Refactoring. Prepare for support multithreading.

--HG--
branch : feature
This commit is contained in:
dismine 2015-01-21 20:56:59 +02:00
parent 8655460d6e
commit 62aa898742
10 changed files with 732 additions and 409 deletions

View file

@ -0,0 +1,101 @@
/************************************************************************
**
** @file vbestsquare.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 21 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vbestsquare.h"
//---------------------------------------------------------------------------------------------------------------------
VBestSquare::VBestSquare()
:resI(0), resJ(0), resMatrix(QMatrix()), resSquare(LLONG_MAX), valideResult(false), resMirror(false),
type (BestFrom::Rotation)
{}
//---------------------------------------------------------------------------------------------------------------------
void VBestSquare::NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror, BestFrom type)
{
if (square <= resSquare && square > 0 && type >= this->type)
{
resI = i;
resJ = j;
resMatrix = matrix;
resSquare = square;
valideResult = true;
resMirror = mirror;
this->type = type;
}
}
//---------------------------------------------------------------------------------------------------------------------
void VBestSquare::NewResult(const VBestSquare &best)
{
if (best.ValideResult())
{
NewResult(best.BestSquare(), best.GContourEdge(), best.DetailEdge(), best.Matrix(), best.Mirror(), best.Type());
}
}
//---------------------------------------------------------------------------------------------------------------------
qint64 VBestSquare::BestSquare() const
{
return resSquare;
}
//---------------------------------------------------------------------------------------------------------------------
int VBestSquare::GContourEdge() const
{
return resI;
}
//---------------------------------------------------------------------------------------------------------------------
int VBestSquare::DetailEdge() const
{
return resJ;
}
//---------------------------------------------------------------------------------------------------------------------
QTransform VBestSquare::Matrix() const
{
return resMatrix;
}
//---------------------------------------------------------------------------------------------------------------------
bool VBestSquare::ValideResult() const
{
return valideResult;
}
//---------------------------------------------------------------------------------------------------------------------
bool VBestSquare::Mirror() const
{
return resMirror;
}
//---------------------------------------------------------------------------------------------------------------------
BestFrom VBestSquare::Type() const
{
return type;
}

View file

@ -0,0 +1,63 @@
/************************************************************************
**
** @file vbestsquare.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 21 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VBESTSQUARE_H
#define VBESTSQUARE_H
#include "vlayoutdef.h"
#include <QTransform>
class VBestSquare
{
public:
VBestSquare();
void NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror, BestFrom type);
void NewResult(const VBestSquare &best);
qint64 BestSquare() const;
int GContourEdge() const;
int DetailEdge() const;
QTransform Matrix() const;
bool ValideResult() const;
bool Mirror() const;
BestFrom Type() const;
private:
// All nedded information about best result
int resI; // Edge of global contour
int resJ; // Edge of detail
QTransform resMatrix; // Matrix for rotation and translation detail
qint64 resSquare; // Best square size (least). For begin set max value.
bool valideResult;
bool resMirror;
BestFrom type;
};
#endif // VBESTSQUARE_H

