/************************************************************************ ** ** @file vposition.cpp ** @author Roman Telezhynskyi ** @date 20 1, 2015 ** ** @brief ** @copyright ** This source code is part of the Valentine project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2013-2015 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "vposition.h" #include "../vmisc/def.h" #include #include #include #include #include #include #include #include #include #include #if QT_VERSION < QT_VERSION_CHECK(5, 1, 0) # include "../vmisc/vmath.h" #else # include #endif //--------------------------------------------------------------------------------------------------------------------- VPosition::VPosition(const VContour &gContour, int j, const VLayoutDetail &detail, int i, volatile bool *stop, bool rotate, int rotationIncrease, bool saveLength) :QRunnable(), bestResult(VBestSquare(gContour.GetSize(), saveLength)), gContour(gContour), detail(detail), i(i), j(j), paperIndex(0), frame(0), detailsCount(0), details(QVector()), stop(stop), rotate(rotate), rotationIncrease(rotationIncrease), angle_between(0) { if ((rotationIncrease >= 1 && rotationIncrease <= 180 && 360 % rotationIncrease == 0) == false) { this->rotationIncrease = 180; } } //--------------------------------------------------------------------------------------------------------------------- void VPosition::run() { if (*stop) { return; } // We should use copy of the detail. VLayoutDetail workDetail = detail; int dEdge = i;// For mirror detail edge will be different if (CheckCombineEdges(workDetail, j, dEdge)) { #ifdef LAYOUT_DEBUG # ifdef SHOW_CANDIDATE_BEST DrawDebug(gContour, workDetail, frame+2, paperIndex, detailsCount, details); # endif #endif SaveCandidate(bestResult, workDetail, j, dEdge, BestFrom::Combine); } frame = frame + 3; if (rotate) { Rotate(rotationIncrease); } else { if (gContour.GetContour().isEmpty()) { Rotate(rotationIncrease); } } } //--------------------------------------------------------------------------------------------------------------------- // cppcheck-suppress unusedFunction quint32 VPosition::getPaperIndex() const { return paperIndex; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::setPaperIndex(const quint32 &value) { paperIndex = value; } //--------------------------------------------------------------------------------------------------------------------- // cppcheck-suppress unusedFunction quint32 VPosition::getFrame() const { return frame; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::setFrame(const quint32 &value) { frame = value; } //--------------------------------------------------------------------------------------------------------------------- // cppcheck-suppress unusedFunction quint32 VPosition::getDetailsCount() const { return detailsCount; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::setDetailsCount(const quint32 &value) { detailsCount = value; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::setDetails(const QVector &details) { this->details = details; } //--------------------------------------------------------------------------------------------------------------------- VBestSquare VPosition::getBestResult() const { return bestResult; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::DrawDebug(const VContour &contour, const VLayoutDetail &detail, int frame, quint32 paperIndex, int detailsCount, const QVector &details) { const int biasWidth = Bias(contour.GetWidth(), QIMAGE_MAX); const int biasHeight = Bias(contour.GetHeight(), QIMAGE_MAX); QPicture picture; QPainter paint; paint.begin(&picture); paint.setPen(QPen(Qt::black, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin)); QPainterPath p; if (contour.GetContour().isEmpty()) { p = DrawContour(contour.CutEmptySheetEdge()); p.translate(biasWidth/2, biasHeight/2); paint.drawPath(p); } else { p = DrawContour(contour.GetContour()); p.translate(biasWidth/2, biasHeight/2); paint.drawPath(p); } #ifdef SHOW_CANDIDATE paint.setPen(QPen(Qt::darkGreen, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin)); p = DrawContour(detail.GetLayoutAllowencePoints()); p.translate(biasWidth/2, biasHeight/2); paint.drawPath(p); #else Q_UNUSED(detail) Q_UNUSED(details) #endif #ifdef ARRANGED_DETAILS paint.setPen(QPen(Qt::blue, 2, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin)); p = DrawDetails(details); p.translate(biasWidth/2, biasHeight/2); paint.drawPath(p); #else Q_UNUSED(details) #endif // Calculate bounding rect before draw sheet rect const QRect pictureRect = picture.boundingRect(); // Sheet #ifdef SHOW_SHEET