Seep up method VToolSeamAllowance::RefreshGeometry() with multithread.

--HG--
branch : develop
This commit is contained in:
Roman Telezhynskyi 2018-01-20 17:59:11 +02:00
parent d63cb30935
commit cf8c12f16a

View file

@ -53,6 +53,8 @@
#include "../vwidgets/vnobrushscalepathitem.h" #include "../vwidgets/vnobrushscalepathitem.h"
#include "../qmuparser/qmutokenparser.h" #include "../qmuparser/qmutokenparser.h"
#include <QFuture>
#include <QtConcurrent/QtConcurrentRun>
#include <QGraphicsSceneMouseEvent> #include <QGraphicsSceneMouseEvent>
#include <QGraphicsView> #include <QGraphicsView>
#include <QKeyEvent> #include <QKeyEvent>
@ -1338,35 +1340,47 @@ void VToolSeamAllowance::RefreshGeometry(bool updateChildren)
this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false); this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false);
const VPiece detail = VAbstractTool::data.GetPiece(m_id); const VPiece detail = VAbstractTool::data.GetPiece(m_id);
QPainterPath path = detail.MainPathPath(this->getData()); QFuture<QPainterPath > futurePath = QtConcurrent::run(detail, &VPiece::MainPathPath, this->getData());
QFuture<QVector<QPointF> > futureSeamAllowance;
if (detail.IsSeamAllowance())
{
futureSeamAllowance = QtConcurrent::run(detail, &VPiece::SeamAllowancePoints, this->getData());
}
this->setPos(detail.GetMx(), detail.GetMy());
QPainterPath path;
if (not detail.IsHideMainPath() || not detail.IsSeamAllowance() || detail.IsSeamAllowanceBuiltIn()) if (not detail.IsHideMainPath() || not detail.IsSeamAllowance() || detail.IsSeamAllowanceBuiltIn())
{ {
m_mainPath = QPainterPath(); m_mainPath = QPainterPath();
m_mainPathRect = QRectF(); m_mainPathRect = QRectF();
m_seamAllowance->setBrush(QBrush(Qt::Dense7Pattern)); m_seamAllowance->setBrush(QBrush(Qt::Dense7Pattern));
path = futurePath.result();
} }
else else
{ {
m_seamAllowance->setBrush(QBrush(Qt::NoBrush)); // Disable if the main path was hidden m_seamAllowance->setBrush(QBrush(Qt::NoBrush)); // Disable if the main path was hidden
// need for returning a bounding rect when main path is not visible // need for returning a bounding rect when main path is not visible
m_mainPath = path; m_mainPath = futurePath.result();
m_mainPathRect = m_mainPath.controlPointRect(); m_mainPathRect = m_mainPath.controlPointRect();
path = QPainterPath(); path = QPainterPath();
} }
this->setPath(path); this->setPath(path);
m_placeLabels->setPath(detail.PlaceLabelPath(this->getData()));
QVector<QPointF> seamAllowancePoints; QVector<QPointF> seamAllowancePoints;
if (detail.IsSeamAllowance()) if (detail.IsSeamAllowance())
{ {
seamAllowancePoints = detail.SeamAllowancePoints(this->getData()); seamAllowancePoints = futureSeamAllowance.result();
} }
m_passmarks->setPath(detail.PassmarksPath(this->getData(), seamAllowancePoints)); QFuture<QPainterPath > futurePassmarks = QtConcurrent::run(detail, &VPiece::PassmarksPath, this->getData(),
seamAllowancePoints);
this->setPos(detail.GetMx(), detail.GetMy());
if (detail.IsSeamAllowance() && not detail.IsSeamAllowanceBuiltIn()) if (detail.IsSeamAllowance() && not detail.IsSeamAllowanceBuiltIn())
{ {
@ -1379,8 +1393,6 @@ void VToolSeamAllowance::RefreshGeometry(bool updateChildren)
m_seamAllowance->setPath(QPainterPath()); m_seamAllowance->setPath(QPainterPath());
} }
m_placeLabels->setPath(detail.PlaceLabelPath(this->getData()));
UpdateDetailLabel(); UpdateDetailLabel();
UpdatePatternInfo(); UpdatePatternInfo();
UpdateGrainline(); UpdateGrainline();
@ -1390,6 +1402,8 @@ void VToolSeamAllowance::RefreshGeometry(bool updateChildren)
UpdateInternalPaths(); UpdateInternalPaths();
} }
m_passmarks->setPath(futurePassmarks.result());
this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true); this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
} }