Fix defining notch marks. Should be unicode.

This commit is contained in:
Roman Telezhynskyi 2023-10-12 12:18:18 +03:00
parent a46b5b8d1d
commit 9ac8323898

View file

@ -636,7 +636,7 @@ auto GetNodeName(const VContainer *data, const VPieceNode &node, bool showPassma
{
if (node.GetReverse())
{
name = QStringLiteral("- ") + name;
name = "- "_L1 + name;
}
}
else
@ -655,22 +655,22 @@ auto GetNodeName(const VContainer *data, const VPieceNode &node, bool showPassma
name += "|||"_L1;
break;
case PassmarkLineType::TMark:
name += ""_L1;
name += u'';
break;
case PassmarkLineType::ExternalVMark:
name += ""_L1;
name += u'';
break;
case PassmarkLineType::InternalVMark:
name += ""_L1;
name += u'';
break;
case PassmarkLineType::UMark:
name += ""_L1;
name += u'';
break;
case PassmarkLineType::BoxMark:
name += ""_L1;
name += u'';
break;
case PassmarkLineType::CheckMark:
name += ""_L1;
name += u'';
break;
default:
break;
@ -684,7 +684,7 @@ auto GetNodeName(const VContainer *data, const VPieceNode &node, bool showPassma
if (not node.IsTurnPoint())
{
name += " ⦿"_L1;
name += QStringLiteral(" ⦿");
}
}