paint.setPen(QPen(Qt::darkRed, 15, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin)); paint.drawRect(QRectF(biasWidth/2, biasHeight/2, contour.GetWidth(), contour.GetHeight())); #endif paint.end(); // Dump frame to image // Note. If program was build with Address Sanitizer possible crashes. Address Sanitizer doesn't support big // allocations. See page https://bitbucket.org/dismine/valentina/wiki/developers/Address_Sanitizer QImage frameImage(pictureRect.width()+biasWidth, pictureRect.height()+biasHeight, QImage::Format_RGB32); if (frameImage.isNull()) { return; } frameImage.fill(Qt::white); QPainter paintFrameImage; paintFrameImage.begin(&frameImage); paintFrameImage.drawPicture(0, 0, picture); paintFrameImage.end(); const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/")+QString("%1_%2_%3.png").arg(paperIndex) .arg(detailsCount).arg(frame); frameImage.save (path); } //--------------------------------------------------------------------------------------------------------------------- int VPosition::Bias(int length, int maxLength) { if (length < maxLength && length*2 < maxLength) { return length; } else { return maxLength-length; } } //--------------------------------------------------------------------------------------------------------------------- void VPosition::SaveCandidate(VBestSquare &bestResult, const VLayoutDetail &detail, int globalI, int detJ, BestFrom type) { QVector newGContour = gContour.UniteWithContour(detail, globalI, detJ, type); newGContour.append(newGContour.first()); const QSizeF size = QPolygonF(newGContour).boundingRect().size(); bestResult.NewResult(size, globalI, detJ, detail.GetMatrix(), detail.IsMirror(), type); } //--------------------------------------------------------------------------------------------------------------------- bool VPosition::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) { const QLineF globalEdge = gContour.GlobalEdge(j); bool flagMirror = false; bool flagSquare = false; CombineEdges(detail, globalEdge, dEdge); #ifdef LAYOUT_DEBUG # ifdef SHOW_COMBINE DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details); # endif #endif CrossingType type = CrossingType::Intersection; if (SheetContains(detail.BoundingRect())) { if (not gContour.GetContour().isEmpty()) { type = Crossing(detail, j, dEdge); } else { type = CrossingType::NoIntersection; } } switch (type) { case CrossingType::EdgeError: return false; case CrossingType::Intersection: detail.Mirror(globalEdge); flagMirror = true; break; case CrossingType::NoIntersection: { switch (InsideContour(detail, dEdge)) { case InsideType::EdgeError: return false; case InsideType::Inside: detail.Mirror(globalEdge); flagMirror = true; break; case InsideType::Outside: flagSquare = true; break; default: break; } break; } default: break; } if (flagMirror) { #ifdef LAYOUT_DEBUG #ifdef SHOW_MIRROR DrawDebug(gContour, detail, frame+1, paperIndex, detailsCount, details); #endif #endif dEdge = detail.EdgeByPoint(globalEdge.p2()); if (dEdge <= 0) { return false; } CrossingType type = CrossingType::Intersection; if (SheetContains(detail.BoundingRect())) { type = Crossing(detail, j, dEdge); } switch (type) { case CrossingType::EdgeError: return false; case CrossingType::Intersection: flagSquare = false; break; case CrossingType::NoIntersection: { switch (InsideContour(detail, dEdge)) { case InsideType::EdgeError: return false; case InsideType::Inside: flagSquare = false; break; case InsideType::Outside: flagSquare = true; break; default: break; } break; } default: break; } } return flagSquare; } //--------------------------------------------------------------------------------------------------------------------- bool VPosition::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const { const QLineF globalEdge = gContour.GlobalEdge(j); bool flagSquare = false; RotateEdges(detail, globalEdge, dEdge, angle); #ifdef LAYOUT_DEBUG #ifdef SHOW_ROTATION DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details); #endif #endif CrossingType type = CrossingType::Intersection; if (SheetContains(detail.BoundingRect())) { type = Crossing(detail, j, dEdge); } switch (type) { case CrossingType::EdgeError: return false; case CrossingType::Intersection: flagSquare = false; break; case CrossingType::NoIntersection: { switch (InsideContour(detail, dEdge)) { case InsideType::EdgeError: return false; case InsideType::Inside: flagSquare = false; break; case InsideType::Outside: flagSquare = true; break; default: break; } break; } default: break; } return