valentina/src/libs/vlayout/vposition.cpp

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/************************************************************************
**
** @file vposition.cpp
** @author Roman Telezhynskyi <dismine(at)gmail.com>
** @date 20 1, 2015
**
** @brief
** @copyright
** This source code is part of the Valentine project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2013-2015 Valentina project
** <https://bitbucket.org/dismine/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
#include "vposition.h"
#include "../../utils/def.h"
#include <QPointF>
#include <QRectF>
#include <QLineF>
#include <QPolygonF>
#include <QPainterPath>
#include <QImage>
#include <QPainter>
#include <QCoreApplication>
#include <QDir>
#include <QtWidgets>
#if QT_VERSION < QT_VERSION_CHECK(5, 1, 0)
# include "../../utils/vmath.h"
#else
# include <QtMath>
#endif
//---------------------------------------------------------------------------------------------------------------------
VPosition::VPosition(const VContour &gContour, int j, const VLayoutDetail &detail, int i, volatile bool *stop,
bool rotate, int rotationIncrease, bool saveLength)
:QRunnable(), bestResult(VBestSquare(gContour.GetSize(), saveLength)), gContour(gContour), detail(detail), i(i),
j(j), paperIndex(0), frame(0), detailsCount(0), details(QVector<VLayoutDetail>()), stop(stop), rotate(rotate),
rotationIncrease(rotationIncrease)
{
if ((rotationIncrease >= 1 && rotationIncrease <= 180 && 360 % rotationIncrease == 0) == false)
{
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this->rotationIncrease = 180;
}
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::run()
{
if (*stop)
{
return;
}
// We should use copy of the detail.
VLayoutDetail workDetail = detail;
int dEdge = i;// For mirror detail edge will be different
if (CheckCombineEdges(workDetail, j, dEdge))
{
#ifdef LAYOUT_DEBUG
# ifdef SHOW_CANDIDATE_BEST
DrawDebug(gContour, workDetail, frame+2, paperIndex, detailsCount, details);
# endif
#endif
SaveCandidate(bestResult, workDetail, j, dEdge, BestFrom::Combine);
}
frame = frame + 3;
if (rotate)
{
Rotate(rotationIncrease);
}
else
{
if (gContour.GetContour().isEmpty())
{
Rotate(rotationIncrease);
}
}
}
//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
quint32 VPosition::getPaperIndex() const
{
return paperIndex;
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::setPaperIndex(const quint32 &value)
{
paperIndex = value;
}
//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
quint32 VPosition::getFrame() const
{
return frame;
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::setFrame(const quint32 &value)
{
frame = value;
}
//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
quint32 VPosition::getDetailsCount() const
{
return detailsCount;
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::setDetailsCount(const quint32 &value)
{
detailsCount = value;
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::setDetails(const QVector<VLayoutDetail> &details)
{
this->details = details;
}
//---------------------------------------------------------------------------------------------------------------------
VBestSquare VPosition::getBestResult() const
{
return bestResult;
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::DrawDebug(const VContour &contour, const VLayoutDetail &detail, int frame, quint32 paperIndex,
int detailsCount, const QVector<VLayoutDetail> &details)
{
const int biasWidth = Bias(contour.GetWidth(), QIMAGE_MAX);
const int biasHeight = Bias(contour.GetHeight(), QIMAGE_MAX);
QPicture picture;
QPainter paint;
paint.begin(&picture);
paint.setPen(QPen(Qt::black, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
QPainterPath p;
if (contour.GetContour().isEmpty())
{
p = DrawContour(contour.CutEdge(QLineF(0, 0, contour.GetWidth(), 0)));
p.translate(biasWidth/2, biasHeight/2);
paint.drawPath(p);
}
else
{
p = DrawContour(contour.GetContour());
