valentina/src/app/puzzle/vptilefactory.cpp

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#include "vptilefactory.h"
#include <QtSvg>
#include "../vwidgets/vmaingraphicsscene.h"
#include "vpsheet.h"
#include "vpmaingraphicsview.h"
//---------------------------------------------------------------------------------------------------------------------
VPTileFactory::VPTileFactory(VPLayout *layout, VCommonSettings *commonSettings):
m_layout(layout),
m_commonSettings(commonSettings)
{
m_infoStripeWidth = UnitConvertor(1, Unit::Cm, Unit::Px);
}
//---------------------------------------------------------------------------------------------------------------------
VPTileFactory::~VPTileFactory()
{
}
//---------------------------------------------------------------------------------------------------------------------
void VPTileFactory::refreshTileInfos()
{
PageOrientation tilesOrientation = m_layout->GetTilesOrientation();
QSizeF tilesSize = m_layout->GetTilesSize();
QMarginsF tilesMargins = m_layout->GetTilesMargins();
// sets the drawing height
m_drawingAreaHeight = (tilesOrientation == PageOrientation::Portrait)?
tilesSize.height() : tilesSize.width();
m_drawingAreaHeight -=
tilesMargins.top() + tilesMargins.bottom() + m_infoStripeWidth;
// sets the drawing width
m_drawingAreaWidth = (tilesOrientation == PageOrientation::Portrait)?
tilesSize.width() : tilesSize.height();
m_drawingAreaWidth -=
tilesMargins.left() + tilesMargins.right() + m_infoStripeWidth;
QSizeF sheetSize = m_layout->GetFocusedSheet()->GetSheetSize();
qreal totalDrawingWidth = 0;
qreal totaldrawingHeight = 0;
if(m_layout->GetFocusedSheet()->GetOrientation() == PageOrientation::Portrait)
{
totalDrawingWidth = sheetSize.width();
totaldrawingHeight = sheetSize.height();
}
else
{
totalDrawingWidth = sheetSize.height();
totaldrawingHeight = sheetSize.width();
}
m_nbCol = qCeil(totalDrawingWidth/m_drawingAreaWidth);
m_nbRow = qCeil(totaldrawingHeight/m_drawingAreaHeight);
}
//---------------------------------------------------------------------------------------------------------------------
void VPTileFactory::drawTile(QPainter *painter, VPMainGraphicsView *graphicsView, int row, int col)
{
QMarginsF tilesMargins = m_layout->GetTilesMargins();
QPen penTileInfos = QPen(QColor(180,180,180), m_commonSettings->WidthHairLine(), Qt::DashLine, Qt::RoundCap, Qt::RoundJoin);
QPen penTileDrawing = QPen(Qt::black, m_commonSettings->WidthMainLine(), Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin);
QSvgRenderer* svgRenderer = new QSvgRenderer();
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// FIXME here instead of creating 4 triangle, maybe create one and rotate it
// ------------- prepare triangles for positioning
// top triangle
QRectF rectTop = QRectF(tilesMargins.left()+ m_drawingAreaWidth/2 - UnitConvertor(0.5, Unit::Cm, Unit::Px),
tilesMargins.top(),
UnitConvertor(1, Unit::Cm, Unit::Px),
UnitConvertor(0.5, Unit::Cm, Unit::Px)
);
QPainterPath triangleTop;
triangleTop.moveTo(rectTop.topLeft());
triangleTop.lineTo(rectTop.topRight());
triangleTop.lineTo(rectTop.left() + (rectTop.width() / 2), rectTop.bottom());
triangleTop.lineTo(rectTop.topLeft());
// left triangle
QRectF rectLeft = QRectF(tilesMargins.left(),
tilesMargins.top() + m_drawingAreaHeight/2 - UnitConvertor(0.5, Unit::Cm, Unit::Px),
UnitConvertor(0.5, Unit::Cm, Unit::Px),
UnitConvertor(1, Unit::Cm, Unit::Px)
);
QPainterPath triangleLeft;
triangleLeft.moveTo(rectLeft.topLeft());
triangleLeft.lineTo(rectLeft.right(), rectLeft.top() + (rectLeft.height() / 2));
triangleLeft.lineTo(rectLeft.bottomLeft());
triangleLeft.lineTo(rectLeft.topLeft());
// bottom triangle
QRectF rectBottom = QRectF(tilesMargins.left()+ m_drawingAreaWidth/2 - UnitConvertor(0.5, Unit::Cm, Unit::Px),
tilesMargins.top()+m_drawingAreaHeight - UnitConvertor(0.5, Unit::Cm, Unit::Px),
UnitConvertor(1, Unit::Cm, Unit::Px),
UnitConvertor(0.5, Unit::Cm, Unit::Px)
);
QPainterPath triangleBottom;
triangleBottom.moveTo(rectBottom.bottomLeft());
triangleBottom.lineTo(rectBottom.left() + (rectBottom.width() / 2), rectBottom.top());
triangleBottom.lineTo(rectBottom.bottomRight());
triangleBottom.lineTo(rectBottom.bottomLeft());
// right triangle
QRectF rectRight = QRectF(tilesMargins.left() + m_drawingAreaWidth - UnitConvertor(0.5, Unit::Cm, Unit::Px),
tilesMargins.top() + m_drawingAreaHeight/2 - UnitConvertor(0.5, Unit::Cm, Unit::Px),
UnitConvertor(0.5, Unit::Cm, Unit::Px),
UnitConvertor(1, Unit::Cm, Unit::Px)
);
QPainterPath triangleRight;
triangleRight.moveTo(rectRight.topRight());
triangleRight.lineTo(rectRight.bottomRight());
triangleRight.lineTo(rectRight.left(), rectRight.top() + (rectRight.height() / 2));
triangleRight.lineTo(rectRight.topRight());
QBrush triangleBush = QBrush(QColor(200,200,200));
// add the tiles decorations (cutting and gluing lines, scissors, infos etc.)
