valentina/src/libs/vmisc/vabstractapplication.cpp

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/************************************************************************
**
** @file vabstractapplication.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 18 6, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vabstractapplication.h"
#include "../vmisc/def.h"
//---------------------------------------------------------------------------------------------------------------------
VAbstractApplication::VAbstractApplication(int &argc, char **argv)
:QApplication(argc, argv),
undoStack(nullptr),
mainWindow(nullptr),
settings(nullptr),
_patternUnit(Unit::Cm),
_patternType(MeasurementsType::Individual),
currentScene(nullptr),
sceneView(nullptr),
doc(nullptr),
openingPattern(false)
{}
//---------------------------------------------------------------------------------------------------------------------
VAbstractApplication::~VAbstractApplication()
{}
//---------------------------------------------------------------------------------------------------------------------
Unit VAbstractApplication::patternUnit() const
{
return _patternUnit;
}
//---------------------------------------------------------------------------------------------------------------------
const Unit *VAbstractApplication::patternUnitP() const
{
return &_patternUnit;
}
//---------------------------------------------------------------------------------------------------------------------
void VAbstractApplication::setPatternUnit(const Unit &patternUnit)
{
_patternUnit = patternUnit;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief OpenSettings get acsses to application settings.
*
* Because we can create object in constructor we open file separately.
*/
void VAbstractApplication::OpenSettings()
{
settings = new VSettings(QSettings::IniFormat, QSettings::UserScope, QApplication::organizationName(),
QApplication::applicationName(), this);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief getSettings hide settings constructor.
* @return pointer to class for acssesing to settings in ini file.
*/
VSettings *VAbstractApplication::Settings()
{
SCASSERT(settings != nullptr);
return settings;
}
//---------------------------------------------------------------------------------------------------------------------
QGraphicsScene *VAbstractApplication::getCurrentScene() const
{
SCASSERT(currentScene != nullptr);
return currentScene;
}
//---------------------------------------------------------------------------------------------------------------------
void VAbstractApplication::setCurrentScene(QGraphicsScene *value)
{
currentScene = value;
}
//---------------------------------------------------------------------------------------------------------------------
VMainGraphicsView *VAbstractApplication::getSceneView() const
{
return sceneView;
}
//---------------------------------------------------------------------------------------------------------------------
void VAbstractApplication::setSceneView(VMainGraphicsView *value)
{
sceneView = value;
}
//---------------------------------------------------------------------------------------------------------------------
double VAbstractApplication::toPixel(double val) const
{
return ToPixel(val, _patternUnit);
}
//---------------------------------------------------------------------------------------------------------------------
double VAbstractApplication::fromPixel(double pix) const
{
return FromPixel(pix, _patternUnit);
}