskyi ** @date November 15, 2013 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "dialogdetail.h" #include #include "../../geometry/varc.h" #include "../../geometry/vpointf.h" #include "../../geometry/vsplinepath.h" #include "../../container/vcontainer.h" #include "../../xml/vdomdocument.h" //--------------------------------------------------------------------------------------------------------------------- /** * @brief DialogDetail create dialog * @param data container with data * @param parent parent widget */ DialogDetail::DialogDetail(const VContainer *data, QWidget *parent) :DialogTool(data, parent), ui(), details(VDetail()), supplement(true), closed(true) { ui.setupUi(this); labelEditNamePoint = ui.labelEditNameDetail; ui.labelUnit->setText( VDomDocument::UnitsToStr(qApp->patternUnit(), true)); ui.labelUnitX->setText(VDomDocument::UnitsToStr(qApp->patternUnit(), true)); ui.labelUnitY->setText(VDomDocument::UnitsToStr(qApp->patternUnit(), true)); bOk = ui.buttonBox->button(QDialogButtonBox::Ok); SCASSERT(bOk != nullptr); connect(bOk, &QPushButton::clicked, this, &DialogTool::DialogAccepted); QPushButton *bCansel = ui.buttonBox->button(QDialogButtonBox::Cancel); SCASSERT(bCansel != nullptr); connect(bCansel, &QPushButton::clicked, this, &DialogTool::DialogRejected); flagName = true;//We have default name of detail. ChangeColor(labelEditNamePoint, okColor); CheckState(); connect(ui.listWidget, &QListWidget::currentRowChanged, this, &DialogDetail::ObjectChanged); connect(ui.doubleSpinBoxBiasX, static_cast(&QDoubleSpinBox::valueChanged), this, &DialogDetail::BiasXChanged); connect(ui.doubleSpinBoxBiasY, static_cast(&QDoubleSpinBox::valueChanged), this, &DialogDetail::BiasYChanged); connect(ui.checkBoxSeams, &QCheckBox::clicked, this, &DialogDetail::ClickedSeams); connect(ui.checkBoxClosed, &QCheckBox::clicked, this, &DialogDetail::ClickedClosed); connect(ui.lineEditNameDetail, &QLineEdit::textChanged, this, &DialogDetail::NamePointChanged); connect(ui.toolButtonDelete, &QToolButton::clicked, this, &DialogDetail::DeleteItem); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief ChoosedObject gets id and type of selected object. Save right data and ignore wrong. * @param id id of objects (points, arcs, splines, spline paths) * @param type type of object */ void DialogDetail::ChosenObject(quint32 id, const SceneObject &type) { if (type != SceneObject::Line && type != SceneObject::Detail) { switch (type) { case (SceneObject::Arc): NewItem(id, Tool::NodeArc, NodeDetail::Contour); break; case (SceneObject::Point): NewItem(id, Tool::NodePoint, NodeDetail::Contour); break; case (SceneObject::Spline): NewItem(id, Tool::NodeSpline, NodeDetail::Contour); break; case (SceneObject::SplinePath): NewItem(id, Tool::NodeSplinePath, NodeDetail::Contour); break; case (SceneObject::Line): case (SceneObject::Detail): default: qDebug()<setEnabled(true); this->show(); } } //--------------------------------------------------------------------------------------------------------------------- /** * @brief DialogAccepted save data and emit signal about closed dialog. */ void DialogDetail::DialogAccepted() { details.Clear(); for (qint32 i = 0; i < ui.listWidget->count(); ++i) { QListWidgetItem *item = ui.listWidget->item(i); details.append( qvariant_cast(item->data(Qt::UserRole))); } details.setWidth(ui.doubleSpinBoxSeams->value()); details.setName(ui.lineEditNameDetail->text()); details.setSeamAllowance(supplement); details.setClosed(closed); emit ToolTip(""); emit DialogClosed(QDialog::Accepted); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief NewItem add new object (point, arc, spline or spline path) to list * @param id id of object * @param typeTool type of tool * @param typeNode type of node in detail * @param mx offset respect to x * @param my offset respect to y */ void DialogDetail::NewItem(quint32 id, const Tool &typeTool, const NodeDetail &typeNode, qreal mx, qreal my) { QString name; switch (typeTool) { case (Tool::NodePoint): { const VPointF *point = data->GeometricObject(id); name = point->name(); break; } case (Tool::NodeArc): { const VArc *arc = data->GeometricObject(id); name = arc->name(); break; } case (Tool::NodeSpline): { const VSpline *spl = data->GeometricObject(id); name = spl->name(); break; } case (Tool::NodeSplinePath): { const VSplinePath *splPath = data->GeometricObject(id); name = splPath->name(); break; } default: qDebug()<<"Got wrong tools. Ignore."; break; } QListWidgetItem *item = new QListWidgetItem(name); item->setFont(QFont("Times", 12, QFont::Bold)); VNodeDetail node(id, typeTool, typeNode, mx, my); item->setData(Qt::UserRole, QVariant::fromValue(node)); ui.listWidget->addItem(item); ui.listWidget->setCurrentRow(ui.listWidget->count()-1); disconnect(ui.doubleSpinBoxBiasX, static_cast(&QDoubleSpinBox::valueChanged), this, &DialogDetail::BiasXChanged); disconnect(ui.doubleSpinBoxBiasY, static_cast(&QDoubleSpinBox::valueChanged), this, &DialogDetail::BiasYChanged); ui.doubleSpinBoxBiasX->setValue(qApp->fromPixel(node.getMx())); ui.doubleSpinBoxBiasY->setValue(qApp->fromPixel(node.getMy())); connect(ui.doubleSpinBoxBiasX, static_cast(&QDoubleSpinBox::valueChanged), this, &DialogDetail::BiasXChanged); connect(ui.doubleSpinBoxBiasY, static_cast(&QDoubleSpinBox::valueChanged), this, &DialogDetail::BiasYChanged); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief setDetails set detail * @param value detail */ void DialogDetail::setDetails(const VDetail &value) { details = value; ui.listWidget->clear(); for (ptrdiff_t i = 0; i < details.CountNode(); ++i) { NewItem(details.at(i).getId(), details.at(i).getTypeTool(), details.at(i).getTypeNode(), details.at(i).getMx(), details.at(i).getMy()); } ui.lineEditNameDetail->setText(details.getName()); ui.checkBoxSeams->setChecked(details.getSeamAllowance()); ui.checkBoxClosed->setChecked(details.getClosed()); ClickedClosed(details.getClosed()); ClickedSeams(details.getSeamAllowance()); ui.doubleSpinBoxSeams->setValue(details.getWidth()); ui.listWidget->setCurrentRow(0); ui.listWidget->setFocus(Qt::OtherFocusReason); ui.toolButtonDelete->setEnabled(true); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief BiasXChanged changed value of offset for object respect to x * @param d value in mm */ void DialogDetail::BiasXChanged(qreal d) { qint32 row = ui.listWidget->currentRow(); QListWidgetItem *item = ui.listWidget->item( row ); SCASSERT(item != nullptr); VNodeDetail node = qvariant_cast(item->data(Qt::UserRole)); node.setMx(qApp->toPixel(d)); item->setData(Qt::UserRole, QVariant::fromValue(node)); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief BiasYChanged changed value of offset for object respect to y * @param d value in mm */ void DialogDetail::BiasYChanged(qreal d) { qint32 row = ui.listWidget->currentRow(); QListWidgetItem *item = ui.listWidget->item( row ); SCASSERT(item != nullptr); VNodeDetail node = qvariant_cast(item->data(Qt::UserRole)); node.setMy(qApp->toPixel(d)); item->setData(Qt::UserRole, QVariant::fromValue(node)); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief ClickedSeams save supplement of seams for detail * @param checked 1 - need supplement, 0 - don't need supplement */ void DialogDetail::ClickedSeams(bool checked) { supplement = checked; ui.checkBoxClosed->setEnabled(checked); ui.doubleSpinBoxSeams->setEnabled(checked); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief ClickedClosed save closed equdistant or not * @param checked 1 - closed, 0 - don't closed */ void DialogDetail::ClickedClosed(bool checked) { closed = checked; } //--------------------------------------------------------------------------------------------------------------------- /** * @brief ObjectChanged changed new object (point, arc, spline or spline path) form list * @param row number of row */ void DialogDetail::ObjectChanged(int row) { if (ui.listWidget->count() == 0) { return; } QListWidgetItem *item = ui.listWidget->item( row ); VNodeDetail node = qvariant_cast(item->data(Qt::UserRole)); ui.doubleSpinBoxBiasX->setValue(qApp->fromPixel(node.getMx())); ui.doubleSpinBoxBiasY->setValue(qApp->fromPixel(node.getMy())); } //--------------------------------------------------------------------------------------------------------------------- /** * @brief DeleteItem delete item from list */ void DialogDetail::DeleteItem() { qint32 row = ui.listWidget->currentRow(); delete ui.listWidget->item( row ); } //--------------------------------------------------------------------------------------------------------------------- void DialogDetail::UpdateList() { /* * Does nothing. We redefine this slot because it is only one now way block update list of variable. * This dialog doesn't work with formula. Don't delete. Help avoid crash. */ }