flagSquare; } //--------------------------------------------------------------------------------------------------------------------- VPosition::CrossingType VPosition::Crossing(const VLayoutDetail &detail, const int &globalI, const int &detailI) const { int globalEdgesCount = gContour.GlobalEdgesCount(); if (globalEdgesCount == 0) { globalEdgesCount = 1;// For blank sheet } const int detailEdgesCount = detail.EdgesCount(); if (detailEdgesCount < 3) { return CrossingType::EdgeError; } const QLineF gEdge = gContour.GlobalEdge(globalI); const QLineF dEdge = detail.Edge(detailI); for (int i = 1; i <= globalEdgesCount; i++) { const QLineF globalEdge = gContour.GlobalEdge(i); if (globalEdge.isNull()) // Got null edge { return CrossingType::EdgeError; } for (int j = 1; j <= detailEdgesCount; j++) { if (i == globalI && j == detailI) { continue; } const QLineF detailEdge = detail.Edge(j); if (detailEdge.isNull()) // Got null edge { return CrossingType::EdgeError; } QPointF xPoint; if (globalEdge.intersect(detailEdge, &xPoint) == QLineF::BoundedIntersection) { if (TrueIntersection(gEdge, dEdge, xPoint)) { return CrossingType::Intersection; } } } } return CrossingType::NoIntersection; } //--------------------------------------------------------------------------------------------------------------------- VPosition::InsideType VPosition::InsideContour(const VLayoutDetail &detail, const int &detailI) const { if (detail.EdgesCount() < 3) { return InsideType::EdgeError; } const QVector lPoints = detail.GetLayoutAllowencePoints(); const QLineF detailEdge = detail.Edge(detailI); if (detailEdge.isNull()) // Got null edge { return InsideType::EdgeError; } if (gContour.GetContour().isEmpty()) { const QLineF globalEdge = gContour.GlobalEdge(1); for (int i = 0; i < lPoints.count(); i++) { if (CheckSide(globalEdge, lPoints.at(i)) < 0) { return InsideType::Inside; } } } else { const int polyCorners = gContour.GlobalEdgesCount(); int j = polyCorners-1; QVector constant; QVector multiple; for (int i=0; i p = Triplet(detailEdge); for (int n=0; n= pn.y()) || (yj < pn.y() && yi >= pn.y()))) { oddNodes ^= (pn.y() * multiple.at(i) + constant.at(i) < pn.x()); } j=i; } if (oddNodes) { return InsideType::Inside; } } } } return InsideType::Outside; } //--------------------------------------------------------------------------------------------------------------------- qreal VPosition::CheckSide(const QLineF &edge, const QPointF &p) const { return (edge.x2() - edge.x1()) * (p.y() - edge.y1()) - (edge.y2() - edge.y1()) * (p.x() - edge.x1()); } //--------------------------------------------------------------------------------------------------------------------- bool VPosition::SheetContains(const QRectF &rect) const { const QRectF bRect(0, 0, gContour.GetWidth(), gContour.GetHeight()); return bRect.contains(rect); } //--------------------------------------------------------------------------------------------------------------------- void VPosition::CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) { QLineF detailEdge = detail.Edge(dEdge); // Find distance between two edges for two begin vertex. const qreal dx = globalEdge.x2() - detailEdge.x2(); const qreal dy = globalEdge.y2() - detailEdge.y2(); detailEdge.translate(dx, dy); // Use values for translate detail edge. angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges. // Now we move detail to position near to global contour edge. detail.Translate(dx, dy); if (not qFuzzyIsNull(angle_between) || not qFuzzyCompare(angle_between, 360)) { detail.Rotate(detailEdge.p2(), -angle_between); } } //--------------------------------------------------------------------------------------------------------------------- void VPosition::RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const { QLineF detailEdge = detail.Edge(dEdge); // Find distance between two edges for two begin vertex. const qreal dx = globalEdge.x2() - detailEdge.x2(); const qreal dy = globalEdge.y2() - detailEdge.y2(); detailEdge.translate(dx, dy); // Use values for translate detail edge. // Now we move detail to position near to global contour edge. detail.Translate(dx, dy); detail.Rotate(globalEdge.p2(), angle); } //--------------------------------------------------------------------------------------------------------------------- void VPosition::AppendWhole(QVector &contour, const VLayoutDetail &detail, int detJ, quint32 shift) { int processedEdges = 0; const int nD = detail.EdgesCount(); int j = detJ+1; do { if (j > nD) { j=1; } const QVector points = CutEdge(detail.Edge(j), shift); for (int i = 0; i < points.size()-1; ++i) { contour.append(points.at(i)); } ++processedEdges; ++j; }while (processedEdges < nD); } //--------------------------------------------------------------------------------------------------------------------- // cppcheck-suppress unusedFunction QPolygonF VPosition::GlobalPolygon() const { QVector points = gContour.GetContour(); points.append(points.first()); return QPolygonF(points); } //--------------------------------------------------------------------------------------------------------------------- QVector VPosition::CutEdge(const QLineF &edge, quint32 shift) { QVector points; if (shift == 0) { points.append(edge.p1()); points.append(edge.p2()); } else { const int n = qFloor(edge.length()/shift); if (n <= 0) { points.append(edge.p1()); points.append(edge.p2()); } else { const qreal nShift = edge.length()/n; for (int i = 1; i <= n+1; ++i) { QLineF l1 = edge; l1.setLength(nShift*(i-1)); points.append(l1.p2()); } } } return points; } //--------------------------------------------------------------------------------------------------------------------- void VPosition::Rotate(int increase) { int startAngle = 0; if (VFuzzyComparePossibleNulls(angle_between, 360)) { startAngle = increase; } for (int angle = startAngle; angle < 360; angle = angle+increase) { if (*stop) { return; } // We should use copy of the detail. VLayoutDetail workDetail = detail; if (CheckRotationEdges(workDetail, j, i, angle)) { #ifdef LAYOUT_DEBUG # ifdef SHOW_CANDIDATE_BEST ++frame; DrawDebug(gContour, workDetail, frame, paperIndex, detailsCount, details); # endif #endif SaveCandidate(bestResult, workDetail, j, i, BestFrom::Rotation); } ++frame; } } //--------------------------------------------------------------------------------------------------------------------- bool VPosition::TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const { const QPointF pX = RoundedPoint(p); QPointF xPoint; if (gEdge.intersect(dEdge, &xPoint) == QLineF::NoIntersection) { const QPointF gP1 = RoundedPoint(gEdge.p1()); const QPointF gP2 = RoundedPoint(gEdge.p2()); const QPointF dP1 = RoundedPoint(dEdge.p1()); const QPointF dP2 = RoundedPoint(dEdge.p2()); // If two edges are same line ignorring all intersection point that are equal to the start or the end point return !(pX == gP1 || pX == gP2 || pX == dP1 || pX == dP2); } else { // Rotation case. Ignore intersection only in the point of edges intersection. return pX != RoundedPoint(xPoint); } } //--------------------------------------------------------------------------------------------------------------------- QPointF VPosition::RoundedPoint(const QPointF &p) const { return QPointF(qRound(p.x()), qRound(p.y())); } //--------------------------------------------------------------------------------------------------------------------- QVector VPosition::Triplet(const QLineF &edge) const { QVector p; QLineF line = edge; line.setLength(edge.length()/2); p.append(edge.p1()); p.append(line.p2()); p.append(edge.p2()); return p; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPosition::ShowDirection(const QLineF &edge) { const int arrowLength = 14; QPainterPath path; if (edge.length()/arrowLength < 5) { return path; } QLineF arrow = edge; arrow.setLength(edge.length()/2.0); //Reverse line because we want start arrow from this point arrow = QLineF(arrow.p2(), arrow.p1()); const qreal angle = arrow.angle();//we each time change line angle, better save original angle value arrow.setLength(arrowLength);//arrow length in pixels arrow.setAngle(angle-35); path.moveTo(arrow.p1()); path.lineTo(arrow.p2()); arrow.setAngle(angle+35); path.moveTo(arrow.p1()); path.lineTo(arrow.p2()); return path; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPosition::DrawContour(const QVector &points) { QPainterPath path; path.setFillRule(Qt::WindingFill); if (points.count() >= 2) { for (qint32 i = 0; i < points.count()-1; ++i) { path.moveTo(points.at(i)); path.lineTo(points.at(i+1)); } path.lineTo(points.at(0)); #ifdef SHOW_DIRECTION for (qint32 i = 0; i < points.count()-1; ++i) { path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1)))); } #endif #ifdef SHOW_VERTICES for (qint32 i = 0; i < points.count(); ++i) { path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6); } #endif } return path; } //--------------------------------------------------------------------------------------------------------------------- QPainterPath VPosition::DrawDetails(const QVector &details) { QPainterPath path; path.setFillRule(Qt::WindingFill); if (details.count() > 0) { for (int i = 0; i < details.size(); ++i) { path.addPath(details.at(i).ContourPath()); } } return path; }