valentina/src/libs/vtools/tools/vtooluniondetails.cpp

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/************************************************************************
**
** @file vtooluniondetails.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 26 12, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vtooluniondetails.h"
#include "nodeDetails/nodedetails.h"
#include "vtooldetail.h"
#include "../../vgeometry/vpointf.h"
#include "../../vgeometry/varc.h"
#include "../../vgeometry/vsplinepath.h"
#include "../dialogs/tools/dialoguniondetails.h"
#include "../undocommands/adduniondetails.h"
const QString VToolUnionDetails::TagName = QStringLiteral("tools");
const QString VToolUnionDetails::ToolType = QStringLiteral("unionDetails");
const QString VToolUnionDetails::TagDetail = QStringLiteral("det");
const QString VToolUnionDetails::TagNode = QStringLiteral("node");
const QString VToolUnionDetails::AttrIndexD1 = QStringLiteral("indexD1");
const QString VToolUnionDetails::AttrIndexD2 = QStringLiteral("indexD2");
const QString VToolUnionDetails::AttrIdObject = QStringLiteral("idObject");
const QString VToolUnionDetails::AttrNodeType = QStringLiteral("nodeType");
const QString VToolUnionDetails::NodeTypeContour = QStringLiteral("Contour");
const QString VToolUnionDetails::NodeTypeModeling = QStringLiteral("Modeling");
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief VToolUnionDetails costructor.
* @param doc dom document container.
* @param data dom document container.
* @param id object id in container.
* @param d1 first detail.
* @param d2 second detail.
* @param indexD1 index edge in first detail.
* @param indexD2 index edge in second detail.
* @param typeCreation way we create this tool.
* @param parent parent object.
*/
VToolUnionDetails::VToolUnionDetails(VAbstractPattern *doc, VContainer *data, const quint32 &id, const VDetail &d1,
const VDetail &d2, const quint32 &indexD1, const quint32 &indexD2,
const Source &typeCreation, QObject *parent)
:VAbstractTool(doc, data, id, parent), d1(d1), d2(d2), indexD1(indexD1), indexD2(indexD2)
{
_referens = 0;
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ToolCreation(typeCreation);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AddToNewDetail create united detail adding one node per time.
* @param tool tool that make union.
* @param doc dom document container.
* @param data container with variables.
* @param newDetail united detail.
* @param det detail what we union.
* @param i index node in detail.
* @param idTool id tool union details.
* @param dx bias node x axis.
* @param dy bias node y axis.
* @param pRotate point rotation.
* @param angle angle rotation.
*/
void VToolUnionDetails::AddToNewDetail(QObject *tool, VMainGraphicsScene *scene, VAbstractPattern *doc, VContainer *data, VDetail &newDetail,
const VDetail &det, const int &i, const quint32 &idTool, const qreal &dx,
const qreal &dy, const quint32 &pRotate, const qreal &angle)
{
quint32 id = 0, idObject = 0;
switch (det.at(i).getTypeTool())
{
case (Tool::NodePoint):
{
if ( qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && (pRotate == 0))
{
id = det.at(i).getId();
}
else
{
VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
point->setMode(Draw::Modeling);
BiasRotatePoint(point, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
angle);
idObject = data->AddGObject(point);
VPointF *point1 = new VPointF(*point);
point1->setMode(Draw::Modeling);
id = data->AddGObject(point1);
VNodePoint::Create(doc, data, scene, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
}
}
break;
case (Tool::NodeArc):
{
if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
{
id = det.at(i).getId();
}
else
{
const QPointF p = data->GeometricObject<VPointF>(pRotate)->toQPointF();
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1(), "A", 0, 0);
BiasRotatePoint(&p1, dx, dy, p, angle);
VPointF p2 = VPointF(arc->GetP2(), "A", 0, 0);
BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF *center = new VPointF(arc->GetCenter());
BiasRotatePoint(center, dx, dy, p, angle);
QLineF l1(center->toQPointF(), p1.toQPointF());
QLineF l2(center->toQPointF(), p2.toQPointF());
center->setMode(Draw::Modeling);
quint32 idCenter = data->AddGObject(center);
Q_UNUSED(idCenter);
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(),
l1.angle(), QString().setNum(l1.angle()), l2.angle(),
QString().setNum(l2.angle()));
arc1->setMode(Draw::Modeling);
idObject = data->AddGObject(arc1);
VArc *arc2 = new VArc(*arc1);
arc2->setMode(Draw::Modeling);
id = data->AddGObject(arc2);
VNodeArc::Create(doc, data, scene, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
}
}
break;
case (Tool::NodeSpline):
{
if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
{
id = det.at(i).getId();
}
else
{
const QSharedPointer<VSpline> spline = data->GeometricObject<VSpline>(det.at(i).getId());
const QPointF p = data->GeometricObject<VPointF>(pRotate)->toQPointF();
VPointF *p1 = new VPointF(spline->GetP1());
BiasRotatePoint(p1, dx, dy, p, angle);
VPointF p2 = VPointF(spline->GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF p3 = VPointF(spline->GetP3());
BiasRotatePoint(&p3, dx, dy, p, angle);
VPointF *p4 = new VPointF(spline->GetP4());
BiasRotatePoint(p4, dx, dy, p, angle);
VSpline *spl = new VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline->GetKcurve(), 0,
Draw::Modeling);
idObject = data->AddGObject(spl);
VSpline *spl1 = new VSpline(*spl);
spl1->setMode(Draw::Modeling);
id = data->AddGObject(spl1);
VNodeSpline::Create(doc, data, scene, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
delete p4;
delete p1;
}
}
break;
case (Tool::NodeSplinePath):
{
if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
{
id = det.at(i).getId();
}
else
{
VSplinePath *path = new VSplinePath();
path->setMode(Draw::Modeling);
const QSharedPointer<VSplinePath> splinePath = data->GeometricObject<VSplinePath>(det.at(i).getId());
for (qint32 i = 1; i <= splinePath->Count(); ++i)
{
const VSplinePoint &point1 = splinePath->at(i-1);
const VSplinePoint &point2 = splinePath->at(i);
VSpline spline(point1.P(), point2.P(),
point1.Angle2(), point2.Angle1(), point1.KAsm2(),
point2.KAsm1(), splinePath->GetKCurve());
const QPointF p = data->GeometricObject<VPointF>(pRotate)->toQPointF();
VPointF *p1 = new VPointF(spline.GetP1());
BiasRotatePoint(p1, dx, dy, p, angle);
VPointF p2 = VPointF(spline.GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF p3 = VPointF(spline.GetP3());
BiasRotatePoint(&p3, dx, dy, p, angle);
VPointF *p4 = new VPointF(spline.GetP4());
BiasRotatePoint(p4, dx, dy, p, angle);
VSpline spl = VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline.GetKcurve());
if (i==1)
{
path->append(VSplinePoint(*p1, point1.KAsm1(), spl.GetStartAngle()+180,
point1.KAsm2(), spl.GetStartAngle()));
}
path->append(VSplinePoint(*p4, point2.KAsm1(), spl.GetEndAngle(),
point2.KAsm2(), spl.GetEndAngle()+180));
delete p4;
delete p1;
}
idObject = data->AddGObject(path);
VSplinePath *path1 = new VSplinePath(*path);
path1->setMode(Draw::Modeling);
id = data->AddGObject(path1);
VNodeSplinePath::Create(doc, data, scene, id, idObject, Document::FullParse, Source::FromGui, idTool,
tool);
}
}
break;
default:
qDebug()<<"May be wrong tool type!!! Ignoring."<<Q_FUNC_INFO;
break;
}
newDetail.append(VNodeDetail(id, det.at(i).getTypeTool(), NodeDetail::Contour, 0, 0, det.at(i).getReverse()));
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief UpdatePoints update data for united details.
* @param idDetail id united detail.
* @param data container with variables.
* @param det detail what we union.
* @param i index node in detail.
* @param idCount count updated or created objects.
* @param dx bias node x axis.
* @param dy bias node y axis.
* @param pRotate point rotation.
* @param angle angle rotation.
