/************************************************************************ ** ** @file puzzlepreferencesconfigurationpage.cpp ** @author Roman Telezhynskyi ** @date 21 5, 2021 ** ** @brief ** @copyright ** This source code is part of the Valentina project, a pattern making ** program, whose allow create and modeling patterns of clothing. ** Copyright (C) 2021 Valentina project ** All Rights Reserved. ** ** Valentina is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** Valentina is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with Valentina. If not, see . ** *************************************************************************/ #include "puzzlepreferencesconfigurationpage.h" #include "ui_puzzlepreferencesconfigurationpage.h" #include "../../vpapplication.h" #if QT_VERSION < QT_VERSION_CHECK(5, 7, 0) #include "../vmisc/backport/qoverload.h" #endif // QT_VERSION < QT_VERSION_CHECK(5, 7, 0) //--------------------------------------------------------------------------------------------------------------------- PuzzlePreferencesConfigurationPage::PuzzlePreferencesConfigurationPage(QWidget *parent) : QWidget(parent), ui(new Ui::PuzzlePreferencesConfigurationPage) { ui->setupUi(this); InitLanguages(ui->langCombo); connect(ui->langCombo, QOverload::of(&QComboBox::currentIndexChanged), this, [this]() { m_langChanged = true; }); VPSettings *settings = VPApplication::VApp()->PuzzleSettings(); // Theme ui->darkModeCheck->setChecked(settings->GetDarkMode()); // Native dialogs ui->checkBoxDontUseNativeDialog->setChecked(settings->IsDontUseNativeDialog()); //----------------------- Toolbar ui->toolBarStyleCheck->setChecked(settings->GetToolBarStyle()); // Undo ui->undoCount->setValue(settings->GetUndoCount()); //Graphical output ui->graphOutputCheck->setChecked(settings->GetGraphicalOutput()); ui->checkBoxOpenGLRender->setChecked(settings->IsOpenGLRender()); //----------------------- Update ui->checkBoxAutomaticallyCheckUpdates->setChecked(settings->IsAutomaticallyCheckUpdates()); // Tab Scrolling ui->spinBoxDuration->setMinimum(VCommonSettings::scrollingDurationMin); ui->spinBoxDuration->setMaximum(VCommonSettings::scrollingDurationMax); ui->spinBoxDuration->setValue(settings->GetScrollingDuration()); ui->spinBoxUpdateInterval->setMinimum(VCommonSettings::scrollingUpdateIntervalMin); ui->spinBoxUpdateInterval->setMaximum(VCommonSettings::scrollingUpdateIntervalMax); ui->spinBoxUpdateInterval->setValue(settings->GetScrollingUpdateInterval()); ui->doubleSpinBoxSensor->setMinimum(VCommonSettings::sensorMouseScaleMin); ui->doubleSpinBoxSensor->setMaximum(VCommonSettings::sensorMouseScaleMax); ui->doubleSpinBoxSensor->setValue(settings->GetSensorMouseScale()); ui->doubleSpinBoxWheel->setMinimum(VCommonSettings::wheelMouseScaleMin); ui->doubleSpinBoxWheel->setMaximum(VCommonSettings::wheelMouseScaleMax); ui->doubleSpinBoxWheel->setValue(settings->GetWheelMouseScale()); ui->doubleSpinBoxAcceleration->setMinimum(VCommonSettings::scrollingAccelerationMin); ui->doubleSpinBoxAcceleration->setMaximum(VCommonSettings::scrollingAccelerationMax); ui->doubleSpinBoxAcceleration->setValue(settings->GetScrollingAcceleration()); } //--------------------------------------------------------------------------------------------------------------------- PuzzlePreferencesConfigurationPage::~PuzzlePreferencesConfigurationPage() { delete ui; } //--------------------------------------------------------------------------------------------------------------------- auto PuzzlePreferencesConfigurationPage::Apply() -> QStringList { QStringList preferences; VPSettings *settings = VPApplication::VApp()->PuzzleSettings(); settings->SetToolBarStyle(ui->toolBarStyleCheck->isChecked()); if (settings->GetDarkMode() != ui->darkModeCheck->isChecked()) { settings->SetDarkMode(ui->darkModeCheck->isChecked()); preferences.append(tr("dark mode")); } if (settings->IsDontUseNativeDialog() != ui->checkBoxDontUseNativeDialog->isChecked()) { settings->SetDontUseNativeDialog(ui->checkBoxDontUseNativeDialog->isChecked()); } if (m_langChanged) { const auto locale = qvariant_cast(ui->langCombo->currentData()); settings->SetLocale(locale); m_langChanged = false; VAbstractApplication::VApp()->LoadTranslation(locale); QCoreApplication::processEvents();// force to call changeEvent } /* Maximum number of commands in undo stack may only be set when the undo stack is empty, since setting it on a * non-empty stack might delete the command at the current index. Calling setUndoLimit() on a non-empty stack * prints a warning and does nothing.*/ if (settings->GetUndoCount() != ui->undoCount->value()) { preferences.append(tr("undo limit")); settings->SetUndoCount(ui->undoCount->value()); } // Scene antialiasing if (settings->GetGraphicalOutput() != ui->graphOutputCheck->isChecked()) { preferences.append(tr("antialiasing")); settings->SetGraphicalOutput(ui->graphOutputCheck->isChecked()); } if (settings->IsOpenGLRender() != ui->checkBoxOpenGLRender->isChecked()) { preferences.append(tr("scene render")); settings->SetOpenGLRender(ui->checkBoxOpenGLRender->isChecked()); } if (settings->IsAutomaticallyCheckUpdates() != ui->checkBoxAutomaticallyCheckUpdates->isChecked()) { settings->SetAutomaticallyCheckUpdates(ui->checkBoxAutomaticallyCheckUpdates->isChecked()); } // Tab Scrolling settings->SetScrollingDuration(ui->spinBoxDuration->value()); settings->SetScrollingUpdateInterval(ui->spinBoxUpdateInterval->value()); settings->SetSensorMouseScale(ui->doubleSpinBoxSensor->value()); settings->SetWheelMouseScale(ui->doubleSpinBoxWheel->value()); settings->SetScrollingAcceleration(ui->doubleSpinBoxAcceleration->value()); return preferences; } //--------------------------------------------------------------------------------------------------------------------- void PuzzlePreferencesConfigurationPage::changeEvent(QEvent *event) { if (event->type() == QEvent::LanguageChange) { // retranslate designer form (single inheritance approach) ui->retranslateUi(this); } // remember to call base class implementation QWidget::changeEvent(event); }