valentina/src/app/puzzle/scene/vpgraphicspiece.cpp

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/************************************************************************
**
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** @file vpgraphicspiece.cpp
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** @author Ronan Le Tiec
** @date 4 5, 2020
**
** @brief
** @copyright
** This source code is part of the Valentina project, a pattern making
** program, whose allow create and modeling patterns of clothing.
** Copyright (C) 2020 Valentina project
** <https://gitlab.com/smart-pattern/valentina> All Rights Reserved.
**
** Valentina is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** Valentina is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with Valentina. If not, see <http://www.gnu.org/licenses/>.
**
*************************************************************************/
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#include "vpgraphicspiece.h"
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#include <QPen>
#include <QBrush>
#include <QPainter>
#include <QGraphicsSceneMouseEvent>
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#include <QStyleOptionGraphicsItem>
#include <QGraphicsSceneContextMenuEvent>
#include <QMenu>
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#include <QtMath>
#include <QGraphicsScene>
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#include <QApplication>
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#include "../layout/vppiece.h"
#include "../layout/vplayout.h"
#include "../layout/vpsheet.h"
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#include "vlayoutpiecepath.h"
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#include "vplacelabelitem.h"
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#include <QLoggingCategory>
Q_LOGGING_CATEGORY(pGraphicsPiece, "p.graphicsPiece")
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namespace
{
constexpr qreal penWidth = 1;
}
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//---------------------------------------------------------------------------------------------------------------------
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VPGraphicsPiece::VPGraphicsPiece(VPPiece *piece, QGraphicsItem *parent) :
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QGraphicsObject(parent),
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m_piece(piece)
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{
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QPixmap cursor_pixmap = QIcon("://puzzleicon/svg/cursor_rotate.svg").pixmap(QSize(32,32));
m_rotateCursor= QCursor(cursor_pixmap, 16, 16);
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// set some infos
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setFlags(ItemIsSelectable | ItemSendsGeometryChanges);
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setAcceptHoverEvents(true);
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setCursor(Qt::OpenHandCursor);
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PaintPiece();
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}
//---------------------------------------------------------------------------------------------------------------------
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auto VPGraphicsPiece::GetPiece() -> VPPiece*
{
return m_piece;
}
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//---------------------------------------------------------------------------------------------------------------------
void VPGraphicsPiece::TranslatePiece(qreal dx, qreal dy)
{
TranslatePiece(QPointF(dx, dy));
}
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//---------------------------------------------------------------------------------------------------------------------
void VPGraphicsPiece::TranslatePiece(const QPointF &p)
{
prepareGeometryChange();
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m_piece->Translate(p);
PaintPiece(); // refresh shapes
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}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPGraphicsPiece::boundingRect() const -> QRectF
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{
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constexpr qreal halfPenWidth = penWidth/2.;
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if(!m_cuttingLine.isEmpty())
{
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return m_cuttingLine.boundingRect().adjusted(-halfPenWidth, -halfPenWidth, halfPenWidth, halfPenWidth);
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}
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return m_seamLine.boundingRect().adjusted(-halfPenWidth, -halfPenWidth, halfPenWidth, halfPenWidth);
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}
//---------------------------------------------------------------------------------------------------------------------
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auto VPGraphicsPiece::shape() const -> QPainterPath
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{
if(!m_cuttingLine.isEmpty())
{
return m_cuttingLine;
}
return m_seamLine;
}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
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{
Q_UNUSED(widget);
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Q_UNUSED(option);
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QPen pen(Qt::black, penWidth, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
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painter->setPen(pen);
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PaintPiece(painter);
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
//perform the default behaviour
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QGraphicsObject::mousePressEvent(event);
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// change the cursor when clicking the left button
if((event->button() == Qt::LeftButton))
{
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setCursor(Qt::ClosedHandCursor);
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m_moveStartPoint = event->pos();
emit HideTransformationHandles(true);
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}
}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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QGraphicsObject::mouseMoveEvent(event);
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GroupMove(event->pos());
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m_moveStartPoint = event->pos();
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
//perform the default behaviour
QGraphicsItem::mouseReleaseEvent(event);
// change the cursor when clicking left button
if (event->button() == Qt::LeftButton)
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{
setCursor(Qt::OpenHandCursor);
