valentina/src/libs/vtools/dialogs/tools/dialoginsertnode.cpp

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/************************************************************************
**
** @file dialoginsertnode.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 21 3, 2017
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2017 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "dialoginsertnode.h"
#include "ui_dialoginsertnode.h"
//---------------------------------------------------------------------------------------------------------------------
DialogInsertNode::DialogInsertNode(const VContainer *data, quint32 toolId, QWidget *parent)
: DialogTool(data, toolId, parent),
ui(new Ui::DialogInsertNode),
m_node(),
m_flagItem(false)
{
ui->setupUi(this);
InitOkCancel(ui);
CheckPieces();
CheckItem();
}
//---------------------------------------------------------------------------------------------------------------------
DialogInsertNode::~DialogInsertNode()
{
delete ui;
}
//---------------------------------------------------------------------------------------------------------------------
void DialogInsertNode::SetPiecesList(const QVector<quint32> &list)
{
for (int i=0; i < list.size(); ++i)
{
const VPiece piece = data->GetPiece(list.at(i));
ui->comboBoxPiece->addItem(piece.GetName(), list.at(i));
}
CheckPieces();
}
//---------------------------------------------------------------------------------------------------------------------
quint32 DialogInsertNode::GetPieceId() const
{
return getCurrentObjectId(ui->comboBoxPiece);
}
//---------------------------------------------------------------------------------------------------------------------
void DialogInsertNode::SetPieceId(quint32 id)
{
if (ui->comboBoxPiece->count() <= 0)
{
const VPiece piece = data->GetPiece(id);
ui->comboBoxPiece->addItem(piece.GetName(), id);
}
else
{
const qint32 index = ui->comboBoxPiece->findData(id);
if (index != -1)
{
ui->comboBoxPiece->setCurrentIndex(index);
}
else
{
ui->comboBoxPiece->setCurrentIndex(0);
}
}
CheckPieces();
}
//---------------------------------------------------------------------------------------------------------------------
VPieceNode DialogInsertNode::GetNode() const
{
return m_node;
}
//---------------------------------------------------------------------------------------------------------------------
void DialogInsertNode::SetNode(const VPieceNode &node)
{
m_node = node;
m_flagItem = true;
QString name = tr("Uknown");
try
{
name = qApp->TrVars()->InternalVarToUser(data->GetGObject(m_node.GetId())->name());
}
catch (const VExceptionBadId &)
{
m_flagItem = false;
// Broken id
}
ui->labelItemName->setText(name);
ui->labelItemName->setToolTip(name);
CheckItem();
}
//---------------------------------------------------------------------------------------------------------------------
void DialogInsertNode::ChosenObject(quint32 id, const SceneObject &type)
{
if (not prepare)
{
VPieceNode node;
switch (type)
{
case SceneObject::Arc:
node = VPieceNode(id, Tool::NodeArc);
break;
case SceneObject::ElArc:
node = VPieceNode(id, Tool::NodeElArc);
break;
case SceneObject::Point:
node = VPieceNode(id, Tool::NodePoint);
break;
case SceneObject::Spline:
node = VPieceNode(id, Tool::NodeSpline);
break;
case SceneObject::SplinePath:
node = VPieceNode(id, Tool::NodeSplinePath);
break;
case (SceneObject::Line):
case (SceneObject::Detail):
case (SceneObject::Unknown):
default:
qDebug() << "Got wrong scene object. Ignore.";
return;
}
node.SetExcluded(true);
SetNode(node);
prepare = true;
this->setModal(true);
this->show();
}
}
//---------------------------------------------------------------------------------------------------------------------
void DialogInsertNode::CheckState()
{
SCASSERT(bOk != nullptr);
bOk->setEnabled(m_flagItem && flagError);
}
//---------------------------------------------------------------------------------------------------------------------
void DialogInsertNode::CheckPieces()
{
QColor color = okColor;
if (ui->comboBoxPiece->count() <= 0)
{
flagError = false;
color = errorColor;
}
else
{
flagError = true;
color = okColor;
}
ChangeColor(ui->labelPiece, color);
CheckState();
}
//---------------------------------------------------------------------------------------------------------------------
void DialogInsertNode::CheckItem()
{
QColor color = okColor;
m_flagItem ? color = okColor : color = errorColor;
ChangeColor(ui->labelItem, color);
CheckState();
}