Save and restore transformation for each scene.

--HG--
branch : develop
This commit is contained in:
dismine 2014-01-11 16:09:44 +02:00
parent e5247cf323
commit 4b2db9a95d
4 changed files with 47 additions and 22 deletions

View file

@ -87,6 +87,10 @@ MainWindow::MainWindow(QWidget *parent)
view = new VMainGraphicsView(); view = new VMainGraphicsView();
ui->LayoutView->addWidget(view); ui->LayoutView->addWidget(view);
view->setScene(currentScene); view->setScene(currentScene);
sceneDraw->setTransform(view->transform());
sceneDetails->setTransform(view->transform());
connect(view, &VMainGraphicsView::NewFactor, sceneDraw, &VMainGraphicsScene::SetFactor); connect(view, &VMainGraphicsView::NewFactor, sceneDraw, &VMainGraphicsScene::SetFactor);
QSizePolicy policy(QSizePolicy::Expanding, QSizePolicy::Expanding); QSizePolicy policy(QSizePolicy::Expanding, QSizePolicy::Expanding);
policy.setHorizontalStretch(12); policy.setHorizontalStretch(12);
@ -880,24 +884,38 @@ void MainWindow::keyPressEvent ( QKeyEvent * event )
QMainWindow::keyPressEvent ( event ); QMainWindow::keyPressEvent ( event );
} }
void MainWindow::SaveCurrentScene()
{
/*Save transform*/
currentScene->setTransform(view->transform());
/*Save scroll bars value for previous scene.*/
QScrollBar *horScrollBar = view->horizontalScrollBar();
currentScene->setHorScrollBar(horScrollBar->value());
QScrollBar *verScrollBar = view->verticalScrollBar();
currentScene->setVerScrollBar(verScrollBar->value());
}
void MainWindow::RestoreCurrentScene()
{
/*Set transform for current scene*/
view->setTransform(currentScene->transform());
/*Set value for current scene scroll bar.*/
QScrollBar *horScrollBar = view->horizontalScrollBar();
horScrollBar->setValue(currentScene->getHorScrollBar());
QScrollBar *verScrollBar = view->verticalScrollBar();
verScrollBar->setValue(currentScene->getVerScrollBar());
}
void MainWindow::ActionDraw(bool checked) void MainWindow::ActionDraw(bool checked)
{ {
if (checked) if (checked)
{ {
ui->actionDetails->setChecked(false); ui->actionDetails->setChecked(false);
/*Save scroll bars value for previous scene.*/ SaveCurrentScene();
QScrollBar *horScrollBar = view->horizontalScrollBar();
currentScene->setHorScrollBar(horScrollBar->value());
QScrollBar *verScrollBar = view->verticalScrollBar();
currentScene->setVerScrollBar(verScrollBar->value());
currentScene = sceneDraw; currentScene = sceneDraw;
view->setScene(currentScene); view->setScene(currentScene);
/*Set value for current scene scroll bar.*/ RestoreCurrentScene();
horScrollBar = view->horizontalScrollBar();
horScrollBar->setValue(currentScene->getHorScrollBar());
verScrollBar = view->verticalScrollBar();
verScrollBar->setValue(currentScene->getVerScrollBar());
mode = Draw::Calculation; mode = Draw::Calculation;
comboBoxDraws->setEnabled(true); comboBoxDraws->setEnabled(true);
@ -918,19 +936,11 @@ void MainWindow::ActionDetails(bool checked)
if (checked) if (checked)
{ {
ui->actionDraw->setChecked(false); ui->actionDraw->setChecked(false);
/*Save scroll bars value for previous scene.*/ SaveCurrentScene();
QScrollBar *horScrollBar = view->horizontalScrollBar();
currentScene->setHorScrollBar(horScrollBar->value());
QScrollBar *verScrollBar = view->verticalScrollBar();
currentScene->setVerScrollBar(verScrollBar->value());
currentScene = sceneDetails; currentScene = sceneDetails;
view->setScene(sceneDetails); view->setScene(sceneDetails);
/*Set value for current scene scroll bar.*/ RestoreCurrentScene();
horScrollBar = view->horizontalScrollBar();
horScrollBar->setValue(currentScene->getHorScrollBar());
verScrollBar = view->verticalScrollBar();
verScrollBar->setValue(currentScene->getVerScrollBar());
currentDrawIndex = comboBoxDraws->currentIndex();//save current pattern peace currentDrawIndex = comboBoxDraws->currentIndex();//save current pattern peace
comboBoxDraws->setCurrentIndex(comboBoxDraws->count()-1); comboBoxDraws->setCurrentIndex(comboBoxDraws->count()-1);

View file

@ -537,6 +537,8 @@ private:
* @param enable * @param enable
*/ */
void SetEnableTool(bool enable); void SetEnableTool(bool enable);
void SaveCurrentScene();
void RestoreCurrentScene();
/** /**
* *
*/ */

View file

@ -31,10 +31,10 @@
#include <QtWidgets> #include <QtWidgets>
VMainGraphicsScene::VMainGraphicsScene() VMainGraphicsScene::VMainGraphicsScene()
:QGraphicsScene(), horScrollBar(0), verScrollBar(0), scaleFactor(1){} :QGraphicsScene(), horScrollBar(0), verScrollBar(0), scaleFactor(1), _transform(QTransform()){}
VMainGraphicsScene::VMainGraphicsScene(const QRectF & sceneRect, QObject * parent) VMainGraphicsScene::VMainGraphicsScene(const QRectF & sceneRect, QObject * parent)
:QGraphicsScene ( sceneRect, parent ), horScrollBar(0), verScrollBar(0), scaleFactor(1){} :QGraphicsScene ( sceneRect, parent ), horScrollBar(0), verScrollBar(0), scaleFactor(1), _transform(QTransform()){}
void VMainGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent* event) void VMainGraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent* event)
{ {
@ -48,6 +48,16 @@ void VMainGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *event)
QGraphicsScene::mousePressEvent(event); QGraphicsScene::mousePressEvent(event);
} }
QTransform VMainGraphicsScene::transform() const
{
return _transform;
}
void VMainGraphicsScene::setTransform(const QTransform &transform)
{
_transform = transform;
}
void VMainGraphicsScene::ChoosedItem(qint64 id, const Scene::Scenes &type) void VMainGraphicsScene::ChoosedItem(qint64 id, const Scene::Scenes &type)
{ {
emit ChoosedObject(id, type); emit ChoosedObject(id, type);

View file

@ -69,6 +69,8 @@ public:
* @param value * @param value
*/ */
inline void setVerScrollBar(const qint32 &value) {verScrollBar = value;} inline void setVerScrollBar(const qint32 &value) {verScrollBar = value;}
QTransform transform() const;
void setTransform(const QTransform &transform);
public slots: public slots:
/** /**
* @brief ChoosedItem * @brief ChoosedItem
@ -127,6 +129,7 @@ private:
* @brief scaleFactor * @brief scaleFactor
*/ */
qreal scaleFactor; qreal scaleFactor;
QTransform _transform;
}; };
#endif // VMAINGRAPHICSSCENE_H #endif // VMAINGRAPHICSSCENE_H