View file

@ -0,0 +1,326 @@
/************************************************************************
**
** @file vcontour.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 21 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vcontour.h"
#include "vcontour_p.h"
#include "vlayoutdetail.h"
#include <QPointF>
#include <QLineF>
//---------------------------------------------------------------------------------------------------------------------
VContour::VContour()
:d(new VContourData())
{}
//---------------------------------------------------------------------------------------------------------------------
VContour::VContour(int height, int width)
:d(new VContourData(height, width))
{}
//---------------------------------------------------------------------------------------------------------------------
VContour::VContour(const VContour &contour)
:d (contour.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VContour &VContour::operator=(const VContour &contour)
{
if ( &contour == this )
{
return *this;
}
d = contour.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VContour::~VContour()
{}
//---------------------------------------------------------------------------------------------------------------------
void VContour::SetContour(const QVector<QPointF> &contour)
{
d->globalContour = contour;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VContour::GetContour() const
{
return d->globalContour;
}
//---------------------------------------------------------------------------------------------------------------------
unsigned int VContour::GetShift() const
{
return d->shift;
}
//---------------------------------------------------------------------------------------------------------------------
void VContour::SetShift(unsigned int shift)
{
d->shift = shift;
}
//---------------------------------------------------------------------------------------------------------------------
int VContour::GetHeight() const
{
return d->paperHeight;
}
//---------------------------------------------------------------------------------------------------------------------
void VContour::SetHeight(int height)
{
d->paperHeight = height;
}
//---------------------------------------------------------------------------------------------------------------------
int VContour::GetWidth() const
{
return d->paperWidth;
}
//---------------------------------------------------------------------------------------------------------------------
void VContour::SetWidth(int width)
{
d->paperWidth = width;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VContour::UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ, BestFrom type) const
{
QVector<QPointF> newContour;
if (d->globalContour.isEmpty())
{
AppendWhole(newContour, detail, detJ);
}
else
{
if (globalI <= 0 || globalI > EdgesCount())
{
return QVector<QPointF>();
}
if (detJ <= 0 || detJ > detail.EdgesCount())
{
return QVector<QPointF>();
}
int i2 = 0;
if (globalI == d->globalContour.count())
{
i2 = 0;
}
else
{
i2 = globalI;
}
int i=0;
while(i < d->globalContour.count())
{
if (i == i2)
{
if (type == BestFrom::Rotation)
{
AppendWhole(newContour, detail, detJ);
}
else
{
int processedEdges = 0;
const int nD = detail.EdgesCount();
int j = detJ+1;
do
{
if (j > nD)
{
j=1;
}
if (j != detJ)
{
const QVector<QPointF> points = CutEdge(detail.Edge(j));
for (int i = 0; i < points.size()-1; ++i)
{
newContour.append(points.at(i));
}
}
++processedEdges;
++j;
}while (processedEdges < nD);
}
}
if (newContour.isEmpty() == false)
{
if (newContour.last() != d->globalContour.at(i))
{
newContour.append(d->globalContour.at(i));
}
}
else
{
newContour.append(d->globalContour.at(i));
}
++i;
}
}
return newContour;
}
//---------------------------------------------------------------------------------------------------------------------
int VContour::EdgesCount() const
{
if (d->globalContour.isEmpty())
{
if (d->shift == 0)
{
return 1;
}
const QLineF axis = QLineF(0, 0, d->paperWidth, 0);
const int n = qFloor(axis.length()/d->shift);
if (n <= 0)
{
return 1;
}
else
{
return n;
}
}
else
{
return d->globalContour.count();
}
}
//---------------------------------------------------------------------------------------------------------------------
QLineF VContour::GlobalEdge(int i) const
{
if (d->globalContour.isEmpty())
{
// Because sheet is blank we have one global edge for all cases - Ox axis.
const QLineF axis = QLineF(0, 0, d->paperWidth - 5, 0);
if (d->shift == 0)
{
return axis;
}
const int n = qFloor(axis.length()/d->shift);
if (i < 1 || i > n)
{ // Doesn't exist such edge
return QLineF();
}
if (n <= 0)
{
return axis;
}
else
{
const qreal nShift = axis.length()/n;
return QLineF(nShift*(i-1), 0, nShift*i, 0);
}
}
else
{
if (i < 1 || i > EdgesCount())
{ // Doesn't exist such edge
return QLineF();
}
QLineF edge;
if (i < EdgesCount())
{
edge = QLineF(d->globalContour.at(i-1), d->globalContour.at(i));
}
else
{ // Closed countour
edge = QLineF(d->globalContour.at(EdgesCount()-1), d->globalContour.at(0));
}
return edge;
}
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VContour::CutEdge(const QLineF &edge) const
{
QVector<QPointF> points;
if (d->shift == 0)
{
points.append(edge.p1());
points.append(edge.p2());
}
const int n = qFloor(edge.length()/d->shift);
if (n <= 0)
{
points.append(edge.p1());
points.append(edge.p2());
}
else
{
const qreal nShift = edge.length()/n;
for (int i = 1; i <= n+1; ++i)
{
QLineF l1 = edge;
l1.setLength(nShift*(i-1));
points.append(l1.p2());
}
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
const QPointF &VContour::at(int i) const
{
return d->globalContour.at(i);
}
//---------------------------------------------------------------------------------------------------------------------
void VContour::AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ) const
{
int processedEdges = 0;
const int nD = detail.EdgesCount();
int j = detJ+1;
do
{
if (j > nD)
{
j=1;
}
const QVector<QPointF> points = CutEdge(detail.Edge(j));
for (int i = 0; i < points.size()-1; ++i)
{
contour.append(points.at(i));
}
++processedEdges;
++j;
}while (processedEdges < nD);
}

