valentina/src/app/geometry/vnodedetail.cpp

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/************************************************************************
**
** @file vnodedetail.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vnodedetail.h"
#include "vnodedetail_p.h"
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//---------------------------------------------------------------------------------------------------------------------
VNodeDetail::VNodeDetail()
:d(new VNodeDetailData)
{}
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//---------------------------------------------------------------------------------------------------------------------
VNodeDetail::VNodeDetail(quint32 id, Tool typeTool, NodeDetail typeNode, qreal mx, qreal my, bool reverse)
:d(new VNodeDetailData(id, typeTool, typeNode, mx, my, reverse))
{}
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//---------------------------------------------------------------------------------------------------------------------
VNodeDetail::VNodeDetail(const VNodeDetail &node)
:d (node.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VNodeDetail &VNodeDetail::operator =(const VNodeDetail &node)
{
if ( &node == this )
{
return *this;
}
d = node.d;
return *this;
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}
//---------------------------------------------------------------------------------------------------------------------
VNodeDetail::~VNodeDetail()
{}
//---------------------------------------------------------------------------------------------------------------------
quint32 VNodeDetail::getId() const
{
return d->id;
}
//---------------------------------------------------------------------------------------------------------------------
void VNodeDetail::setId(const quint32 &value)
{
d->id = value;
}
//---------------------------------------------------------------------------------------------------------------------
Tool VNodeDetail::getTypeTool() const
{
return d->typeTool;
}
//---------------------------------------------------------------------------------------------------------------------
void VNodeDetail::setTypeTool(const Tool &value)
{
d->typeTool = value;
}
//---------------------------------------------------------------------------------------------------------------------
NodeDetail VNodeDetail::getTypeNode() const
{
return d->typeNode;
}
//---------------------------------------------------------------------------------------------------------------------
void VNodeDetail::setTypeNode(const NodeDetail &value)
{
d->typeNode = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VNodeDetail::getMx() const
{
return d->mx;
}
//---------------------------------------------------------------------------------------------------------------------
void VNodeDetail::setMx(const qreal &value)
{
d->mx = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VNodeDetail::getMy() const
{
return d->my;
}
//---------------------------------------------------------------------------------------------------------------------
void VNodeDetail::setMy(const qreal &value)
{
d->my = value;
}
//---------------------------------------------------------------------------------------------------------------------
bool VNodeDetail::getReverse() const
{
if (getTypeTool() == Tool::NodePoint)
{
return false;
}
else
{
return d->reverse;
}
}
//---------------------------------------------------------------------------------------------------------------------
void VNodeDetail::setReverse(bool reverse)
{
if (getTypeTool() == Tool::NodePoint)
{
d->reverse = false;
}
else
{
d->reverse = reverse;
}
}