/************************************************************************ ** ** @file vistoolbisector.cpp ** @author Roman Telezhynskyi ** @date 24 7, 2014 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2014 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vistoolbisector.h" #include "../geometry/vpointf.h" #include "../container/vcontainer.h" #include "../tools/drawTools/vtoolbisector.h" //--------------------------------------------------------------------------------------------------------------------- VisToolBisector::VisToolBisector(const VContainer *data, QGraphicsItem *parent) :VisLine(data, parent), point2Id(0), point3Id(0), point(nullptr), line1P1(nullptr), line1P2(nullptr), line1(nullptr), line2P2(nullptr), line2(nullptr), length(0) { line1P1 = InitPoint(supportColor); line1P2 = InitPoint(supportColor); line1 = InitItem(supportColor); line2P2 = InitPoint(supportColor); line2 = InitItem(supportColor); point = InitPoint(mainColor); } //--------------------------------------------------------------------------------------------------------------------- void VisToolBisector::setPoint2Id(const quint32 &value) { point2Id = value; } //--------------------------------------------------------------------------------------------------------------------- void VisToolBisector::setPoint3Id(const quint32 &value) { point3Id = value; } //--------------------------------------------------------------------------------------------------------------------- void VisToolBisector::setLength(const QString &expression) { length = FindLength(expression); } //--------------------------------------------------------------------------------------------------------------------- VisToolBisector::~VisToolBisector() {} //--------------------------------------------------------------------------------------------------------------------- void VisToolBisector::RefreshGeometry() { if (point1Id > 0) { const VPointF *first = Visualization::data->GeometricObject(point1Id); DrawPoint(line1P1, first->toQPointF(), supportColor); if (point2Id <= 0) { DrawLine(line1, QLineF(first->toQPointF(), Visualization::scenePos), supportColor); } else { const VPointF *second = Visualization::data->GeometricObject(point2Id); DrawPoint(line1P2, second->toQPointF(), supportColor); DrawLine(line1, QLineF(first->toQPointF(), second->toQPointF()), supportColor); if (point3Id <= 0) { DrawLine(line2, QLineF(second->toQPointF(), Visualization::scenePos), supportColor); } else { const VPointF *third = Visualization::data->GeometricObject(point3Id); DrawPoint(line2P2, third->toQPointF(), supportColor); DrawLine(line2, QLineF(second->toQPointF(), third->toQPointF()), supportColor); if (qFuzzyCompare(1 + length, 1 + 0) == false) { qreal angle = VToolBisector::BisectorAngle(first->toQPointF(), second->toQPointF(), third->toQPointF()); QLineF mainLine = Line(second->toQPointF(), length, angle); DrawLine(this, mainLine, mainColor, lineStyle); DrawPoint(point, mainLine.p2(), mainColor); } else { qreal angle = VToolBisector::BisectorAngle(first->toQPointF(), second->toQPointF(), third->toQPointF()); QPointF endRay = Ray(second->toQPointF(), angle); QLineF mainLine = Line(second->toQPointF(), QLineF(second->toQPointF(), endRay).length(), angle); DrawLine(this, mainLine, mainColor, lineStyle); } } } } }