valentina/src/libs/vpatterndb/vpiecenode.cpp

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/************************************************************************
**
** @file
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 3 11, 2016
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2016 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpiecenode.h"
#include "vpiecenode_p.h"
//---------------------------------------------------------------------------------------------------------------------
VPieceNode::VPieceNode()
: d(new VPieceNodeData)
{}
//---------------------------------------------------------------------------------------------------------------------
VPieceNode::VPieceNode(quint32 id, Tool typeTool, bool reverse)
: d(new VPieceNodeData(id, typeTool, reverse))
{}
//---------------------------------------------------------------------------------------------------------------------
VPieceNode::VPieceNode(const VPieceNode &node)
: d (node.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VPieceNode &VPieceNode::operator=(const VPieceNode &node)
{
if ( &node == this )
{
return *this;
}
d = node.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VPieceNode::~VPieceNode()
{}
//---------------------------------------------------------------------------------------------------------------------
quint32 VPieceNode::GetId() const
{
return d->m_id;
}
//---------------------------------------------------------------------------------------------------------------------
void VPieceNode::SetId(quint32 id)
{
d->m_id = id;
}
//---------------------------------------------------------------------------------------------------------------------
Tool VPieceNode::GetTypeTool() const
{
return d->m_typeTool;
}
//---------------------------------------------------------------------------------------------------------------------
void VPieceNode::SetTypeTool(Tool value)
{
d->m_typeTool = value;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPieceNode::GetReverse() const
{
return d->m_reverse;
}
//---------------------------------------------------------------------------------------------------------------------
void VPieceNode::SetReverse(bool reverse)
{
if (d->m_typeTool != Tool::NodePoint)
{
d->m_reverse = reverse;
}
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPieceNode::GetSABefore() const
{
return d->m_saBefore;
}
//---------------------------------------------------------------------------------------------------------------------
void VPieceNode::SetSABefore(qreal value)
{
if (d->m_typeTool == Tool::NodePoint)
{
value < 0 ? d->m_saBefore = -1: d->m_saBefore = value;
}
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPieceNode::GetSAAfter() const
{
return d->m_saAfter;
}
//---------------------------------------------------------------------------------------------------------------------
void VPieceNode::SetSAAfter(qreal value)
{
if (d->m_typeTool == Tool::NodePoint)
{
value < 0 ? d->m_saAfter = -1: d->m_saAfter = value;
}
}
// Friend functions
//---------------------------------------------------------------------------------------------------------------------
QDataStream& operator<<(QDataStream& out, const VPieceNode& p)
{
out << p.d->m_id << static_cast<int>(p.d->m_typeTool) << p.d->m_reverse;
return out;
}
//---------------------------------------------------------------------------------------------------------------------
QDataStream& operator>>(QDataStream& in, VPieceNode& p)
{
in >> p.d->m_id;
int type = 0;
in >> type;
p.d->m_typeTool = static_cast<Tool>(type);
in >> p.d->m_reverse;
return in;
}