*/
void VToolUnionDetails::UpdatePoints(const quint32 &idDetail, VContainer *data, const VDetail &det, const int &i,
quint32 &idCount, const qreal &dx, const qreal &dy, const quint32 &pRotate,
const qreal &angle)
{
switch (det.at(i).getTypeTool())
{
case (Tool::NodePoint):
{
if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
{
VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
point->setMode(Draw::Modeling);
BiasRotatePoint(point, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
++idCount;// For parent
data->UpdateGObject(idDetail+idCount, point);
++idCount;// For child
}
}
break;
case (Tool::NodeArc):
{
if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
{
const QPointF p = data->GeometricObject<VPointF>(pRotate)->toQPointF();
const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
VPointF p1 = VPointF(arc->GetP1());
BiasRotatePoint(&p1, dx, dy, p, angle);
VPointF p2 = VPointF(arc->GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF *center = new VPointF(arc->GetCenter());
BiasRotatePoint(center, dx, dy, p, angle);
QLineF l1(center->toQPointF(), p1.toQPointF());
QLineF l2(center->toQPointF(), p2.toQPointF());
VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
arc1->setMode(Draw::Modeling);
++idCount;// For parent
data->UpdateGObject(idDetail+idCount, arc1);
++idCount;// For child
delete center;
}
}
break;
case (Tool::NodeSpline):
{
if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
{
const QSharedPointer<VSpline> spline = data->GeometricObject<VSpline>(det.at(i).getId());
const QPointF p = data->GeometricObject<VPointF>(pRotate)->toQPointF();
VPointF *p1 = new VPointF(spline->GetP1());
BiasRotatePoint(p1, dx, dy, p, angle);
VPointF p2 = VPointF(spline->GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF p3 = VPointF(spline->GetP3());
BiasRotatePoint(&p3, dx, dy, p, angle);
VPointF *p4 = new VPointF(spline->GetP4());
BiasRotatePoint(p4, dx, dy, p, angle);
VSpline *spl = new VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline->GetKcurve(), 0,
Draw::Modeling);
++idCount;// For parent
data->UpdateGObject(idDetail+idCount, spl);
++idCount;// For child
delete p1;
delete p4;
}
}
break;
case (Tool::NodeSplinePath):
{
if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
{
VSplinePath *path = new VSplinePath();
path->setMode(Draw::Modeling);
const QSharedPointer<VSplinePath> splinePath = data->GeometricObject<VSplinePath>(det.at(i).getId());
SCASSERT(splinePath != nullptr);
for (qint32 i = 1; i <= splinePath->Count(); ++i)
{
const VSplinePoint &point1 = splinePath->at(i-1);
const VSplinePoint &point2 = splinePath->at(i);
VSpline spline(point1.P(), point2.P(),
point1.Angle2(), point2.Angle1(), point1.KAsm2(),
point2.KAsm1(), splinePath->GetKCurve());
const QPointF p = data->GeometricObject<VPointF>(pRotate)->toQPointF();
VPointF *p1 = new VPointF(spline.GetP1());
BiasRotatePoint(p1, dx, dy, p, angle);
VPointF p2 = VPointF(spline.GetP2());
BiasRotatePoint(&p2, dx, dy, p, angle);
VPointF p3 = VPointF(spline.GetP3());
BiasRotatePoint(&p3, dx, dy, p, angle);
VPointF *p4 = new VPointF(spline.GetP4());
BiasRotatePoint(p4, dx, dy, p, angle);
VSpline spl = VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline.GetKcurve());
if (i==1)
{
path->append(VSplinePoint(*p1, point1.KAsm1(), spl.GetStartAngle()+180,
point1.KAsm2(), spl.GetStartAngle()));
}
path->append(VSplinePoint(*p4, point2.KAsm1(), spl.GetEndAngle(),
point2.KAsm2(), spl.GetEndAngle()+180));
delete p1;
delete p4;
}
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++idCount;//For parent
data->UpdateGObject(idDetail+idCount, path);
++idCount;// For child
}
}
break;
default:
qDebug()<<"May be wrong tool type!!! Ignoring."<<Q_FUNC_INFO;
break;
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief BiasRotatePoint bias and rotate point.
* @param point point.
* @param dx bias x axis.
* @param dy bias y axis.
* @param pRotate point rotation.
* @param angle angle rotation.
*/
void VToolUnionDetails::BiasRotatePoint(VPointF *point, const qreal &dx, const qreal &dy, const QPointF &pRotate,
const qreal &angle)
{
point->setX(point->x()+dx);
point->setY(point->y()+dy);
QLineF line(pRotate, point->toQPointF());
line.setAngle(line.angle()+angle);
point->setX(line.p2().x());
point->setY(line.p2().y());
}
//---------------------------------------------------------------------------------------------------------------------
QString VToolUnionDetails::getTagName() const
{
return VToolUnionDetails::TagName;
}
//---------------------------------------------------------------------------------------------------------------------
void VToolUnionDetails::ShowVisualization(bool show)
{
Q_UNUSED(show)
}
//---------------------------------------------------------------------------------------------------------------------
void VToolUnionDetails::incrementReferens()
{
++_referens;
if (_referens == 1)
{
for (int i = 0; i < d1.CountNode(); ++i)
{
doc->IncrementReferens(d1.at(i).getId());
}
for (int i = 0; i < d2.CountNode(); ++i)
{
doc->IncrementReferens(d2.at(i).getId());
}
QDomElement domElement = doc->elementById(id);
if (domElement.isElement())
{
doc->SetParametrUsage(domElement, AttrInUse, NodeUsage::InUse);
}
}
}
//---------------------------------------------------------------------------------------------------------------------
void VToolUnionDetails::decrementReferens()
{
if (_referens > 0)
{
--_referens;
}
if (_referens == 0)
{
for (int i = 0; i < d1.CountNode(); ++i)
{
doc->DecrementReferens(d1.at(i).getId());
}
for (int i = 0; i < d2.CountNode(); ++i)
{
doc->DecrementReferens(d2.at(i).getId());
}
QDomElement domElement = doc->elementById(id);
if (domElement.isElement())
{
doc->SetParametrUsage(domElement, AttrInUse, NodeUsage::NotInUse);
}
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Create help create tool from GUI.
