valentina/src/libs/vlayout/vlayoutdetail.cpp

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/************************************************************************
**
** @file vlayoutdetail.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 2 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vlayoutdetail.h"
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#include "vlayoutdetail_p.h"
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//---------------------------------------------------------------------------------------------------------------------
VLayoutDetail::VLayoutDetail()
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:VAbstractDetail(), d(new VLayoutDetailData)
{}
//---------------------------------------------------------------------------------------------------------------------
VLayoutDetail::VLayoutDetail(const VLayoutDetail &detail)
:VAbstractDetail(detail), d (detail.d)
{}
//---------------------------------------------------------------------------------------------------------------------
VLayoutDetail &VLayoutDetail::operator=(const VLayoutDetail &detail)
{
if ( &detail == this )
{
return *this;
}
VAbstractDetail::operator=(detail);
d = detail.d;
return *this;
}
//---------------------------------------------------------------------------------------------------------------------
VLayoutDetail::~VLayoutDetail()
{}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutDetail::GetContour() const
{
return d->contour;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetCountour(const QVector<QPointF> &points)
{
d->contour = points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutDetail::GetSeamAllowencePoints() const
{
return d->seamAllowence;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetSeamAllowencePoints(const QVector<QPointF> &points)
{
d->seamAllowence = points;
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutDetail::GetLayoutAllowence() const
{
return Map(d->layoutAllowence);
}
//---------------------------------------------------------------------------------------------------------------------
QMatrix VLayoutDetail::GetMatrix() const
{
return d->matrix;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetMatrix(const QMatrix &matrix)
{
d->matrix = matrix;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VLayoutDetail::GetLayoutWidth() const
{
return d->layoutWidth;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetLayoutWidth(const qreal &value)
{
d->layoutWidth = value;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::translate(qreal dx, qreal dy)
{
const QMatrix m = d->matrix.translate(dx, dy);
d->matrix = m;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::rotate(qreal degrees)
{
const QMatrix m = d->matrix.rotate(degrees);
d->matrix = m;
}
//---------------------------------------------------------------------------------------------------------------------
int VLayoutDetail::EdgesCount() const
{
return d->layoutAllowence.count()-1;
}
//---------------------------------------------------------------------------------------------------------------------
QLineF VLayoutDetail::Edge(int i) const
{
if (i < 1 || i > EdgesCount())
{ // Doesn't exist such edge
return QLineF();
}
const QLineF line(d->layoutAllowence.at(i-1), d->layoutAllowence.at(i));
return line;
}
//---------------------------------------------------------------------------------------------------------------------
void VLayoutDetail::SetLayoutAllowence()
{
if (d->layoutWidth > 0)
{
if (getSeamAllowance())
{
d->layoutAllowence = Equidistant(d->seamAllowence, EquidistantType::CloseEquidistant, d->layoutWidth);
}
else
{
d->layoutAllowence = Equidistant(d->contour, EquidistantType::CloseEquidistant, d->layoutWidth);
}
}
else
{
d->layoutAllowence.clear();
}
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VLayoutDetail::Map(const QVector<QPointF> &points) const
{
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QVector<QPointF> p;
for (int i = 0; i < points.size(); ++i)
{
p.append(d->matrix.map(points.at(i)));
}
return p;
}