Refactor VToolSeamAllowance::InitTool. Enough to pass only tool id.

--HG--
branch : feature
This commit is contained in:
Roman Telezhynskyi 2016-11-25 16:41:52 +02:00
parent 20f8da230d
commit 109e23e40d
2 changed files with 6 additions and 6 deletions

View file

@ -741,7 +741,7 @@ void VToolSeamAllowance::InitNodes(const VPiece &detail, VMainGraphicsScene *sce
{ {
case (Tool::NodePoint): case (Tool::NodePoint):
{ {
VNodePoint *tool = InitTool<VNodePoint>(scene, detail.GetPath().at(i)); VNodePoint *tool = InitTool<VNodePoint>(scene, detail.GetPath().at(i).GetId());
connect(tool, &VNodePoint::ShowContextMenu, this, &VToolSeamAllowance::contextMenuEvent); connect(tool, &VNodePoint::ShowContextMenu, this, &VToolSeamAllowance::contextMenuEvent);
break; break;
} }
@ -812,17 +812,17 @@ template <typename Tool>
/** /**
* @brief InitTool initial node item on scene * @brief InitTool initial node item on scene
* @param scene pointer to scene. * @param scene pointer to scene.
* @param node node of detail. * @param toolId if of tool object.
*/ */
Tool *VToolSeamAllowance::InitTool(VMainGraphicsScene *scene, const VPieceNode &node) Tool *VToolSeamAllowance::InitTool(VMainGraphicsScene *scene, quint32 toolId)
{ {
QHash<quint32, VDataTool*>* tools = doc->getTools(); QHash<quint32, VDataTool*>* tools = doc->getTools();
SCASSERT(tools != nullptr); SCASSERT(tools != nullptr);
Tool *tool = qobject_cast<Tool*>(tools->value(node.GetId())); Tool *tool = qobject_cast<Tool*>(tools->value(toolId));
SCASSERT(tool != nullptr); SCASSERT(tool != nullptr);
connect(tool, &Tool::ChoosedTool, scene, &VMainGraphicsScene::ChoosedItem); connect(tool, &Tool::ChoosedTool, scene, &VMainGraphicsScene::ChoosedItem);
tool->setParentItem(this); tool->setParentItem(this);
tool->SetParentType(ParentType::Item); tool->SetParentType(ParentType::Item);
doc->IncrementReferens(node.GetId()); doc->IncrementReferens(toolId);
return tool; return tool;
} }

View file

@ -134,7 +134,7 @@ private:
void InitCSAPaths(const VPiece &detail); void InitCSAPaths(const VPiece &detail);
template <typename Tool> template <typename Tool>
Tool* InitTool(VMainGraphicsScene *scene, const VPieceNode &node); Tool* InitTool(VMainGraphicsScene *scene, quint32 toolId);
}; };
#endif // VTOOLSEAMALLOWANCE_H #endif // VTOOLSEAMALLOWANCE_H