valentina/src/app/geometry/varc.cpp

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/************************************************************************
**
** @file varc.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date November 15, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "varc.h"
#include "vspline.h"
#include "../exception/vexception.h"
#include <QDebug>
#include <QtMath>
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class QRectF;
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VArc default constructor.
*/
VArc::VArc ()
:VGObject(GObject::Arc), f1(0), formulaF1(QString()), f2(0), formulaF2(QString()), radius(0),
formulaRadius(QString()), center(VPointF())
{}
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VArc constructor.
* @param center center point.
* @param radius arc radius.
* @param f1 start angle (degree).
* @param f2 end angle (degree).
*/
VArc::VArc (VPointF center, qreal radius, QString formulaRadius, qreal f1, QString formulaF1, qreal f2,
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QString formulaF2, quint32 idObject, Valentina::Draws mode)
: VGObject(GObject::Arc, idObject, mode), f1(f1), formulaF1(formulaF1), f2(f2), formulaF2(formulaF2),
radius(radius), formulaRadius(formulaRadius), center(center)
{
_name = QString (arc_+"%1").arg(this->GetCenter().name());
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VArc copy constructor
* @param arc arc
*/
VArc::VArc(const VArc &arc)
: VGObject(arc), f1(arc.GetF1()), formulaF1(arc.GetFormulaF1()), f2(arc.GetF2()),
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formulaF2(arc.GetFormulaF2()), radius(arc.GetRadius()), formulaRadius(arc.GetFormulaRadius()),
center(arc.GetCenter())
{}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief operator = assignment operator
* @param arc arc
* @return arc
*/
VArc &VArc::operator =(const VArc &arc)
{
VGObject::operator=(arc);
this->f1 = arc.GetF1();
this->formulaF1 = arc.GetFormulaF1();
this->f2 = arc.GetF2();
this->formulaF2 = arc.GetFormulaF2();
this->radius = arc.GetRadius();
this->formulaRadius = arc.GetFormulaRadius();
this->center = arc.GetCenter();
return *this;
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}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetLength return arc length.
* @return length.
*/
qreal VArc::GetLength() const
{
return (M_PI * radius)/180 * AngleArc();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP1 return point associated with start angle.
* @return point.
*/
QPointF VArc::GetP1() const
{
QPointF p1 ( GetCenter().x () + radius, GetCenter().y () );
QLineF centerP1(GetCenter().toQPointF(), p1);
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centerP1.setAngle(f1);
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return centerP1.p2();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetP2 return point associated with end angle.
* @return точку point.
*/
QPointF VArc::GetP2 () const
{
QPointF p2 ( GetCenter().x () + radius, GetCenter().y () );
QLineF centerP2(GetCenter().toQPointF(), p2);
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centerP2.setAngle(f2);
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return centerP2.p2();
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}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPath return QPainterPath for this arc.
* @return path.
*/
QPainterPath VArc::GetPath() const
{
QPainterPath path;
QVector<QPointF> points = GetPoints();
if (points.count() >= 2)
{
for (qint32 i = 0; i < points.count()-1; ++i)
{
path.moveTo(points[i]);
path.lineTo(points[i+1]);
}
}
else
{
qDebug()<<"points.count() < 2"<<Q_FUNC_INFO;
}
return path;
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}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AngleArc calculate arc angle.
* @return angle in degree.
*/
qreal VArc::AngleArc() const
{
QLineF l1(0, 0, 100, 100);
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l1.setAngle(f1);
QLineF l2(0, 0, 100, 100);
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l2.setAngle(f2);
return l1.angleTo(l2);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetPoints return list of points needed for drawing arc.
* @return list of points
*/
QVector<QPointF> VArc::GetPoints() const
{
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QVector<QPointF> points;
qreal i = 0;
qreal angle = AngleArc();
qint32 k = static_cast<qint32>(angle);
qreal s = angle/(k/4);
do
{
QLineF line(center.toQPointF(), GetP1());
line.setAngle(line.angle()+i);
points.append(line.p2());
i = i + s;
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if (i > angle)
{
QLineF line(center.toQPointF(), GetP1());
line.setAngle(line.angle()+angle);
points.append(line.p2());
}
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} while (i <= angle);
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return points;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief name return arc name. This name used in variables.
* @return name
*/
QString VArc::name() const
{
return _name;
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}
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//---------------------------------------------------------------------------------------------------------------------
/**
* @brief CutArc cut arc into two arcs.
* @param length length first arc.
* @param arc1 first arc.
* @param arc2 second arc.
* @return point cutting
*/
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QPointF VArc::CutArc(const qreal &length, VArc &arc1, VArc &arc2) const
{
//Always need return two arcs, so we must correct wrong length.
qreal len = 0;
if (length < this->GetLength()*0.02)
{
len = this->GetLength()*0.02;
}
else if ( length > this->GetLength()*0.98)
{
len = this->GetLength()*0.98;
}
else
{
len = length;
}
qreal n = (len*180)/(M_PI*radius);
QLineF line(GetCenter().toQPointF(), GetP1());
line.setAngle(line.angle()+n);
arc1 = VArc (center, radius, formulaRadius, f1, formulaF1, line.angle(), QString().setNum(line.angle()),
idObject, mode);
arc2 = VArc (center, radius, formulaRadius, line.angle(), QString().setNum(line.angle()), f2, formulaF2,
idObject, mode);
return line.p2();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief setId keep id arc in data.
* @param id id arc in data.
*/
void VArc::setId(const quint32 &id)
{
_id = id;
_name = QString (arc_+"%1_%2").arg(center.name()).arg(id);
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}