View file

@ -0,0 +1,77 @@
/************************************************************************
**
** @file vcontour.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 21 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VCONTOUR_H
#define VCONTOUR_H
#include "vlayoutdef.h"
#include <QVector>
#include <QSharedDataPointer>
class VContourData;
class QPointF;
class VLayoutDetail;
class QLineF;
class VContour
{
public:
VContour();
VContour(int height, int width);
VContour(const VContour &contour);
VContour &operator=(const VContour &contour);
virtual ~VContour();
void SetContour(const QVector<QPointF> &contour);
QVector<QPointF> GetContour() const;
unsigned int GetShift() const;
void SetShift(unsigned int shift);
int GetHeight() const;
void SetHeight(int height);
int GetWidth() const;
void SetWidth(int width);
QVector<QPointF> UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ, BestFrom type) const;
int EdgesCount() const;
QLineF GlobalEdge(int i) const;
QVector<QPointF> CutEdge(const QLineF &edge) const;
const QPointF & at(int i) const;
private:
QSharedDataPointer<VContourData> d;
void AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ) const;
};
#endif // VCONTOUR_H

View file

@ -0,0 +1,74 @@
/************************************************************************
**
** @file vcontour_p.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 21 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VCONTOUR_P_H
#define VCONTOUR_P_H
#include <QSharedData>
#include <QPointF>
#ifdef Q_CC_GNU
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Weffc++"
#endif
class VContourData : public QSharedData
{
public:
VContourData()
:globalContour(QVector<QPointF>()), paperHeight(0), paperWidth(0), shift(0)
{}
VContourData(int height, int width)
:globalContour(QVector<QPointF>()), paperHeight(height), paperWidth(width), shift(0)
{}
VContourData(const VContourData &contour)
:QSharedData(contour), globalContour(contour.globalContour), paperHeight(contour.paperHeight),
paperWidth(contour.paperWidth), shift(contour.shift)
{}
~VContourData() {}
/** @brief globalContour list of global points contour. */
QVector<QPointF> globalContour;
/** @brief paperHeight height of paper in pixels*/
int paperHeight;
/** @brief paperWidth width of paper in pixels*/
int paperWidth;
unsigned int shift;
};
#ifdef Q_CC_GNU
#pragma GCC diagnostic pop
#endif
#endif // VCONTOUR_P_H

View file

@ -11,7 +11,10 @@ HEADERS += \
$$PWD/vlayoutdef.h \
$$PWD/vlayoutpaper.h \
$$PWD/vlayoutpaper_p.h \
$$PWD/vbank.h
$$PWD/vbank.h \
$$PWD/vcontour.h \
$$PWD/vcontour_p.h \
$$PWD/vbestsquare.h
SOURCES += \
$$PWD/stable.cpp \
@ -19,4 +22,6 @@ SOURCES += \
$$PWD/vlayoutdetail.cpp \
$$PWD/vabstractdetail.cpp \
$$PWD/vlayoutpaper.cpp \
$$PWD/vbank.cpp
$$PWD/vbank.cpp \
$$PWD/vcontour.cpp \
$$PWD/vbestsquare.cpp

View file

@ -46,7 +46,7 @@ enum class BestFrom : char
Combine = 1
};
//#define LAYOUT_DEBUG // Enable debug mode
#define LAYOUT_DEBUG // Enable debug mode
#ifdef LAYOUT_DEBUG
# define SHOW_VERTICES // Show contour vertices