p.translate(biasWidth/2, biasHeight/2);
paint.drawPath(p);
}
#ifdef SHOW_CANDIDATE
paint.setPen(QPen(Qt::darkGreen, 6, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
p = DrawContour(detail.GetLayoutAllowencePoints());
p.translate(biasWidth/2, biasHeight/2);
paint.drawPath(p);
#else
Q_UNUSED(detail)
Q_UNUSED(details)
#endif
#ifdef ARRANGED_DETAILS
paint.setPen(QPen(Qt::blue, 2, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
p = DrawDetails(details);
p.translate(biasWidth/2, biasHeight/2);
paint.drawPath(p);
#else
Q_UNUSED(details)
#endif
// Calculate bounding rect before draw sheet rect
const QRect pictureRect = picture.boundingRect();
// Sheet
paint.setPen(QPen(Qt::darkRed, 15, Qt::SolidLine, Qt::FlatCap, Qt::MiterJoin));
paint.drawRect(QRectF(biasWidth/2, biasHeight/2, contour.GetWidth(), contour.GetHeight()));
paint.end();
// Dump frame to image
// Note. If program was build with Address Sanitizer possible crashes. Address Sanitizer doesn't support big
// allocations. See page https://bitbucket.org/dismine/valentina/wiki/developers/Address_Sanitizer
QImage frameImage(pictureRect.width()+biasWidth, pictureRect.height()+biasHeight, QImage::Format_RGB32);
if (frameImage.isNull())
{
return;
}
frameImage.fill(Qt::white);
QPainter paintFrameImage;
paintFrameImage.begin(&frameImage);
paintFrameImage.drawPicture(0, 0, picture);
paintFrameImage.end();
const QString path = QDir::homePath()+QStringLiteral("/LayoutDebug/")+QString("%1_%2_%3.png").arg(paperIndex)
.arg(detailsCount).arg(frame);
frameImage.save (path);
}
//---------------------------------------------------------------------------------------------------------------------
int VPosition::Bias(int length, int maxLength)
{
if (length < maxLength && length*2 < maxLength)
{
return length;
}
else
{
return maxLength-length;
}
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::SaveCandidate(VBestSquare &bestResult, const VLayoutDetail &detail, int globalI, int detJ,
BestFrom type)
{
QVector<QPointF> newGContour = gContour.UniteWithContour(detail, globalI, detJ, type);
newGContour.append(newGContour.first());
const QSizeF size = QPolygonF(newGContour).boundingRect().size();
bestResult.NewResult(size, globalI, detJ, detail.GetMatrix(), detail.IsMirror(), type);
}
//---------------------------------------------------------------------------------------------------------------------
bool VPosition::CheckCombineEdges(VLayoutDetail &detail, int j, int &dEdge) const
{
const QLineF globalEdge = gContour.GlobalEdge(j);
bool flagMirror = false;
bool flagSquare = false;
CombineEdges(detail, globalEdge, dEdge);
#ifdef LAYOUT_DEBUG
# ifdef SHOW_COMBINE
DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details);
# endif
#endif
CrossingType type = CrossingType::Intersection;
if (SheetContains(detail.BoundingRect()))
{
type = Crossing(detail, j, dEdge);
}
switch (type)
{
case CrossingType::EdgeError:
return false;
case CrossingType::Intersection:
detail.Mirror(globalEdge);
flagMirror = true;
break;
case CrossingType::NoIntersection:
{
switch (InsideContour(detail, dEdge))
{
case InsideType::EdgeError:
return false;
case InsideType::Inside:
detail.Mirror(globalEdge);
flagMirror = true;
break;
case InsideType::Outside:
flagSquare = true;
break;
default:
break;
}
break;
}
default:
break;
}
if (flagMirror)
{
#ifdef LAYOUT_DEBUG
#ifdef SHOW_MIRROR
DrawDebug(gContour, detail, frame+1, paperIndex, detailsCount, details);
#endif
#endif
dEdge = detail.EdgeByPoint(globalEdge.p2());
if (dEdge <= 0)
{
return false;
}
CrossingType type = CrossingType::Intersection;
if (SheetContains(detail.BoundingRect()))
{
type = Crossing(detail, j, dEdge);
}
switch (type)
{
case CrossingType::EdgeError:
return false;
case CrossingType::Intersection:
flagSquare = false;
break;
case CrossingType::NoIntersection:
{
switch (InsideContour(detail, dEdge))
{
case InsideType::EdgeError:
return false;
case InsideType::Inside:
flagSquare = false;
break;
