VAbstractTool::LineIntersectCircle instead internal LineIntersectCircle method.

--HG--
branch : develop
This commit is contained in:
dismine 2014-01-27 18:07:56 +02:00
parent cf2f076346
commit 275bc50c8e
2 changed files with 3 additions and 97 deletions

View file

@ -27,6 +27,7 @@
*************************************************************************/
#include "vcontrolpointspline.h"
#include "../tools/vabstracttool.h"
#include <QPen>
@ -48,7 +49,7 @@ VControlPointSpline::VControlPointSpline(const qint32 &indexSpline, SplinePoint:
this->setPos(controlPoint);
QPointF p1, p2;
LineIntersectCircle(QPointF(), radius, QLineF( QPointF(), splinePoint-controlPoint), p1, p2);
VAbstractTool::LineIntersectCircle(QPointF(), radius, QLineF( QPointF(), splinePoint-controlPoint), p1, p2);
controlLine = new QGraphicsLineItem(QLineF(splinePoint-controlPoint, p1), this);
controlLine->setPen(QPen(Qt::red, widthHairLine));
controlLine->setFlag(QGraphicsItem::ItemStacksBehindParent, true);
@ -77,79 +78,13 @@ QVariant VControlPointSpline::itemChange(QGraphicsItem::GraphicsItemChange chang
return QGraphicsItem::itemChange(change, value);
}
qint32 VControlPointSpline::LineIntersectCircle(const QPointF &center, qreal radius, const QLineF &line, QPointF &p1,
QPointF &p2) const
{
const qreal eps = 1e-8;
//coefficient for equation of segment
qreal a = line.p2().y() - line.p1().y();
qreal b = line.p1().x() - line.p2().x();
// In this case does not used.
//qreal c = - a * line.p1().x() - b * line.p1().y();
// projection center of circle on to line
QPointF p = ClosestPoint (line, center);
// how many solutions?
qint32 flag = 0;
qreal d = QLineF (center, p).length();
if (qAbs (d - radius) <= eps)
{
flag = 1;
}
else
{
if (radius > d)
{
flag = 2;
}
else
{
return 0;
}
}
// find distance from projection to points of intersection
qreal k = sqrt (radius * radius - d * d);
qreal t = QLineF (QPointF (0, 0), QPointF (b, - a)).length();
// add to projection a vectors aimed to points of intersection
p1 = addVector (p, QPointF (0, 0), QPointF (- b, a), k / t);
p2 = addVector (p, QPointF (0, 0), QPointF (b, - a), k / t);
return flag;
}
QPointF VControlPointSpline::ClosestPoint(const QLineF &line, const QPointF &p) const
{
QLineF lineP2pointFrom = QLineF(line.p2(), p);
qreal angle = 180-line.angleTo(lineP2pointFrom)-90;
QLineF pointFromlineP2 = QLineF(p, line.p2());
pointFromlineP2.setAngle(pointFromlineP2.angle()+angle);
QPointF point;
QLineF::IntersectType type = pointFromlineP2.intersect(line, &point);
if ( type == QLineF::BoundedIntersection )
{
return point;
}
else
{
if ( type == QLineF::NoIntersection || type == QLineF::UnboundedIntersection )
{
Q_ASSERT_X(type != QLineF::BoundedIntersection, Q_FUNC_INFO, "Немає точки перетину.");
return point;
}
}
return point;
}
QPointF VControlPointSpline::addVector(const QPointF &p, const QPointF &p1, const QPointF &p2, qreal k) const
{
return QPointF (p.x() + (p2.x() - p1.x()) * k, p.y() + (p2.y() - p1.y()) * k);
}
void VControlPointSpline::RefreshLine(const qint32 &indexSpline, SplinePoint::Position pos,
const QPointF &controlPoint, const QPointF &splinePoint)
{
if (this->indexSpline == indexSpline && this->position == pos)
{
QPointF p1, p2;
LineIntersectCircle(QPointF(), radius, QLineF( QPointF(), splinePoint-controlPoint), p1, p2);
VAbstractTool::LineIntersectCircle(QPointF(), radius, QLineF( QPointF(), splinePoint-controlPoint), p1, p2);
controlLine->setLine(QLineF(splinePoint-controlPoint, p1));
}
}

View file

@ -111,35 +111,6 @@ private:
* @brief position position point in spline.
*/
SplinePoint::Position position;
//TODO LineIntersectCircle, ClosestPoint, addVector can be replaced by static methods of VAbstractTool class.
/**
* @brief LineIntersectCircle find point intersection line and circle.
* @param center arc center.
* @param radius arc radius.
* @param line line
* @param p1 first intersection point.
* @param p2 second intersection point.
* @return 0 - intersection doesn't exist, 1 - one intersection point, 2 - two intersection points.
*/
qint32 LineIntersectCircle(const QPointF &center, qreal radius, const QLineF &line, QPointF &p1,
QPointF &p2) const;
/**
* @brief ClosestPoint find point projection of point onto line.
* @param line line.
* @param p point.
* @return point on line or extended line if origin size too small.
*/
QPointF ClosestPoint(const QLineF &line, const QPointF &p) const;
/**
* @brief addVector
* @param p
* @param p1
* @param p2
* @param k
* @return
*/
QPointF addVector (const QPointF &p, const QPointF &p1, const QPointF &p2, qreal k) const;
};
#endif // VCONTROLPOINTSPLINE_H