* @param dialog dialog.
* @param doc dom document container.
* @param data container with variables.
*/
VToolUnionDetails* VToolUnionDetails::Create(DialogTool *dialog, VMainGraphicsScene *scene, VAbstractPattern *doc,
VContainer *data)
{
SCASSERT(dialog != nullptr);
DialogUnionDetails *dialogTool = qobject_cast<DialogUnionDetails*>(dialog);
SCASSERT(dialogTool != nullptr);
VDetail d1 = data->GetDetail(dialogTool->getD1());
VDetail d2 = data->GetDetail(dialogTool->getD2());
quint32 indexD1 = static_cast<quint32>(dialogTool->getIndexD1());
quint32 indexD2 = static_cast<quint32>(dialogTool->getIndexD2());
qApp->getUndoStack()->beginMacro("union details");
VToolUnionDetails* tool = Create(0, d1, d2, dialogTool->getD1(), dialogTool->getD2(), indexD1, indexD2, scene,
doc, data, Document::FullParse, Source::FromGui);
qApp->getUndoStack()->endMacro();
return tool;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief Create help create tool.
* @param _id tool id, 0 if tool doesn't exist yet.
* @param d1 first detail.
* @param d2 second detail.
* @param d1id id first detail.
* @param d2id id second detail.
* @param indexD1 index edge in first detail.
* @param indexD2 index edge in second detail.
* @param scene pointer to scene.
* @param doc dom document container.
* @param data container with variables.
* @param parse parser file mode.
* @param typeCreation way we create this tool.
*/
VToolUnionDetails* VToolUnionDetails::Create(const quint32 _id, const VDetail &d1, const VDetail &d2,
const quint32 &d1id, const quint32 &d2id, const quint32 &indexD1,
const quint32 &indexD2, VMainGraphicsScene *scene, VAbstractPattern *doc,
VContainer *data, const Document &parse, const Source &typeCreation)
{
VToolUnionDetails *unionDetails = 0;
quint32 id = _id;
if (typeCreation == Source::FromGui)
{
id = data->getNextId();
}
else
{
if (parse != Document::FullParse)
{
doc->UpdateToolData(id, data);
}
}
//First add tool to file
VAbstractTool::AddRecord(id, Tool::UnionDetails, doc);
if (parse == Document::FullParse)
{
//Scene doesn't show this tool, so doc will destroy this object.
unionDetails = new VToolUnionDetails(doc, data, id, d1, d2, indexD1, indexD2, typeCreation, doc);
QHash<quint32, VDataTool*>* tools = doc->getTools();
tools->insert(id, unionDetails);
}
//Then create new details
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VNodeDetail det1p1;
VNodeDetail det1p2;
d1.NodeOnEdge(indexD1, det1p1, det1p2);
Q_UNUSED(det1p2);
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VPointF point1;
VPointF point2;
PointsOnEdge(d1, indexD1, point1, point2, data);
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VPointF point3;
VPointF point4;
PointsOnEdge(d2, indexD2, point3, point4, data);
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const qreal dx = point1.x() - point4.x();
const qreal dy = point1.y() - point4.y();
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point3.setX(point3.x()+dx);
point3.setY(point3.y()+dy);
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point4.setX(point4.x()+dx);
point4.setY(point4.y()+dy);
const QLineF p4p3 = QLineF(point4.toQPointF(), point3.toQPointF());
const QLineF p1p2 = QLineF(point1.toQPointF(), point2.toQPointF());
// How many points do we need to skip?