case InsideType::Outside:
flagSquare = true;
break;
default:
break;
}
break;
}
default:
break;
}
}
return flagSquare;
}
//---------------------------------------------------------------------------------------------------------------------
bool VPosition::CheckRotationEdges(VLayoutDetail &detail, int j, int dEdge, int angle) const
{
const QLineF globalEdge = gContour.GlobalEdge(j);
bool flagSquare = false;
RotateEdges(detail, globalEdge, dEdge, angle);
#ifdef LAYOUT_DEBUG
#ifdef SHOW_ROTATION
DrawDebug(gContour, detail, frame, paperIndex, detailsCount, details);
#endif
#endif
CrossingType type = CrossingType::Intersection;
if (SheetContains(detail.BoundingRect()))
{
type = Crossing(detail, j, dEdge);
}
switch (type)
{
case CrossingType::EdgeError:
return false;
case CrossingType::Intersection:
flagSquare = false;
break;
case CrossingType::NoIntersection:
{
switch (InsideContour(detail, dEdge))
{
case InsideType::EdgeError:
return false;
case InsideType::Inside:
flagSquare = false;
break;
case InsideType::Outside:
flagSquare = true;
break;
default:
break;
}
break;
}
default:
break;
}
return flagSquare;
}
//---------------------------------------------------------------------------------------------------------------------
VPosition::CrossingType VPosition::Crossing(const VLayoutDetail &detail, const int &globalI, const int &detailI) const
{
int globalEdgesCount = gContour.EdgesCount();
if (globalEdgesCount == 0)
{
globalEdgesCount = 1;// For blank sheet
}
const int detailEdgesCount = detail.EdgesCount();
if (detailEdgesCount < 3)
{
return CrossingType::EdgeError;
}
const QLineF gEdge = gContour.GlobalEdge(globalI);
const QLineF dEdge = detail.Edge(detailI);
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for (int i = 1; i <= globalEdgesCount; i++)
{
const QLineF globalEdge = gContour.GlobalEdge(i);
if (globalEdge.isNull()) // Got null edge
{
return CrossingType::EdgeError;
}
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for (int j = 1; j <= detailEdgesCount; j++)
{
if (i == globalI && j == detailI)
{
continue;
}
const QLineF detailEdge = detail.Edge(j);
if (detailEdge.isNull()) // Got null edge
{
return CrossingType::EdgeError;
}
QPointF xPoint;
if (globalEdge.intersect(detailEdge, &xPoint) == QLineF::BoundedIntersection)
{
if (TrueIntersection(gEdge, dEdge, xPoint))
{
return CrossingType::Intersection;
}
}
}
}
return CrossingType::NoIntersection;
}
//---------------------------------------------------------------------------------------------------------------------
VPosition::InsideType VPosition::InsideContour(const VLayoutDetail &detail, const int &detailI) const
{
if (detail.EdgesCount() < 3)
{
return InsideType::EdgeError;
}
const QVector<QPointF> lPoints = detail.GetLayoutAllowencePoints();
const QLineF detailEdge = detail.Edge(detailI);
if (detailEdge.isNull()) // Got null edge
{
return InsideType::EdgeError;
}
if (gContour.GetContour().isEmpty())
{
const QLineF globalEdge = gContour.GlobalEdge(1);
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for (int i = 0; i < lPoints.count(); i++)
{
if (CheckSide(globalEdge, lPoints.at(i)) < 0)
{
return InsideType::Inside;
}
}
}
else
{
const int polyCorners = gContour.EdgesCount();
int j = polyCorners-1;
QVector<qreal> constant;
QVector<qreal> multiple;
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for (int i=0; i<polyCorners; i++)
{
const qreal xi = gContour.at(i).x();
const qreal xj = gContour.at(j).x();
const qreal yi = gContour.at(i).y();
const qreal yj = gContour.at(j).y();
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if (qFuzzyCompare(yj, yi))
{
constant.insert(i, xi);
multiple.insert(i, 0);
}
else
{
constant.insert(i, xi - (yi*xj)/(yj-yi) + (yi*xi)/(yj-yi));
multiple.insert(i, (xj-xi)/(yj-yi));
}
j=i;
}
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for (int m = 1; m <= detail.EdgesCount(); ++m)
{
if (m == detailI)
{
continue;
}
const QLineF detailEdge = detail.Edge(m);