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GroupMove(event->pos());
emit HideTransformationHandles(false);
}
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}
//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
{
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QMenu menu;
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QList<VPSheet *> sheets = m_piece->Layout()->GetSheets();
sheets.removeAll(m_piece->Sheet());
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QVector<QAction*> moveToActions;
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if (not sheets.isEmpty())
{
QMenu *moveMenu = menu.addMenu(tr("Move to"));
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for (auto *sheet : sheets)
{
QAction* moveToSheet = moveMenu->addAction(sheet->GetName());
moveToSheet->setData(QVariant::fromValue(sheet));
moveToActions.append(moveToSheet);
}
}
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// remove from layout action
QAction *removeAction = menu.addAction(tr("Remove from Sheet"));
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QAction *selectedAction = menu.exec(event->screenPos());
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if (moveToActions.contains(selectedAction))
{
m_piece->SetSheet(qvariant_cast<VPSheet *>(selectedAction->data()));
emit m_piece->Layout()->PieceSheetChanged(m_piece);
}
else if (selectedAction == removeAction)
{
m_piece->SetSheet(nullptr);
emit m_piece->Layout()->PieceSheetChanged(m_piece);
}
}
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//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::PaintPiece(QPainter *painter)
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{
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QBrush noBrush(Qt::NoBrush);
QBrush selectionBrush(QColor(255,160,160,60));
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QRectF rect = m_piece->MappedDetailBoundingRect();
QPointF p = rect.topLeft();
// initialises the seam line
QVector<QPointF> seamLinePoints = m_piece->GetMappedContourPoints();
if(!seamLinePoints.isEmpty())
{
m_seamLine = QPainterPath();
m_seamLine.moveTo(seamLinePoints.first());
for (int i = 1; i < seamLinePoints.size(); i++)
{
m_seamLine.lineTo(seamLinePoints.at(i));
}
if (painter != nullptr)
{
painter->save();
painter->setBrush(isSelected() ? selectionBrush : noBrush);
painter->drawPath(m_seamLine);
painter->restore();
}
}
// initiliases the cutting line
QVector<QPointF> cuttingLinepoints = m_piece->GetMappedSeamAllowancePoints();
if(!cuttingLinepoints.isEmpty())
{
m_cuttingLine = QPainterPath();
m_cuttingLine.moveTo(cuttingLinepoints.first());
for (int i = 1; i < cuttingLinepoints.size(); i++)
{
m_cuttingLine.lineTo(cuttingLinepoints.at(i));
}
if (painter != nullptr)
{
painter->save();
painter->setBrush(isSelected() ? selectionBrush : noBrush);
painter->drawPath(m_cuttingLine);
painter->restore();
}
}
// initialises the grainline
if(m_piece->IsGrainlineEnabled())
{
QVector<QPointF> grainLinepoints = m_piece->GetMappedGrainline();
if(!grainLinepoints.isEmpty())
{
QPainterPath grainline;
grainline.moveTo(grainLinepoints.first());
for (int i = 1; i < grainLinepoints.size(); i++)
{
grainline.lineTo(grainLinepoints.at(i));
}
if (painter != nullptr)
{
painter->save();
// here to fill the grainlines arrow. Not wanted for mvp
// later maybe if it's configurable
// painter->setBrush(blackBrush);
painter->setBrush(noBrush);
painter->drawPath(grainline);
painter->restore();
}
}
}
// initialises the internal paths
QVector<VLayoutPiecePath> internalPaths = m_piece->GetInternalPaths();
for (const auto& piecePath : internalPaths)
{
QPainterPath path = m_piece->GetMatrix().map(piecePath.GetPainterPath());
if (painter != nullptr)
{
painter->save();
painter->setPen(piecePath.PenStyle());
painter->drawPath(path);
painter->restore();
}
}
// initialises the passmarks
QVector<VLayoutPassmark> passmarks = m_piece->GetMappedPassmarks();
for(auto &passmark : passmarks)
{
QPainterPath passmarkPath;
for (auto &line : passmark.lines)
{
passmarkPath.moveTo(line.p1());
passmarkPath.lineTo(line.p2());
}
if (painter != nullptr)
{
painter->save();
painter->setBrush(noBrush);
painter->drawPath(passmarkPath);
painter->restore();
}
}
// initialises the place labels (buttons etc)
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QVector<VLayoutPlaceLabel> placeLabels = m_piece->GetMappedPlaceLabels();
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for(auto &placeLabel : placeLabels)
{
QPainterPath path = VPlaceLabelItem::LabelShapePath(placeLabel.shape);
if (painter != nullptr)
{
painter->save();
painter->setBrush(noBrush);
painter->drawPath(path);
painter->restore();
}
}
// TODO : initialises the text labels
// QPointF position = m_piece->GetPatternTextPosition();
// QStringList texts = m_piece->GetPatternText();
// painter->drawText();
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::GroupMove(const QPointF &pos)
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{
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if (scene() != nullptr)
{
QList<QGraphicsItem *> list = scene()->selectedItems();
for (auto *item : list)
{
if (item->type() == UserType + static_cast<int>(PGraphicsItem::Piece))
{
auto *pieceItem = dynamic_cast<VPGraphicsPiece*>(item);
pieceItem->TranslatePiece(pos-m_moveStartPoint);
}
}
emit PiecePositionChanged();
}
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}
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//---------------------------------------------------------------------------------------------------------------------
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void VPGraphicsPiece::on_Rotate(const QPointF &center, qreal angle)
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{
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if (isSelected())
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{
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prepareGeometryChange();
m_piece->Rotate(center, angle);
PaintPiece(); // Update shapes
update();
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}
}
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//---------------------------------------------------------------------------------------------------------------------
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auto VPGraphicsPiece::itemChange(GraphicsItemChange change, const QVariant &value) -> QVariant
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{
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if (scene() != nullptr)
{
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if(change == ItemSelectedHasChanged)
{
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emit PieceSelectionChanged();
m_piece->SetSelected(value.toBool());
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}
}
return QGraphicsObject::itemChange(change, value);
}
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