View file

@ -28,6 +28,7 @@
#include "vlayoutpaper.h"
#include "vlayoutpaper_p.h"
#include "vbestsquare.h"
#include <climits>
#include <QPointF>
@ -38,97 +39,6 @@
#include <QGraphicsItem>
#include <QCoreApplication>
class BestResult
{
public:
BestResult();
void NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror, BestFrom type);
qint64 BestSquare() const;
int GContourEdge() const;
int DetailEdge() const;
QTransform Matrix() const;
bool ValideResult() const;
bool Mirror() const;
BestFrom Type() const;
private:
// All nedded information about best result
int resI; // Edge of global contour
int resJ; // Edge of detail
QTransform resMatrix; // Matrix for rotation and translation detail
qint64 resSquare; // Best square size (least). For begin set max value.
bool valideResult;
bool resMirror;
BestFrom type;
};
//===================================================BestResult========================================================
//---------------------------------------------------------------------------------------------------------------------
BestResult::BestResult()
:resI(0), resJ(0), resMatrix(QMatrix()), resSquare(LLONG_MAX), valideResult(false), resMirror(false),
type (BestFrom::Rotation)
{}
//---------------------------------------------------------------------------------------------------------------------
void BestResult::NewResult(qint64 square, int i, int j, const QTransform &matrix, bool mirror, BestFrom type)
{
if (square <= resSquare && square > 0 && type >= this->type)
{
resI = i;
resJ = j;
resMatrix = matrix;
resSquare = square;
valideResult = true;
resMirror = mirror;
this->type = type;
}
}
//---------------------------------------------------------------------------------------------------------------------
qint64 BestResult::BestSquare() const
{
return resSquare;
}
//---------------------------------------------------------------------------------------------------------------------
int BestResult::GContourEdge() const
{
return resI;
}
//---------------------------------------------------------------------------------------------------------------------
int BestResult::DetailEdge() const
{
return resJ;
}
//---------------------------------------------------------------------------------------------------------------------
QTransform BestResult::Matrix() const
{
return resMatrix;
}
//---------------------------------------------------------------------------------------------------------------------
bool BestResult::ValideResult() const
{
return valideResult;
}
//---------------------------------------------------------------------------------------------------------------------
bool BestResult::Mirror() const
{
return resMirror;
}
//---------------------------------------------------------------------------------------------------------------------
BestFrom BestResult::Type() const
{
return type;
}
//===================================================VLayoutPaper======================================================
//---------------------------------------------------------------------------------------------------------------------
VLayoutPaper::VLayoutPaper()
:d(new VLayoutPaperData)
@ -162,25 +72,25 @@ VLayoutPaper::~VLayoutPaper()
//---------------------------------------------------------------------------------------------------------------------
int VLayoutPaper::GetHeight() const
{
return d->paperHeight;
return d->globalContour.GetHeight();
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::SetHeight(int height)
{
d->paperHeight = height;
d->globalContour.SetHeight(height);
}
//---------------------------------------------------------------------------------------------------------------------
int VLayoutPaper::GetWidth() const
{
return d->paperWidth;
return d->globalContour.GetWidth();
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::SetWidth(int width)
{
d->paperWidth = width;
d->globalContour.SetWidth(width);
}
//---------------------------------------------------------------------------------------------------------------------
@ -201,13 +111,13 @@ void VLayoutPaper::SetLayoutWidth(qreal width)
//---------------------------------------------------------------------------------------------------------------------
unsigned int VLayoutPaper::GetShift() const
{
return d->shift;
return d->globalContour.GetShift();
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::SetShift(unsigned int shift)
{
d->shift = shift;
d->globalContour.SetShift(shift);
}
//---------------------------------------------------------------------------------------------------------------------
@ -220,7 +130,7 @@ void VLayoutPaper::SetPaperIndex(quint32 index)
bool VLayoutPaper::ArrangeDetail(const VLayoutDetail &detail, bool &stop)
{
// First need set size of paper
if (d->paperHeight <= 0 || d->paperWidth <= 0)
if (d->globalContour.GetHeight() <= 0 || d->globalContour.GetWidth() <= 0)