if (detailEdge.isNull()) // Got null edge
{
return InsideType::EdgeError;
}
const QVector<QPointF> p = Triplet(detailEdge);
for (int n=0; n<p.size(); ++n )
{
int j = polyCorners-1;
bool oddNodes = false;
for (int i=0; i<polyCorners; i++)
{
const qreal yi = gContour.at(i).y();
const qreal yj = gContour.at(j).y();
if (((yi < p.at(n).y() && yj >= p.at(n).y()) || (yj < p.at(n).y() && yi >= p.at(n).y())))
{
oddNodes ^= (p.at(n).y() * multiple.at(i) + constant.at(i) < p.at(n).x());
}
j=i;
}
if (oddNodes)
{
return InsideType::Inside;
}
}
}
}
return InsideType::Outside;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPosition::CheckSide(const QLineF &edge, const QPointF &p) const
{
return (edge.x2() - edge.x1()) * (p.y() - edge.y1()) - (edge.y2() - edge.y1()) * (p.x() - edge.x1());
}
//---------------------------------------------------------------------------------------------------------------------
bool VPosition::SheetContains(const QRectF &rect) const
{
const QRectF bRect(0, 0, gContour.GetWidth(), gContour.GetHeight());
return bRect.contains(rect);
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::CombineEdges(VLayoutDetail &detail, const QLineF &globalEdge, const int &dEdge) const
{
QLineF detailEdge = detail.Edge(dEdge);
// Find distance between two edges for two begin vertex.
const qreal dx = globalEdge.x2() - detailEdge.x2();
const qreal dy = globalEdge.y2() - detailEdge.y2();
detailEdge.translate(dx, dy); // Use values for translate detail edge.
const qreal angle_between = globalEdge.angleTo(detailEdge); // Seek angle between two edges.
// Now we move detail to position near to global contour edge.
detail.Translate(dx, dy);
detail.Rotate(detailEdge.p2(), -angle_between);
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::RotateEdges(VLayoutDetail &detail, const QLineF &globalEdge, int dEdge, int angle) const
{
QLineF detailEdge = detail.Edge(dEdge);
// Find distance between two edges for two begin vertex.
const qreal dx = globalEdge.x2() - detailEdge.x2();
const qreal dy = globalEdge.y2() - detailEdge.y2();
detailEdge.translate(dx, dy); // Use values for translate detail edge.
// Now we move detail to position near to global contour edge.
detail.Translate(dx, dy);
detail.Rotate(globalEdge.p2(), angle);
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::AppendWhole(QVector<QPointF> &contour, const VLayoutDetail &detail, int detJ, unsigned int shift)
{
int processedEdges = 0;
const int nD = detail.EdgesCount();
int j = detJ+1;
do
{
if (j > nD)
{
j=1;
}
const QVector<QPointF> points = CutEdge(detail.Edge(j), shift);
for (int i = 0; i < points.size()-1; ++i)
{
contour.append(points.at(i));
}
++processedEdges;
++j;
}while (processedEdges < nD);
}
//---------------------------------------------------------------------------------------------------------------------
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// cppcheck-suppress unusedFunction
QPolygonF VPosition::GlobalPolygon() const
{
QVector<QPointF> points = gContour.GetContour();
points.append(points.first());
return QPolygonF(points);
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPosition::CutEdge(const QLineF &edge, unsigned int shift)
{
QVector<QPointF> points;
if (shift == 0)
{
points.append(edge.p1());
points.append(edge.p2());
}
else
{
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const int n = qFloor(edge.length()/shift);
if (n <= 0)
{
points.append(edge.p1());
points.append(edge.p2());
}
else
{
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const qreal nShift = edge.length()/n;
for (int i = 1; i <= n+1; ++i)
{
QLineF l1 = edge;
l1.setLength(nShift*(i-1));
points.append(l1.p2());
}
}
}
return points;
}
//---------------------------------------------------------------------------------------------------------------------
void VPosition::Rotate(int increase)
{
for (int angle = 0; angle < 360; angle = angle+increase)
{
if (*stop)
{
return;
}
// We should use copy of the detail.