// If lengths of edges not equal we should left the second point of the second detail.
qint32 skip;
if (qFuzzyCompare(p1p2.length(), p4p3.length()))
{
skip = 2;
}
else
{
skip = 1;
}
const qreal angle = p4p3.angleTo(p1p2);
qint32 pointsD2 = 0; //Keeps number points the second detail, what we have already added.
const qint32 countNodeD1 = d1.RemoveEdge(indexD1).CountNode();
const qint32 countNodeD2 = d2.RemoveEdge(indexD2).CountNode();
if (typeCreation == Source::FromGui)
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{
qint32 i = 0;
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VDetail newDetail;
do
{
AddToNewDetail(unionDetails, scene, doc, data, newDetail, d1.RemoveEdge(indexD1), i, id);
++i;
if (i > d1.indexOfNode(det1p1.getId()) && pointsD2 < countNodeD2-2)
{
qint32 j = 0;
FindIndexJ(pointsD2, d2, indexD2, j);
do
{
if (j >= countNodeD2)
{
j=0;
}
AddToNewDetail(unionDetails, scene, doc, data, newDetail, d2.RemoveEdge(indexD2), j, id, dx, dy,
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det1p1.getId(), angle);
++pointsD2;
++j;
} while (pointsD2 < countNodeD2-skip);
}
} while (i < countNodeD1);
newDetail.setName("Detail");
newDetail.setWidth(d1.getWidth());
VToolDetail::Create(0, newDetail, scene, doc, data, parse, Source::FromTool);
QHash<quint32, VDataTool*>* tools = doc->getTools();
SCASSERT(tools != nullptr);
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{
VToolDetail *toolDet = qobject_cast<VToolDetail*>(tools->value(d1id));
SCASSERT(toolDet != nullptr);
bool ask = false;
toolDet->Remove(ask);
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}
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VToolDetail *toolDet = qobject_cast<VToolDetail*>(tools->value(d2id));
SCASSERT(toolDet != nullptr);
bool ask = false;
toolDet->Remove(ask);
}
else
{
quint32 idCount = 0;
qint32 i = 0;
do
{
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UpdatePoints(id, data, d1.RemoveEdge(indexD1), i, idCount);
++i;
if (i > d1.indexOfNode(det1p1.getId()) && pointsD2 < countNodeD2-2)
{
qint32 j = 0;
FindIndexJ(pointsD2, d2, indexD2, j);
do
{
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if (j >= d2.RemoveEdge(indexD2).CountNode())
{
j=0;
}
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UpdatePoints(id, data, d2.RemoveEdge(indexD2), j, idCount, dx, dy, det1p1.getId(), angle);
++pointsD2;
++j;
} while (pointsD2 < countNodeD2-skip);
}
} while (i<countNodeD1);
}
return nullptr;
}
//---------------------------------------------------------------------------------------------------------------------
void VToolUnionDetails::PointsOnEdge(const VDetail &d, const quint32 &index, VPointF &p1, VPointF &p2, VContainer *data)
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{
VNodeDetail det2p1;
VNodeDetail det2p2;
d.NodeOnEdge(index, det2p1, det2p2);
p1 = VPointF(*data->GeometricObject<VPointF>(det2p1.getId()));
p2 = VPointF(*data->GeometricObject<VPointF>(det2p2.getId()));
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}
//---------------------------------------------------------------------------------------------------------------------
void VToolUnionDetails::FindIndexJ(const qint32 &pointsD2, const VDetail &d2, const quint32 &indexD2, qint32 &j)
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{
if (pointsD2 == 0)
{
VNodeDetail node1;
VNodeDetail node2;
d2.NodeOnEdge(indexD2, node1, node2);
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const VDetail removedD2 = d2.RemoveEdge(indexD2);
const int k = removedD2.indexOfNode(node2.getId());
SCASSERT(k != -1)
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if (k == removedD2.CountNode()-1)
{//We have last node in detail, we wil begin from 0
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j = 0;
}
else
{// Continue from next node
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j = k+1;
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}
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief GetDetailFromFile parse detail from file.
* @param doc dom document container.
* @param domElement tag in xml tree.
* @return detail stored in file.
