valentina/src/tools/vtooluniondetails.h

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/************************************************************************
**
** @file vtooluniondetails.h
** @author Roman Telezhinsky <dismine@gmail.com>
** @date 26 12, 2013
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#ifndef VTOOLUNIONDETAILS_H
#define VTOOLUNIONDETAILS_H
#include "vabstracttool.h"
#include "../dialogs/dialoguniondetails.h"
class VToolUnionDetails : public VAbstractTool
{
Q_OBJECT
public:
VToolUnionDetails(VDomDocument *doc, VContainer *data, const qint64 &id, const VDetail &d1, const VDetail &d2,
const qint64 &d1P1, const qint64 &d1P2, const qint64 &d2P1, const qint64 &d2P2,
const Tool::Sources &typeCreation);
virtual void setDialog() {}
/**
* @brief Create
* @param dialog
* @param doc dom document container
* @param data
*/
static void Create(QSharedPointer<DialogUnionDetails> &dialog, VMainGraphicsScene *scene, VDomDocument *doc,
VContainer *data);
/**
* @brief Create
* @param _id
* @param newDetail
* @param scene
* @param doc dom document container
* @param data
* @param parse
* @param typeCreation
*/
static void Create(const qint64 _id, const VDetail &d1, const VDetail &d2, const qint64 &d1id, const qint64 &d2id,
const qint64 &d1P1, const qint64 &d1P2, const qint64 &d2P1, const qint64 &d2P2,
VMainGraphicsScene *scene, VDomDocument *doc, VContainer *data,
const Document::Documents &parse, const Tool::Sources &typeCreation);
static QVector<VDetail> GetDetailFromFile(VDomDocument *doc, const QDomElement &domElement);
/**
* @brief TagName
*/
static const QString TagName;
static const QString ToolType;
static const QString TagDetail;
static const QString TagNode;
static const QString AttrD1P1;
static const QString AttrD1P2;
static const QString AttrD2P1;
static const QString AttrD2P2;
static const QString AttrIdObject;
static const QString AttrNodeType;
static const QString NodeTypeContour;
static const QString NodeTypeModeling;
inline qint64 getD1P1() const{return d1P1;}
inline qint64 getD1P2() const{return d1P2;}
inline qint64 getD2P1() const{return d2P1;}
inline qint64 getD2P2() const{return d2P2;}
void AddToNewDetail(VContainer *data, VDetail newDetail, const VDetail &det, const ptrdiff_t &a,
const ptrdiff_t &b, const qreal &dx = 0, const qreal &dy = 0, const qint64 &pRotate = 0,
const qreal &angle = 0) const;
void UpdatePoints(const qint64 &idDetail, VContainer *data, const VDetail &det, const ptrdiff_t &a,
const ptrdiff_t &b, const qreal &dx = 0, const qreal &dy = 0, const qint64 &pRotate = 0,
const qreal &angle = 0) const;
void BiasRotatePoint(VPointF *point, const qreal &dx, const qreal &dy, const QPointF &pRotate,
const qreal angle)const;
public slots:
/**
* @brief FullUpdateFromFile
*/
virtual void FullUpdateFromFile (){}
protected:
/**
* @brief AddToFile
*/
virtual void AddToFile();
/**
* @brief RefreshDataInFile refresh attributes in file. If attributes don't exist create them.
*/
virtual void RefreshDataInFile();
private:
Q_DISABLE_COPY(VToolUnionDetails)
VDetail d1;
VDetail d2;
qint64 d1P1;
qint64 d1P2;
qint64 d2P1;
qint64 d2P2;
void AddDetail(QDomElement &domElement, VDetail &d);
void AddNode(QDomElement &domElement, VNodeDetail &node);
QDomNode UpdateDetail(QDomNode &domNode, VDetail &d);
void UpdateNode(QDomNode &domNode, VNodeDetail &node);
void AddToModeling(const QDomElement &domElement);
void CorectPoints(const VDetail &detail, qint64 &p1, qint64 &p2);
};
#endif // VTOOLUNIONDETAILS_H