{
return false;
}
@ -244,9 +154,9 @@ int VLayoutPaper::Count() const
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
{
BestResult bestResult;
VBestSquare bestResult;
for (int j=1; j <= EdgesCount(); ++j)
for (int j=1; j <= d->globalContour.EdgesCount(); ++j)
{
for (int i=1; i<= detail.EdgesCount(); i++)
{
@ -265,15 +175,12 @@ bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
{
#ifdef LAYOUT_DEBUG
# ifdef SHOW_CANDIDATE_BEST
DrawDebug(workDetail, d->frame+2);
DrawDebug(d->globalContour, workDetail, d->frame+2, d->paperIndex, d->details.count(),
d->details);
# endif
#endif
QVector<QPointF> newGContour = UniteWithContour(workDetail, j, dEdge, BestFrom::Combine);
newGContour.append(newGContour.first());
const QRectF rec = QPolygonF(newGContour).boundingRect();
bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, dEdge,
workDetail.GetMatrix(), workDetail.IsMirror(), BestFrom::Combine);
SaveCandidate(bestResult, workDetail, j, dEdge, BestFrom::Combine);
}
d->frame = d->frame + 3;
@ -294,15 +201,12 @@ bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
#ifdef LAYOUT_DEBUG
# ifdef SHOW_CANDIDATE_BEST
++d->frame;
DrawDebug(workDetail, d->frame);
DrawDebug(d->globalContour, workDetail, d->frame, d->paperIndex, d->details.count(),
d->details);
# endif
#endif
QVector<QPointF> newGContour = UniteWithContour(workDetail, j, i, BestFrom::Rotation);
newGContour.append(newGContour.first());
const QRectF rec = QPolygonF(newGContour).boundingRect();
bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), j, i,
workDetail.GetMatrix(), workDetail.IsMirror(), BestFrom::Rotation);
SaveCandidate(bestResult, workDetail, j, i, BestFrom::Rotation);
}
++d->frame;
}
@ -315,7 +219,7 @@ bool VLayoutPaper::AddToSheet(const VLayoutDetail &detail, bool &stop)
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const
{
const QLineF globalEdge = GlobalEdge(j);
const QLineF globalEdge = d->globalContour.GlobalEdge(j);
bool flagMirror = false;
bool flagSquare = false;
@ -323,7 +227,7 @@ bool VLayoutPaper::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) c
#ifdef LAYOUT_DEBUG
# ifdef SHOW_COMBINE
DrawDebug(detail, d->frame);
DrawDebug(d->globalContour, detail, d->frame, d->paperIndex, d->details.count(), d->details);
# endif
#endif
@ -366,7 +270,7 @@ bool VLayoutPaper::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) c
{
#ifdef LAYOUT_DEBUG
#ifdef SHOW_MIRROR
DrawDebug(detail, d->frame+1);
DrawDebug(d->globalContour, detail, d->frame+1, d->paperIndex, d->details.count(), d->details);
#endif
#endif
@ -415,14 +319,14 @@ bool VLayoutPaper::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) c
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const
{
const QLineF globalEdge = GlobalEdge(j);
const QLineF globalEdge = d->globalContour.GlobalEdge(j);
bool flagSquare = false;
RotateEdges(detail, globalEdge, dEdge, angle);
#ifdef LAYOUT_DEBUG
#ifdef SHOW_ROTATION
DrawDebug(detail, d->frame);
DrawDebug(d->globalContour, detail, d->frame, d->paperIndex, d->details.count(), d->details);
#endif
#endif
@ -465,7 +369,7 @@ bool VLayoutPaper::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, i
VLayoutPaper::CrossingType VLayoutPaper::Crossing(const VLayoutDetail &detail, const int &globalI,
const int &detailI) const
{
int globalEdgesCount = EdgesCount();
int globalEdgesCount = d->globalContour.EdgesCount();
if (globalEdgesCount == 0)
{
globalEdgesCount = 1;// For blank sheet
@ -479,7 +383,7 @@ VLayoutPaper::CrossingType VLayoutPaper::Crossing(const VLayoutDetail &detail, c
for(int i = 1; i <= globalEdgesCount; i++)
{
const QLineF globalEdge = GlobalEdge(i);
const QLineF globalEdge = d->globalContour.GlobalEdge(i);
if (globalEdge.isNull()) // Got null edge
{
return CrossingType::EdgeError;
@ -503,7 +407,7 @@ VLayoutPaper::CrossingType VLayoutPaper::Crossing(const VLayoutDetail &detail, c
if (type == QLineF::BoundedIntersection)
{
if (TrueIntersection(GlobalEdge(globalI), detail.Edge(detailI), xPoint))
if (TrueIntersection(d->globalContour.GlobalEdge(globalI), detail.Edge(detailI), xPoint))
{
return CrossingType::Intersection;
}
@ -532,7 +436,7 @@ VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail
if (d->details.isEmpty())
{
const QLineF globalEdge = GlobalEdge(1);
const QLineF globalEdge = d->globalContour.GlobalEdge(1);
for(int i = 0; i < lPoints.count(); i++)
{
if (CheckSide(globalEdge, lPoints.at(i)) < 0)
@ -543,7 +447,7 @@ VLayoutPaper::InsideType VLayoutPaper::InsideContour(const VLayoutDetail &detail
}
else
{
const int polyCorners = EdgesCount();
const int polyCorners = d->globalContour.EdgesCount();
int j = polyCorners-1;
QVector<qreal> constant;
@ -620,7 +524,7 @@ qreal VLayoutPaper::CheckSide(const QLineF &edge, const QPointF &p) const
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::SheetContains(const QRectF &rect) const
{
const QRectF bRect(0, 0, d->paperWidth, d->paperHeight);