*/
QVector<VDetail> VToolUnionDetails::GetDetailFromFile(VAbstractPattern *doc, const QDomElement &domElement)
{
QVector<VDetail> vector;
QDomNodeList detailList = domElement.childNodes();
qint32 num = detailList.size();
for (qint32 i = 0; i < num; ++i)
{
QDomElement element = detailList.at(i).toElement();
if (element.isNull() == false)
{
if (element.tagName() == VToolUnionDetails::TagDetail)
{
VDetail d;
QDomNodeList nodeList = element.childNodes();
qint32 num = nodeList.size();
for (qint32 j = 0; j < num; ++j)
{
QDomElement element = nodeList.at(j).toElement();
if (element.isNull() == false)
{
if (element.tagName() == VToolUnionDetails::TagNode)
{
quint32 id = doc->GetParametrUInt(element, VToolDetail::AttrIdObject, NULL_ID_STR);
qreal mx = qApp->toPixel(doc->GetParametrDouble(element, AttrMx, "0.0"));
qreal my = qApp->toPixel(doc->GetParametrDouble(element, AttrMy, "0.0"));
const bool reversed = doc->GetParametrUInt(element, VToolDetail::AttrReverse, "0");
Tool tool = Tool::NodePoint;
NodeDetail nodeType = NodeDetail::Contour;
QString t = doc->GetParametrString(element, "type", "NodePoint");
if (t == "NodePoint")
{
tool = Tool::NodePoint;
}
else if (t == "NodeArc")
{
tool = Tool::NodeArc;
}
else if (t == "NodeSpline")
{
tool = Tool::NodeSpline;
}
else if (t == "NodeSplinePath")
{
tool = Tool::NodeSplinePath;
}
d.append(VNodeDetail(id, tool, nodeType, mx, my, reversed));
}
}
}
vector.append(d);
}
}
}
return vector;
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AddToFile add tag with informations about tool into file.
*/
void VToolUnionDetails::AddToFile()
{
QDomElement domElement = doc->createElement(TagName);
doc->SetAttribute(domElement, VDomDocument::AttrId, id);
doc->SetAttribute(domElement, AttrType, ToolType);
doc->SetAttribute(domElement, AttrIndexD1, indexD1);
doc->SetAttribute(domElement, AttrIndexD2, indexD2);
AddDetail(domElement, d1);
AddDetail(domElement, d2);
AddToModeling(domElement);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief RefreshDataInFile refresh attributes in file. If attributes don't exist create them.
*/
void VToolUnionDetails::RefreshDataInFile()
{
QDomElement domElement = doc->elementById(id);
if (domElement.isElement())
{
doc->SetAttribute(domElement, AttrIndexD1, indexD1);
doc->SetAttribute(domElement, AttrIndexD2, indexD2);
QDomNode domNode = domElement.firstChild();
domNode = UpdateDetail(domNode, d1);
UpdateDetail(domNode, d2);
}
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AddDetail add detail to xml file.
* @param domElement tag in xml tree.
* @param d detail.
*/
void VToolUnionDetails::AddDetail(QDomElement &domElement, VDetail &d)
{
QDomElement det = doc->createElement(TagDetail);
for (int i = 0; i < d.CountNode(); ++i)
{
AddNode(det, d.at(i));
}
domElement.appendChild(det);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AddNode add node to xml file.
* @param domElement tag in xml tree.
* @param node node.
*/
void VToolUnionDetails::AddNode(QDomElement &domElement, const VNodeDetail &node)
{
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//Right now method similar to method in class VToolDetail.
VToolDetail::AddNode(doc, domElement, node);
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief UpdateDetail update detail in xml tree.
* @param domNode dom node.
* @param d detail.
* @return return next detail tag in xml tree if exist.
*/
QDomNode VToolUnionDetails::UpdateDetail(const QDomNode &domNode, const VDetail &d)
{
//QDomNode domNode = domElement.firstChild();
while (domNode.isNull() == false)
{
if (domNode.isElement())
{
QDomElement domElement = domNode.toElement();
if (domElement.isNull() == false)
{
if (domElement.tagName() == VToolUnionDetails::TagDetail)
{
doc->removeAllChilds(domElement);//delete all nodes in detail
for (int i = 0; i < d.CountNode(); ++i)
{
AddNode(domElement, d.at(i));//rewrite nodes of detail
}
break;
}
}
}
}
return domNode.nextSibling();
}
//---------------------------------------------------------------------------------------------------------------------
/**
* @brief AddToModeling add tool to xml tree.
* @param domElement tag in xml tree.
*/
void VToolUnionDetails::AddToModeling(const QDomElement &domElement)
{
AddUnionDetails *addUnion = new AddUnionDetails(domElement, doc);
connect(addUnion, &AddUnionDetails::NeedFullParsing, doc, &VAbstractPattern::NeedFullParsing);
qApp->getUndoStack()->push(addUnion);
}