valentina/src/libs/vlayout/vlayoutdef.h

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/************************************************************************
**
** @file vlayoutdef.h
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 7 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
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** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
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** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VLAYOUTDEF_H
#define VLAYOUTDEF_H
#include <QSize>
#include <QTransform>
#include <ciso646>
#include "../vmisc/typedef.h"
enum class LayoutErrors : char
{
NoError,
PrepareLayoutError,
ProcessStoped,
EmptyPaperError,
Timeout,
TerminatedByException
};
enum class BestFrom : char
{
Rotation = 0,
Combine = 1
};
struct VBestSquareResData
{
QSizeF bestSize{INT_MAX, INT_MAX};
// cppcheck-suppress unusedStructMember
int globalI{0}; // Edge of global contour
// cppcheck-suppress unusedStructMember
int detJ{0}; // Edge of detail
QTransform resMatrix{}; // Matrix for rotation and translation detail
// cppcheck-suppress unusedStructMember
bool resMirror{false};
BestFrom type{BestFrom::Rotation};
// cppcheck-suppress unusedStructMember
qreal depthPosition{INT_MAX};
// cppcheck-suppress unusedStructMember
qreal sidePosition{0};
};
struct VCachedPositions
{
QRectF boundingRect{};
QPainterPath layoutAllowancePath{};
};
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#endif // VLAYOUTDEF_H