const QRectF bRect(0, 0, d->globalContour.GetWidth(), d->globalContour.GetHeight());
return bRect.contains(rect);
}
@ -659,241 +563,26 @@ void VLayoutPaper::RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge,
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutPaper::UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ, BestFrom type) const
{
QVector<QPointF> newContour;
if (d->globalContour.isEmpty())
{
AppendWhole(newContour, detail, detJ);
}
else
{
if (globalI <= 0 || globalI > EdgesCount())
{
return QVector<QPointF>();
}
if (detJ <= 0 || detJ > detail.EdgesCount())
{
return QVector<QPointF>();
}
int i2 = 0;
if (globalI == d->globalContour.count())
{
i2 = 0;
}
else
{
i2 = globalI;
}
int i=0;
while(i < d->globalContour.count())
{
if (i == i2)
{
if (type == BestFrom::Rotation)
{
AppendWhole(newContour, detail, detJ);
}
else
{
int processedEdges = 0;
const int nD = detail.EdgesCount();
int j = detJ+1;
do
{
if (j > nD)
{
j=1;
}
if (j != detJ)
{
const QVector<QPointF> points = CutEdge(detail.Edge(j));
for (int i = 0; i < points.size()-1; ++i)
{
newContour.append(points.at(i));
}
}
++processedEdges;
++j;
}while (processedEdges < nD);
}
}
if (newContour.isEmpty() == false)
{
if (newContour.last() != d->globalContour.at(i))
{
newContour.append(d->globalContour.at(i));
}
}
else
{
newContour.append(d->globalContour.at(i));
}
++i;
}
}
return newContour;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ) const
{
int processedEdges = 0;
const int nD = detail.EdgesCount();
int j = detJ+1;
do
{
if (j > nD)
{
j=1;
}
const QVector<QPointF> points = CutEdge(detail.Edge(j));
for (int i = 0; i < points.size()-1; ++i)
{
contour.append(points.at(i));
}
++processedEdges;
++j;
}while (processedEdges < nD);
}
//---------------------------------------------------------------------------------------------------------------------
QLineF VLayoutPaper::GlobalEdge(int i) const
{
if (d->details.isEmpty())
{
// Because sheet is blank we have one global edge for all cases - Ox axis.
const QLineF axis = QLineF(0, 0, d->paperWidth - d->layoutWidth/2, 0);
if (d->shift == 0)
{
return axis;
}
const int n = qFloor(axis.length()/d->shift);
if (i < 1 || i > n)
{ // Doesn't exist such edge
return QLineF();
}
if (n <= 0)
{
return axis;
}
else
{
const qreal nShift = axis.length()/n;
return QLineF(nShift*(i-1), 0, nShift*i, 0);
}
}
else
{
if (i < 1 || i > EdgesCount())
{ // Doesn't exist such edge
return QLineF();
}
QLineF edge;
if (i < EdgesCount())
{
edge = QLineF(d->globalContour.at(i-1), d->globalContour.at(i));
}
else
{ // Closed countour
edge = QLineF(d->globalContour.at(EdgesCount()-1), d->globalContour.at(0));
}
return edge;
}
}
//---------------------------------------------------------------------------------------------------------------------
int VLayoutPaper::EdgesCount() const
{
if (d->details.isEmpty())
{
if (d->shift == 0)
{
return 1;
}
const QLineF axis = QLineF(0, 0, d->paperWidth, 0);
const int n = qFloor(axis.length()/d->shift);
if (n <= 0)
{
return 1;
}
else
{
return n;
}
}
else
{
return d->globalContour.count();
}
}
//---------------------------------------------------------------------------------------------------------------------
QPolygonF VLayoutPaper::GlobalPolygon() const
{
QVector<QPointF> points = d->globalContour;
points.append(points.first());
return QPolygonF(points);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutPaper::CutEdge(const QLineF &edge) const
{
QVector<QPointF> points;
if (d->shift == 0)
{
points.append(edge.p1());
points.append(edge.p2());
}
const int n = qFloor(edge.length()/d->shift);
if (n <= 0)
{
points.append(edge.p1());
points.append(edge.p2());
}
else
{
const qreal nShift = edge.length()/n;
for (int i = 1; i <= n+1; ++i)
{
QLineF l1 = edge;
l1.setLength(nShift*(i-1));
points.append(l1.p2());
}
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
bool VLayoutPaper::SaveResult(const BestResult &bestResult, const VLayoutDetail &detail)
bool VLayoutPaper::SaveResult(const VBestSquare &bestResult, const VLayoutDetail &detail)
{
if (bestResult.ValideResult())
{
VLayoutDetail workDetail = detail;
workDetail.SetMatrix(bestResult.Matrix());// Don't forget set matrix
workDetail.SetMirror(bestResult.Mirror());
const QVector<QPointF> newGContour = UniteWithContour(workDetail, bestResult.GContourEdge(),
bestResult.DetailEdge(), bestResult.Type());
const QVector<QPointF> newGContour = d->globalContour.UniteWithContour(workDetail, bestResult.GContourEdge(),
bestResult.DetailEdge(),
bestResult.Type());
if (newGContour.isEmpty())
{
return false;
}
d->details.append(workDetail);
d->globalContour = newGContour;
d->globalContour.SetContour(newGContour);
#ifdef LAYOUT_DEBUG
# ifdef SHOW_BEST
DrawDebug(workDetail, UINT_MAX);
DrawDebug(d->globalContour, workDetail, UINT_MAX, d->paperIndex, d->details.count(), d->details);
# endif
#endif
}
