Refactoring.

--HG--
branch : feature
This commit is contained in:
dismine 2014-03-03 20:14:56 +02:00
parent b15bb4fd33
commit b90fc0c1a6

View file

@ -282,36 +282,36 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
// Calculate all the mid-points of the line segments
//----------------------
double x12 = (x1 + x2) / 2;
double y12 = (y1 + y2) / 2;
double x23 = (x2 + x3) / 2;
double y23 = (y2 + y3) / 2;
double x34 = (x3 + x4) / 2;
double y34 = (y3 + y4) / 2;
double x123 = (x12 + x23) / 2;
double y123 = (y12 + y23) / 2;
double x234 = (x23 + x34) / 2;
double y234 = (y23 + y34) / 2;
double x1234 = (x123 + x234) / 2;
double y1234 = (y123 + y234) / 2;
const double x12 = (x1 + x2) / 2;
const double y12 = (y1 + y2) / 2;
const double x23 = (x2 + x3) / 2;
const double y23 = (y2 + y3) / 2;
const double x34 = (x3 + x4) / 2;
const double y34 = (y3 + y4) / 2;
const double x123 = (x12 + x23) / 2;
const double y123 = (y12 + y23) / 2;
const double x234 = (x23 + x34) / 2;
const double y234 = (y23 + y34) / 2;
const double x1234 = (x123 + x234) / 2;
const double y1234 = (y123 + y234) / 2;
// Try to approximate the full cubic curve by a single straight line
//------------------
double dx = x4-x1;
double dy = y4-y1;
const double dx = x4-x1;
const double dy = y4-y1;
double d2 = fabs((x2 - x4) * dy - (y2 - y4) * dx);
double d3 = fabs((x3 - x4) * dy - (y3 - y4) * dx);
double da1, da2, k;
switch ((static_cast<int>(d2 > curve_collinearity_epsilon) << 1) +
static_cast<int>(d3 > curve_collinearity_epsilon))
{
case 0:
{
// All collinear OR p1==p4
//----------------------
k = dx*dx + dy*dy;
double k = dx*dx + dy*dy;
if (k < 0.000000001)
{
d2 = CalcSqDistance(x1, y1, x2, y2);
@ -320,12 +320,16 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
else
{
k = 1 / k;
da1 = x2 - x1;
da2 = y2 - y1;
d2 = k * (da1*dx + da2*dy);
da1 = x3 - x1;
da2 = y3 - y1;
d3 = k * (da1*dx + da2*dy);
{
const double da1 = x2 - x1;
const double da2 = y2 - y1;
d2 = k * (da1*dx + da2*dy);
}
{
const double da1 = x3 - x1;
const double da2 = y3 - y1;
d3 = k * (da1*dx + da2*dy);
}
// cppcheck-suppress incorrectLogicOperator
if (d2 > 0 && d2 < 1 && d3 > 0 && d3 < 1)
{
@ -363,10 +367,8 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
{
if (d2 < m_distance_tolerance_square)
{
px.append(x2);
py.append(y2);
//m_points.add(point_d(x2, y2));
return;
}
}
@ -374,31 +376,29 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
{
if (d3 < m_distance_tolerance_square)
{
px.append(x3);
py.append(y3);
//m_points.add(point_d(x3, y3));
return;
}
}
break;
}
case 1:
{
// p1,p2,p4 are collinear, p3 is significant
//----------------------
if (d3 * d3 <= m_distance_tolerance_square * (dx*dx + dy*dy))
{
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
{
px.append(x23);
py.append(y23);
//m_points.add(point_d(x23, y23));
return;
}
// Angle Condition
//----------------------
da1 = fabs(atan2(y4 - y3, x4 - x3) - atan2(y3 - y2, x3 - x2));
double da1 = fabs(atan2(y4 - y3, x4 - x3) - atan2(y3 - y2, x3 - x2));
if (da1 >= M_PI)
{
da1 = 2*M_PI - da1;
@ -406,14 +406,11 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
if (da1 < m_angle_tolerance)
{
px.append(x2);
py.append(y2);
px.append(x3);
py.append(y3);
//m_points.add(point_d(x2, y2));
//m_points.add(point_d(x3, y3));
return;
}
@ -421,33 +418,30 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
{
if (da1 > m_cusp_limit)
{
px.append(x3);
py.append(y3);
//m_points.add(point_d(x3, y3));
return;
}
}
}
break;
}
case 2:
{
// p1,p3,p4 are collinear, p2 is significant
//----------------------
if (d2 * d2 <= m_distance_tolerance_square * (dx*dx + dy*dy))
{
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
{
px.append(x23);
py.append(y23);
//m_points.add(point_d(x23, y23));
return;
}
// Angle Condition
//----------------------
da1 = fabs(atan2(y3 - y2, x3 - x2) - atan2(y2 - y1, x2 - x1));
double da1 = fabs(atan2(y3 - y2, x3 - x2) - atan2(y2 - y1, x2 - x1));
if (da1 >= M_PI)
{
da1 = 2*M_PI - da1;
@ -455,14 +449,11 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
if (da1 < m_angle_tolerance)
{
px.append(x2);
py.append(y2);
px.append(x3);
py.append(y3);
//m_points.add(point_d(x2, y2));
//m_points.add(point_d(x3, y3));
return;
}
@ -472,15 +463,14 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
{
px.append(x2);
py.append(y2);
//m_points.add(point_d(x2, y2));
return;
}
}
}
break;
}
case 3:
{
// Regular case
//-----------------
if ((d2 + d3)*(d2 + d3) <= m_distance_tolerance_square * (dx*dx + dy*dy))
@ -490,18 +480,16 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
//----------------------
if (m_angle_tolerance < curve_angle_tolerance_epsilon)
{
px.append(x23);
py.append(y23);
//m_points.add(point_d(x23, y23));
return;
}
// Angle & Cusp Condition
//----------------------
k = atan2(y3 - y2, x3 - x2);
da1 = fabs(k - atan2(y2 - y1, x2 - x1));
da2 = fabs(atan2(y4 - y3, x4 - x3) - k);
const double k = atan2(y3 - y2, x3 - x2);
double da1 = fabs(k - atan2(y2 - y1, x2 - x1));
double da2 = fabs(atan2(y4 - y3, x4 - x3) - k);
if (da1 >= M_PI)
{
da1 = 2*M_PI - da1;
@ -518,7 +506,6 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
px.append(x23);
py.append(y23);
//m_points.add(point_d(x23, y23));
return;
}
@ -540,6 +527,7 @@ void VSpline::PointBezier_r ( qreal x1, qreal y1, qreal x2, qreal y2,
}
}
break;
}
default:
break;
}