Refactoring. Use QScopedPointer class.

--HG--
branch : develop
This commit is contained in:
Roman Telezhynskyi 2016-12-20 16:58:00 +02:00
parent 1fb0ab4d75
commit f613a3a28f

View file

@ -231,19 +231,19 @@ void VToolUnionDetails::AddToNewDetail(VMainGraphicsScene *scene, VAbstractPatte
const QSharedPointer<VAbstractCubicBezier> spline =
data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
VPointF *p1 = new VPointF(spline->GetP1());
QScopedPointer<VPointF> p1(new VPointF(spline->GetP1()));
VPointF p2 = VPointF(spline->GetP2());
VPointF p3 = VPointF(spline->GetP3());
VPointF *p4 = new VPointF(spline->GetP4());
QScopedPointer<VPointF> p4(new VPointF(spline->GetP4()));
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
BiasRotatePoint(p1, dx, dy, p, angle);
BiasRotatePoint(p1.data(), dx, dy, p, angle);
BiasRotatePoint(&p2, dx, dy, p, angle);
BiasRotatePoint(&p3, dx, dy, p, angle);
BiasRotatePoint(p4, dx, dy, p, angle);
BiasRotatePoint(p4.data(), dx, dy, p, angle);
}
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
@ -254,9 +254,6 @@ void VToolUnionDetails::AddToNewDetail(VMainGraphicsScene *scene, VAbstractPatte
spl1->setMode(Draw::Modeling);
id = data->AddGObject(spl1);
VNodeSpline::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, drawName, idTool);
delete p4;
delete p1;
}
break;
case (Tool::NodeSplinePath):
@ -361,7 +358,7 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1());
VPointF p2 = VPointF(arc->GetP2());
VPointF *center = new VPointF(arc->GetCenter());
QScopedPointer<VPointF> center(new VPointF(arc->GetCenter()));
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{
@ -369,7 +366,7 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
BiasRotatePoint(&p1, dx, dy, p, angle);
BiasRotatePoint(&p2, dx, dy, p, angle);
BiasRotatePoint(center, dx, dy, p, angle);
BiasRotatePoint(center.data(), dx, dy, p, angle);
}
QLineF l1(*center, p1);
@ -379,7 +376,6 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
arc1->setMode(Draw::Modeling);
data->UpdateGObject(TakeNextId(children), arc1);
delete center;
}
break;
case (Tool::NodeElArc):
@ -387,7 +383,7 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
const QSharedPointer<VEllipticalArc> arc = data->GeometricObject<VEllipticalArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1());
VPointF p2 = VPointF(arc->GetP2());
VPointF *center = new VPointF(arc->GetCenter());
QScopedPointer<VPointF> center(new VPointF(arc->GetCenter()));
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{
@ -395,7 +391,7 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
BiasRotatePoint(&p1, dx, dy, p, angle);
BiasRotatePoint(&p2, dx, dy, p, angle);
BiasRotatePoint(center, dx, dy, p, angle);
BiasRotatePoint(center.data(), dx, dy, p, angle);
}
QLineF l1(*center, p1);
@ -407,7 +403,6 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
QString().setNum(l2.angle()), 0, "0");
arc1->setMode(Draw::Modeling);
data->UpdateGObject(TakeNextId(children), arc1);
delete center;
}
break;
case (Tool::NodeSpline):
@ -415,25 +410,23 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
const QSharedPointer<VAbstractCubicBezier> spline =
data->GeometricObject<VAbstractCubicBezier>(det.at(i).getId());
VPointF *p1 = new VPointF(spline->GetP1());
QScopedPointer<VPointF> p1(new VPointF(spline->GetP1()));
VPointF p2 = VPointF(spline->GetP2());
VPointF p3 = VPointF(spline->GetP3());
VPointF *p4 = new VPointF(spline->GetP4());
QScopedPointer<VPointF> p4(new VPointF(spline->GetP4()));
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
BiasRotatePoint(p1, dx, dy, p, angle);
BiasRotatePoint(p1.data(), dx, dy, p, angle);
BiasRotatePoint(&p2, dx, dy, p, angle);
BiasRotatePoint(&p3, dx, dy, p, angle);
BiasRotatePoint(p4, dx, dy, p, angle);
BiasRotatePoint(p4.data(), dx, dy, p, angle);
}
VSpline *spl = new VSpline(*p1, p2, p3, *p4, 0, Draw::Modeling);
data->UpdateGObject(TakeNextId(children), spl);
delete p1;
delete p4;
}
break;
case (Tool::NodeSplinePath):
@ -447,19 +440,19 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
{
const VSpline spline = splinePath->GetSpline(i);
VPointF *p1 = new VPointF(spline.GetP1());
QScopedPointer<VPointF> p1(new VPointF(spline.GetP1()));
VPointF p2 = VPointF(spline.GetP2());
VPointF p3 = VPointF(spline.GetP3());
VPointF *p4 = new VPointF(spline.GetP4());
QScopedPointer<VPointF> p4(new VPointF(spline.GetP4()));
if (not qFuzzyIsNull(dx) || not qFuzzyIsNull(dy) || pRotate != NULL_ID)
{
const QPointF p = *data->GeometricObject<VPointF>(pRotate);
BiasRotatePoint(p1, dx, dy, p, angle);
BiasRotatePoint(p1.data(), dx, dy, p, angle);
BiasRotatePoint(&p2, dx, dy, p, angle);
BiasRotatePoint(&p3, dx, dy, p, angle);
BiasRotatePoint(p4, dx, dy, p, angle);
BiasRotatePoint(p4.data(), dx, dy, p, angle);
}
VSpline spl = VSpline(*p1, p2, p3, *p4);
@ -486,9 +479,6 @@ void VToolUnionDetails::UpdatePoints(VContainer *data, const VDetail &det, const
path->append(VSplinePoint(*p4, spl.GetEndAngle(), spl.GetEndAngleFormula(), angle2, angle2F,
spline.GetC2Length(), spline.GetC2LengthFormula(), pL2, pL2F));
delete p1;
delete p4;
}
data->UpdateGObject(TakeNextId(children), path);
}