valentina/src/app/geometry/vequidistant.h

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/************************************************************************
**
** @file vequidistant.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 28 1, 2014
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VEQUIDISTANT_H
#define VEQUIDISTANT_H
#include <QPainterPath>
#include "../container/vcontainer.h"
/**
* @brief The VEquidistant class calculate equidistant for detail.
*/
class VEquidistant
{
public:
/**
* @brief ContourPath create painter path for detail.
* @param idDetail id of detail.
* @param data container with objects (points, arcs, splines).
* @return return painter path of contour detail.
*/
QPainterPath ContourPath(const quint32 &idDetail, const VContainer *data) const;
private:
/**
* @brief GetLengthContour return length of contour.
* @param contour container with points of contour.
* @param newPoints point whos we try to add to contour.
* @return length length of contour.
*/
static qreal GetLengthContour(const QVector<QPointF> &contour, const QVector<QPointF> &newPoints);
/**
* @brief biasPoints bias point.
* @param points vector of points.
* @param mx offset respect to x.
* @param my offset respect to y.
* @return new vector biased points.
*/
static QVector<QPointF> biasPoints(const QVector<QPointF> &points, const qreal &mx, const qreal &my);
/**
* @brief CorrectEquidistantPoints clear equivalent points and remove point on line from equdistant.
* @param points list of points equdistant.
* @return corrected list.
*/
static QVector<QPointF> CorrectEquidistantPoints(const QVector<QPointF> &points);
/**
* @brief Equidistant create equidistant painter path for detail.
* @param points vector of points.
* @param eqv type of equidistant.
* @param width width of equidistant.
* @return return painter path of equidistant.
*/
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static QPainterPath Equidistant(QVector<QPointF> points, const Detail::Equidistant &eqv, const qreal &width);
/**
* @brief CheckLoops seek and delete loops in equidistant.
* @param points vector of points of equidistant.
* @return vector of points of equidistant.
*/
static QVector<QPointF> CheckLoops(const QVector<QPointF> &points);
/**
* @brief GetReversePoint return revers container of points.
* @param points container with points.
* @return reverced points.
*/
static QVector<QPointF> GetReversePoint(const QVector<QPointF> &points);
/**
* @brief EkvPoint return vector of points of equidistant two lines. Last point of two lines must be equal.
* @param line1 first line.
* @param line2 second line.
* @param width width of equidistant.
* @return vector of points.
*/
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static QVector<QPointF> EkvPoint(const QLineF &line1, const QLineF &line2, const qreal &width);
/**
* @brief ParallelLine create parallel line.
* @param line starting line.
* @param width width to parallel line.
* @return parallel line.
*/
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static QLineF ParallelLine(const QLineF &line, qreal width );
/**
* @brief SingleParallelPoint return point of parallel line.
* @param line starting line.
* @param angle angle in degree.
* @param width width to parallel line.
* @return point of parallel line.
*/
static QPointF SingleParallelPoint(const QLineF &line, const qreal &angle, const qreal &width);
};
#endif // VEQUIDISTANT_H