Fixed issue #532. Unexpected error occurs when zoom out image.

(grafted from c9e825b2ba62707e063700cea95ded566f158d6a)

--HG--
branch : develop
This commit is contained in:
Roman Telezhynskyi 2016-08-12 17:37:47 +03:00
parent 3f75727b6a
commit 3ee6faf124

View file

@ -57,6 +57,9 @@ class QWheelEvent;
const int GraphicsViewZoom::duration = 300; const int GraphicsViewZoom::duration = 300;
const int GraphicsViewZoom::updateInterval = 40; const int GraphicsViewZoom::updateInterval = 40;
const qreal maxScale = 50.0; // for zoom in
const qreal minScale = 0.004; // for zoom out
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
GraphicsViewZoom::GraphicsViewZoom(QGraphicsView* view) GraphicsViewZoom::GraphicsViewZoom(QGraphicsView* view)
: QObject(view), : QObject(view),
@ -85,22 +88,29 @@ GraphicsViewZoom::GraphicsViewZoom(QGraphicsView* view)
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
void GraphicsViewZoom::gentle_zoom(double factor) void GraphicsViewZoom::gentle_zoom(double factor)
{ {
_view->scale(factor, factor); // We need to check current scale factor because in Windows we have an error when we zoom in or zoom out to much.
if (factor < 1) // See issue #532: Unexpected error occurs when zoom out image.
{ // factor > 1 for zoomIn and factor < 1 for zoomOut.
// Because QGraphicsView centers the picture when it's smaller than the view. And QGraphicsView's scrolls if ((_view->transform().m11() < maxScale && factor > 1) ||
// boundaries don't allow to put any picture point at any viewport position we will provide fictive scene size. (_view->transform().m11() > minScale && factor < 1))
// Temporary and bigger than view, scene size will help position an image under cursor. {
FictiveSceneRect(_view->scene(), _view); _view->scale(factor, factor);
} if (factor < 1)
_view->centerOn(target_scene_pos); {
QPointF delta_viewport_pos = target_viewport_pos - QPointF(_view->viewport()->width() / 2.0, // Because QGraphicsView centers the picture when it's smaller than the view. And QGraphicsView's scrolls
_view->viewport()->height() / 2.0); // boundaries don't allow to put any picture point at any viewport position we will provide fictive scene
QPointF viewport_center = _view->mapFromScene(target_scene_pos) - delta_viewport_pos; // size. Temporary and bigger than view, scene size will help position an image under cursor.
_view->centerOn(_view->mapToScene(viewport_center.toPoint())); FictiveSceneRect(_view->scene(), _view);
// In the end we just set correct scene size }
VMainGraphicsView::NewSceneRect(_view->scene(), _view); _view->centerOn(target_scene_pos);
emit zoomed(); QPointF delta_viewport_pos = target_viewport_pos - QPointF(_view->viewport()->width() / 2.0,
_view->viewport()->height() / 2.0);
QPointF viewport_center = _view->mapFromScene(target_scene_pos) - delta_viewport_pos;
_view->centerOn(_view->mapToScene(viewport_center.toPoint()));
// In the end we just set correct scene size
VMainGraphicsView::NewSceneRect(_view->scene(), _view);
emit zoomed();
}
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
@ -348,17 +358,27 @@ VMainGraphicsView::VMainGraphicsView(QWidget *parent)
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
void VMainGraphicsView::ZoomIn() void VMainGraphicsView::ZoomIn()
{ {
scale(1.1, 1.1); // We need to check current scale factor because in Windows we have an error when we zoom in or zoom out to much.
VMainGraphicsView::NewSceneRect(this->scene(), this); // See issue #532: Unexpected error occurs when zoom out image.
emit NewFactor(1.1); if (this->transform().m11() < maxScale)
{
scale(1.1, 1.1);
VMainGraphicsView::NewSceneRect(this->scene(), this);
emit NewFactor(1.1);
}
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------
void VMainGraphicsView::ZoomOut() void VMainGraphicsView::ZoomOut()
{ {
scale(1.0/1.1, 1.0/1.1); // We need to check current scale factor because in Windows we have an error when we zoom in or zoom out to much.
VMainGraphicsView::NewSceneRect(this->scene(), this); // See issue #532: Unexpected error occurs when zoom out image.
emit NewFactor(1.0/1.1); if (this->transform().m11() > minScale)
{
scale(1.0/1.1, 1.0/1.1);
VMainGraphicsView::NewSceneRect(this->scene(), this);
emit NewFactor(1.0/1.1);
}
} }
//--------------------------------------------------------------------------------------------------------------------- //---------------------------------------------------------------------------------------------------------------------