valentina/src/app/puzzle/vpuzzlelayout.cpp

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2020-04-13 18:58:16 +02:00
/************************************************************************
**
** @file vpuzzlelayout.cpp
** @author Ronan Le Tiec
** @date 13 4, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vpuzzlelayout.h"
//---------------------------------------------------------------------------------------------------------------------
VPuzzleLayout::VPuzzleLayout() :
m_unplacedPiecesLayer(new VPuzzleLayer()),
m_layers(QList<VPuzzleLayer *>()),
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m_layoutUnit(Unit::Cm),
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m_layoutSize(QSizeF()),
m_layoutMargins(QMarginsF()),
m_followGrainLine(FollowGrainline::No),
m_piecesGap(0),
m_warningSuperpositionOfPieces(false),
m_warningPiecesOutOfBound(false),
m_stickyEdges(false)
{
m_piecesGap = 0;
}
//---------------------------------------------------------------------------------------------------------------------
VPuzzleLayout::~VPuzzleLayout()
{
// TODO
}
//---------------------------------------------------------------------------------------------------------------------
VPuzzleLayer* VPuzzleLayout::GetUnplacedPiecesLayer()
{
return m_unplacedPiecesLayer;
}
//---------------------------------------------------------------------------------------------------------------------
VPuzzleLayer* VPuzzleLayout::AddLayer()
{
VPuzzleLayer *newLayer = new VPuzzleLayer();
m_layers.append(newLayer);
return newLayer;
}
//---------------------------------------------------------------------------------------------------------------------
VPuzzleLayer* VPuzzleLayout::AddLayer(VPuzzleLayer *layer)
{
m_layers.append(layer);
return layer;
}
//---------------------------------------------------------------------------------------------------------------------
QList<VPuzzleLayer *> VPuzzleLayout::GetLayers()
{
return m_layers;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetUnit(Unit unit)
{
m_layoutUnit = unit;
}
//---------------------------------------------------------------------------------------------------------------------
Unit VPuzzleLayout::getUnit()
{
return m_layoutUnit;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetLayoutSize(qreal width, qreal height)
{
m_layoutSize.setWidth(width);
m_layoutSize.setHeight(height);
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetLayoutSize(QSizeF size)
{
m_layoutSize = size;
}
//---------------------------------------------------------------------------------------------------------------------
QSizeF VPuzzleLayout::GetLayoutSize()
{
return m_layoutSize;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetLayoutMargins(qreal left, qreal top, qreal right, qreal bottom)
{
m_layoutMargins.setLeft(left);
m_layoutMargins.setTop(top);
m_layoutMargins.setRight(right);
m_layoutMargins.setRight(bottom);
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetLayoutMargins(QMarginsF margins)
{
m_layoutMargins = margins;
}
//---------------------------------------------------------------------------------------------------------------------
QMarginsF VPuzzleLayout::GetLayoutMargins()
{
return m_layoutMargins;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetFollowGrainline(FollowGrainline state)
{
m_followGrainLine = state;
}
//---------------------------------------------------------------------------------------------------------------------
FollowGrainline VPuzzleLayout::SetFollowGrainline()
{
return m_followGrainLine;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetPiecesGap(qreal value)
{
m_piecesGap = value;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPuzzleLayout::GetPiecesGap()
{
return m_piecesGap;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetWarningSuperpositionOfPieces(bool state)
{
m_warningSuperpositionOfPieces = state;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPuzzleLayout::GetWarningSuperpositionOfPieces()
{
return m_warningSuperpositionOfPieces;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetWarningPiecesOutOfBound(bool state)
{
m_warningPiecesOutOfBound = state;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPuzzleLayout::GetWarningPiecesOutOfBound()
{
return m_warningPiecesOutOfBound;
}
//---------------------------------------------------------------------------------------------------------------------
void VPuzzleLayout::SetStickyEdges(bool state)
{
m_stickyEdges = state;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPuzzleLayout::GetStickyEdges()
{
return m_stickyEdges;
}