@ -902,55 +591,67 @@ bool VLayoutPaper::SaveResult(const BestResult &bestResult, const VLayoutDetail
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::DrawDebug(const VLayoutDetail &detail, int frame) const
void VLayoutPaper::SaveCandidate(VBestSquare &bestResult, const VLayoutDetail &detail, int globalI, int detJ,
BestFrom type)
{
QImage frameImage(d->paperWidth*2, d->paperHeight*2, QImage::Format_RGB32);
QVector<QPointF> newGContour = d->globalContour.UniteWithContour(detail, globalI, detJ, type);
newGContour.append(newGContour.first());
const QRectF rec = QPolygonF(newGContour).boundingRect();
bestResult.NewResult(static_cast<qint64>(rec.width()*rec.height()), globalI, detJ,
detail.GetMatrix(), detail.IsMirror(), type);
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutPaper::DrawDebug(const VContour &contour, const VLayoutDetail &detail, int frame, quint32 paperIndex,
int detailsCount, const QVector<VLayoutDetail> &details)
{
QImage frameImage(contour.GetWidth()*2, contour.GetHeight()*2, QImage::Format_RGB32);
frameImage.fill(Qt::white);
QPainter paint;
paint.begin(&frameImage);
paint.setPen(QPen(Qt::darkRed, 10, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
paint.drawRect(QRectF(d->paperWidth/2, d->paperHeight/2, d->paperWidth, d->paperHeight));
paint.drawRect(QRectF(contour.GetWidth()/2, contour.GetHeight()/2, contour.GetWidth(), contour.GetHeight()));
paint.setPen(QPen(Qt::black, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
QPainterPath p;
if (d->globalContour.isEmpty())
if (contour.GetContour().isEmpty())
{
p = DrawContour(CutEdge(QLineF(0, 0, d->paperWidth, 0)));
p.translate(d->paperWidth/2, d->paperHeight/2);
p = DrawContour(contour.CutEdge(QLineF(0, 0, contour.GetWidth(), 0)));
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
paint.drawPath(p);
}
else
{
p = DrawContour(d->globalContour);
p.translate(d->paperWidth/2, d->paperHeight/2);
p = DrawContour(contour.GetContour());
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
paint.drawPath(p);
}
#ifdef SHOW_CANDIDATE
paint.setPen(QPen(Qt::darkGreen, 3, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
p = DrawContour(detail.GetLayoutAllowencePoints());
p.translate(d->paperWidth/2, d->paperHeight/2);
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
paint.drawPath(p);
#endif
#ifdef ARRANGED_DETAILS
paint.setPen(QPen(Qt::blue, 1, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
p = DrawDetails();
p.translate(d->paperWidth/2, d->paperHeight/2);
p = DrawDetails(details);
p.translate(contour.GetWidth()/2, contour.GetHeight()/2);
paint.drawPath(p);
#else
Q_UNUSED(detail)
#endif
paint.end();
const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/")+QString("%1_%2_%3.png").arg(d->paperIndex)
.arg(d->details.count()).arg(frame);
const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/")+QString("%1_%2_%3.png").arg(paperIndex)
.arg(detailsCount).arg(frame);
frameImage.save (path);
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VLayoutPaper::ShowDirection(const QLineF &edge) const
QPainterPath VLayoutPaper::ShowDirection(const QLineF &edge)
{
QLineF arrow = edge;
arrow.setLength(edge.length()/2.0);
@ -972,7 +673,7 @@ QPainterPath VLayoutPaper::ShowDirection(const QLineF &edge) const
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VLayoutPaper::DrawContour(const QVector<QPointF> &points) const
QPainterPath VLayoutPaper::DrawContour(const QVector<QPointF> &points)
{
QPainterPath path;
path.setFillRule(Qt::WindingFill);
@ -1003,26 +704,15 @@ QPainterPath VLayoutPaper::DrawContour(const QVector<QPointF> &points) const
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutPaper::TranslateContour(const QVector<QPointF> &points, qreal dx, qreal dy) const
{
QVector<QPointF> p;
for (qint32 i = 0; i < points.count(); ++i)
{
p.append(QPointF(points.at(i).x()+dx, points.at(i).y()+dy));
}
return p;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VLayoutPaper::DrawDetails() const
QPainterPath VLayoutPaper::DrawDetails(const QVector<VLayoutDetail> &details)
{
QPainterPath path;
path.setFillRule(Qt::WindingFill);
if (Count() > 0)
if (details.count() > 0)
{
for (int i = 0; i < d->details.size(); ++i)
for (int i = 0; i < details.size(); ++i)
{
path.addPath(d->details.at(i).ContourPath());
path.addPath(details.at(i).ContourPath());
}
}
return path;
@ -1061,7 +751,8 @@ QVector<QPointF> VLayoutPaper::Triplet(const QLineF &edge) const
//---------------------------------------------------------------------------------------------------------------------
QGraphicsItem *VLayoutPaper::GetItem() const
{
QGraphicsRectItem *paper = new QGraphicsRectItem(QRectF(0, 0, d->paperWidth, d->paperHeight));
QGraphicsRectItem *paper = new QGraphicsRectItem(QRectF(0, 0, d->globalContour.GetWidth(),
d->globalContour.GetHeight()));
paper->setPen(QPen(Qt::black, 1));
paper->setBrush(QBrush(Qt::white));
for (int i=0; i < d->details.count(); ++i)