VLayoutDetail workDetail = detail;
if (CheckRotationEdges(workDetail, j, i, angle))
{
#ifdef LAYOUT_DEBUG
# ifdef SHOW_CANDIDATE_BEST
++frame;
DrawDebug(gContour, workDetail, frame, paperIndex, detailsCount, details);
# endif
#endif
SaveCandidate(bestResult, workDetail, j, i, BestFrom::Rotation);
}
++frame;
}
}
//---------------------------------------------------------------------------------------------------------------------
bool VPosition::TrueIntersection(const QLineF &gEdge, const QLineF &dEdge, const QPointF &p) const
{
const QPointF pX = RoundedPoint(p);
QPointF xPoint;
if (gEdge.intersect(dEdge, &xPoint) == QLineF::NoIntersection)
{
const QPointF gP1 = RoundedPoint(gEdge.p1());
const QPointF gP2 = RoundedPoint(gEdge.p2());
const QPointF dP1 = RoundedPoint(dEdge.p1());
const QPointF dP2 = RoundedPoint(dEdge.p2());
// If two edges are same line ignorring all intersection point that are equal to the start or the end point
return !(pX == gP1 || pX == gP2 || pX == dP1 || pX == dP2);
}
else
{
// Rotation case. Ignore intersection only in the point of edges intersection.
return pX != RoundedPoint(xPoint);
}
}
//---------------------------------------------------------------------------------------------------------------------
QPointF VPosition::RoundedPoint(const QPointF &p) const
{
return QPointF(qRound(p.x()), qRound(p.y()));
}
//---------------------------------------------------------------------------------------------------------------------
QVector<QPointF> VPosition::Triplet(const QLineF &edge) const
{
QVector<QPointF> p;
QLineF line = edge;
line.setLength(edge.length()/2);
p.append(edge.p1());
p.append(line.p2());
p.append(edge.p2());
return p;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPosition::ShowDirection(const QLineF &edge)
{
const int arrowLength = 14;
QPainterPath path;
if (edge.length()/arrowLength < 5)
{
return path;
}
QLineF arrow = edge;
arrow.setLength(edge.length()/2.0);
//Reverse line because we want start arrow from this point
arrow = QLineF(arrow.p2(), arrow.p1());
const qreal angle = arrow.angle();//we each time change line angle, better save original angle value
arrow.setLength(arrowLength);//arrow length in pixels
arrow.setAngle(angle-35);
path.moveTo(arrow.p1());
path.lineTo(arrow.p2());
arrow.setAngle(angle+35);
path.moveTo(arrow.p1());
path.lineTo(arrow.p2());
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPosition::DrawContour(const QVector<QPointF> &points)
{
QPainterPath path;
path.setFillRule(Qt::WindingFill);
if (points.count() >= 2)
{
for (qint32 i = 0; i < points.count()-1; ++i)
{
path.moveTo(points.at(i));
path.lineTo(points.at(i+1));
}
path.lineTo(points.at(0));
#ifdef SHOW_DIRECTION
for (qint32 i = 0; i < points.count()-1; ++i)
{
path.addPath(ShowDirection(QLineF(points.at(i), points.at(i+1))));
}
#endif
#ifdef SHOW_VERTICES
for (qint32 i = 0; i < points.count(); ++i)
{
path.addRect(points.at(i).x()-3, points.at(i).y()-3, 6, 6);
}
#endif
}
return path;
}
//---------------------------------------------------------------------------------------------------------------------
QPainterPath VPosition::DrawDetails(const QVector<VLayoutDetail> &details)
{
QPainterPath path;
path.setFillRule(Qt::WindingFill);
if (details.count() > 0)
{
for (int i = 0; i < details.size(); ++i)
{
path.addPath(details.at(i).ContourPath());
}
}
return path;
}