valentina/src/app/geometry/vpointf.cpp

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/************************************************************************
**
** @file vpointf.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vpointf.h"
#include <QPointF>
#include <QString>
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPointF create new point
* @param x x coordinate
* @param y y coordinate
* @param name point label
* @param mx offset name respect to x
* @param my offset name respect to y
*/
VPointF::VPointF(qreal x, qreal y, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode)
:VGObject(GOType::Point, idObject, mode), _mx(mx), _my(my), _x(x), _y(y)
{
this->_name = name;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPointF create new point
* @param point point
* @param name point label
* @param mx offset name respect to x
* @param my offset name respect to y
*/
VPointF::VPointF(const QPointF &point, const QString &name, qreal mx, qreal my, quint32 idObject, const Draw &mode)
:VGObject(GOType::Point, idObject, mode), _mx(mx), _my(my), _x(point.x()), _y(point.y())
{
this->_name = name;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VPointF creat empty point
*/
VPointF::VPointF() :VGObject(GOType::Point, 0, Draw::Calculation), _mx(0), _my(0), _x(0), _y(0)
{}
//---------------------------------------------------------------------------------------------------------------------
VPointF::VPointF(const VPointF &point) :VGObject(point), _mx(point.mx()), _my(point.my()), _x(point.x()), _y(point.y())
{}
//---------------------------------------------------------------------------------------------------------------------
VPointF::VPointF(const QPointF &point) :VGObject(VPointF()), _mx(0), _my(0), _x(point.x()), _y(point.y())
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignment operator
* @param point point
* @return point
*/
VPointF &VPointF::operator =(const VPointF &point)
{
VGObject::operator=(point);
_mx = point.mx();
_my = point.my();
_x = point.x();
_y = point.y();
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief toQPointF convert to QPointF
* @return QPointF point
*/
QPointF VPointF::toQPointF() const
{
return QPointF(_x, _y);
}