Which way is better? See VAbstractTool::ClosestPoint.

--HG--
branch : develop
This commit is contained in:
dismine 2014-01-29 11:18:26 +02:00
parent f5e0e5b2a0
commit d211a9deb7
3 changed files with 17 additions and 41 deletions

View file

@ -115,24 +115,9 @@ void VToolHeight::Create(const qint64 _id, const QString &pointName, const QStri
}
}
//TODO Which way is better? See VAbstractTool::ClosestPoint.
QPointF VToolHeight::FindPoint(const QLineF &line, const QPointF &point)
{
qreal a = 0, b = 0, c = 0;
LineCoefficients(line, &a, &b, &c);
qreal x = point.x() + a;
qreal y = b + point.y();
QLineF lin (point, QPointF(x, y));
QPointF p;
QLineF::IntersectType intersect = line.intersect(lin, &p);
if (intersect == QLineF::UnboundedIntersection || intersect == QLineF::BoundedIntersection)
{
return p;
}
else
{
return QPointF();
}
return VAbstractTool::ClosestPoint(line, point);
}
void VToolHeight::FullUpdateFromFile()

View file

@ -86,18 +86,18 @@ void VAbstractTool::NewSceneRect(QGraphicsScene *sc, QGraphicsView *view)
QRectF rec1;
if (t.m11() < 1)
{
rec1 = QRect(0, 0, rec0.width()/t.m11(), rec0.height()/t.m22());
qreal width = rec0.width()/t.m11();
qreal height = rec0.height()/t.m22();
rec1 = QRect(0, 0, static_cast<qint32>(width), static_cast<qint32>(height));
rec1.translate(rec0.center().x()-rec1.center().x(), rec0.center().y()-rec1.center().y());
QPolygonF polygone = view->mapToScene(rec1.toRect());
rec1 = polygone.boundingRect();
}
else
{
rec1 = rec0;
}
rec1 = rec1.united(rect.toRect());
sc->setSceneRect(rec1);
}
@ -134,7 +134,6 @@ QPointF VAbstractTool::LineIntersectRect(QRectF rec, QLineF line)
qint32 VAbstractTool::LineIntersectCircle(const QPointF &center, qreal radius, const QLineF &line, QPointF &p1,
QPointF &p2)
{
const qreal eps = 1e-8;
//coefficient for equation of segment
qreal a = 0, b = 0, c = 0;
LineCoefficients(line, &a, &b, &c);
@ -143,7 +142,7 @@ qint32 VAbstractTool::LineIntersectCircle(const QPointF &center, qreal radius, c
// how many solutions?
qint32 flag = 0;
qreal d = QLineF (center, p).length();
if (qAbs (d - radius) <= eps)
if (qFuzzyCompare(d, radius))
{
flag = 1;
}
@ -167,31 +166,23 @@ qint32 VAbstractTool::LineIntersectCircle(const QPointF &center, qreal radius, c
return flag;
}
QPointF VAbstractTool::ClosestPoint(const QLineF &line, const QPointF &p)
QPointF VAbstractTool::ClosestPoint(const QLineF &line, const QPointF &point)
{
QLineF lineP2pointFrom = QLineF(line.p2(), p);
//right triangle always have one angle with 90 degree
//Now we want find angle between projection and line from p.
qreal angle = 180-(line.angleTo(lineP2pointFrom)-90);
//Swap first and last points line. Need for rotation.
QLineF pointFromlineP2 = QLineF(p, line.p2());
pointFromlineP2.setAngle(pointFromlineP2.angle()+angle);
//After rotation we will have two intersect lines. Left just find intersect point.
QPointF point;
QLineF::IntersectType type = pointFromlineP2.intersect(line, &point);
if ( type == QLineF::BoundedIntersection )
qreal a = 0, b = 0, c = 0;
LineCoefficients(line, &a, &b, &c);
qreal x = point.x() + a;
qreal y = b + point.y();
QLineF lin (point, QPointF(x, y));
QPointF p;
QLineF::IntersectType intersect = line.intersect(lin, &p);
if (intersect == QLineF::UnboundedIntersection || intersect == QLineF::BoundedIntersection)
{
return point;
return p;
}
else
{
if ( type == QLineF::NoIntersection || type == QLineF::UnboundedIntersection )
{
Q_ASSERT_X(type != QLineF::BoundedIntersection, Q_FUNC_INFO, "Don't have point of intersection.");
return point;
}
return QPointF();
}
return point;
}
QPointF VAbstractTool::addVector(const QPointF &p, const QPointF &p1, const QPointF &p2, qreal k)

View file

@ -78,7 +78,7 @@ public:
* @param p point.
* @return point on line or extended line if origin size too small.
*/
static QPointF ClosestPoint(const QLineF &line, const QPointF &p);
static QPointF ClosestPoint(const QLineF &line, const QPointF &point);
/**
* @brief addVector
* @param p