View file

@ -37,9 +37,11 @@ class VLayoutDetail;
class QPointF;
class QLineF;
class QPolygonF;
class BestResult;
class QPainterPath;
class QGraphicsItem;
class VBestSquare;
class VContour;
class QRectF;
class VLayoutPaper
{
@ -98,22 +100,14 @@ private:
void CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) const;
void RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const;
QVector<QPointF> UniteWithContour(const VLayoutDetail &detail, int globalI, int detJ, BestFrom type) const;
void AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ) const;
bool SaveResult(const VBestSquare &bestResult, const VLayoutDetail &detail);
void SaveCandidate(VBestSquare &bestResult, const VLayoutDetail &detail, int globalI, int detJ, BestFrom type);
QLineF GlobalEdge(int i) const;
int EdgesCount() const;
QPolygonF GlobalPolygon() const;
QVector<QPointF> CutEdge(const QLineF &edge) const;
bool SaveResult(const BestResult &bestResult, const VLayoutDetail &detail);
void DrawDebug(const VLayoutDetail &detail, int frame) const;
QPainterPath ShowDirection(const QLineF &edge) const;
QPainterPath DrawContour(const QVector<QPointF> &points) const;
QVector<QPointF> TranslateContour(const QVector<QPointF> &points, qreal dx, qreal dy) const;
QPainterPath DrawDetails() const;
static void DrawDebug(const VContour &contour, const VLayoutDetail &detail, int frame, quint32 paperIndex,
int detailsCount, const QVector<VLayoutDetail> &details = QVector<VLayoutDetail>());
static QPainterPath ShowDirection(const QLineF &edge);
static QPainterPath DrawContour(const QVector<QPointF> &points);
static QPainterPath DrawDetails(const QVector<VLayoutDetail> &details);
bool TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const;
QPointF RoundedPoint(const QPointF &p) const;

View file

@ -34,6 +34,7 @@
#include <QPointF>
#include "vlayoutdetail.h"
#include "vcontour.h"
#ifdef Q_CC_GNU
#pragma GCC diagnostic push
@ -44,19 +45,17 @@ class VLayoutPaperData : public QSharedData
{
public:
VLayoutPaperData()
:details(QVector<VLayoutDetail>()), globalContour(QVector<QPointF>()), paperHeight(0), paperWidth(0), shift(0),
paperIndex(0), frame(0), layoutWidth(0)
:details(QVector<VLayoutDetail>()), globalContour(VContour()), paperIndex(0), frame(0), layoutWidth(0)
{}
VLayoutPaperData(int height, int width)
:details(QVector<VLayoutDetail>()), globalContour(QVector<QPointF>()), paperHeight(height), paperWidth(width),
shift(0), paperIndex(0), frame(0), layoutWidth(0)
:details(QVector<VLayoutDetail>()), globalContour(VContour(height, width)), paperIndex(0), frame(0),
layoutWidth(0)
{}
VLayoutPaperData(const VLayoutPaperData &paper)
:QSharedData(paper), details(paper.details), globalContour(paper.globalContour), paperHeight(paper.paperHeight),
paperWidth(paper.paperWidth), shift(paper.shift), paperIndex(paper.paperIndex), frame(paper.frame),
layoutWidth(paper.layoutWidth)
:QSharedData(paper), details(paper.details), globalContour(paper.globalContour), paperIndex(paper.paperIndex),
frame(paper.frame), layoutWidth(paper.layoutWidth)
{}
~VLayoutPaperData() {}
@ -65,15 +64,8 @@ public:
QVector<VLayoutDetail> details;
/** @brief globalContour list of global points contour. */
QVector<QPointF> globalContour;
VContour globalContour;
/** @brief paperHeight height of paper in pixels*/
int paperHeight;
/** @brief paperWidth width of paper in pixels*/
int paperWidth;
unsigned int shift;
quint32 paperIndex;
quint32 frame;
qreal layoutWidth;