painter->setPen(penTileInfos);
if(row > 0)
{
// add top triangle
painter->fillPath(triangleTop, triangleBush);
// scissors along the top line
svgRenderer->load(QStringLiteral("://puzzleicon/svg/icon_scissors_horizontal.svg"));
svgRenderer->render(painter, QRectF(tilesMargins.left() + m_drawingAreaWidth,
tilesMargins.top(),
UnitConvertor(1, Unit::Cm, Unit::Px),
UnitConvertor(0.56, Unit::Cm, Unit::Px)
));
// dashed top line (for cutting)
penTileInfos.setStyle(Qt::DashLine);
painter->setPen(penTileInfos);
painter->drawLine(QPointF(tilesMargins.left(),
tilesMargins.top()),
QPointF(tilesMargins.left() + m_drawingAreaWidth + m_infoStripeWidth,
tilesMargins.top())
);
}
else
{
// solid top line stopping at the edge
penTileInfos.setStyle(Qt::SolidLine);
painter->setPen(penTileInfos);
painter->drawLine(QPointF(tilesMargins.left(),
tilesMargins.top()),
QPointF(tilesMargins.left() + m_drawingAreaWidth + ((col < m_nbCol-1)? m_infoStripeWidth : 0),
tilesMargins.top())
);
}
if(col > 0)
{
// add left triangle
painter->fillPath(triangleLeft, triangleBush);
// scissors along the left line
svgRenderer->load(QStringLiteral("://puzzleicon/svg/icon_scissors_vertical.svg"));
svgRenderer->render(painter, QRectF(tilesMargins.left(),
tilesMargins.top()+m_drawingAreaHeight,
UnitConvertor(0.56, Unit::Cm, Unit::Px),
UnitConvertor(1, Unit::Cm, Unit::Px)
));
// dashed left line (for cutting)
penTileInfos.setStyle(Qt::DashLine);
painter->setPen(penTileInfos);
painter->drawLine(QPointF(tilesMargins.left(),
tilesMargins.top()),
QPointF(tilesMargins.left(),
tilesMargins.top() + m_drawingAreaHeight + m_infoStripeWidth)
);
}
else
{
// solid left line at the edge
penTileInfos.setStyle(Qt::SolidLine);
painter->setPen(penTileInfos);
painter->drawLine(QPointF(tilesMargins.left(),
tilesMargins.top()),
QPointF(tilesMargins.left(),
tilesMargins.top() + m_drawingAreaHeight + ((row < m_nbRow-1)? m_infoStripeWidth : 0))
);
}
if(row < m_nbRow-1)
{
// add bottom triangle
painter->fillPath(triangleBottom, triangleBush);
// dotted bottom line (for glueing)
penTileInfos.setStyle(Qt::DotLine);
painter->setPen(penTileInfos);
painter->drawLine(QPointF(tilesMargins.left(),
tilesMargins.top() + m_drawingAreaHeight),
QPointF(tilesMargins.left() + m_drawingAreaWidth + m_infoStripeWidth,
tilesMargins.top() + m_drawingAreaHeight)
);
} else
{
// solid bottom line at the edge
penTileInfos.setStyle(Qt::SolidLine);
painter->setPen(penTileInfos);
painter->drawLine(QPointF(tilesMargins.left(),
tilesMargins.top() + m_drawingAreaHeight),
QPointF(tilesMargins.left() + m_drawingAreaWidth + ((col < m_nbCol-1)? m_infoStripeWidth : 0),
tilesMargins.top() + m_drawingAreaHeight)
);
}
if(col < m_nbCol-1)
{
// add right triangle
painter->fillPath(triangleRight, triangleBush);
// dotted right line (for glueing)
penTileInfos.setStyle(Qt::DotLine);
painter->setPen(penTileInfos);
painter->drawLine(QPointF(tilesMargins.left() + m_drawingAreaWidth,
tilesMargins.top()),
QPointF(tilesMargins.left() + m_drawingAreaWidth,
tilesMargins.top()+ m_drawingAreaHeight + m_infoStripeWidth)
);
}
else
{
// solid right line at the edge
penTileInfos.setStyle(Qt::SolidLine);
painter->setPen(penTileInfos);
painter->drawLine(QPointF(tilesMargins.left() + m_drawingAreaWidth,
tilesMargins.top()),
QPointF(tilesMargins.left() + m_drawingAreaWidth,
tilesMargins.top()+ m_drawingAreaHeight + ((row < m_nbRow-1) ? m_infoStripeWidth : 0))
);
}
// paint the content of the page
QRectF source = QRectF(col*m_drawingAreaWidth,
row*m_drawingAreaHeight,
m_drawingAreaWidth + m_infoStripeWidth,
m_drawingAreaHeight + m_infoStripeWidth
);
QRectF target = QRectF(tilesMargins.left(),
tilesMargins.top(),
source.width(),
source.height()
);
painter->setPen(penTileDrawing);
graphicsView->GetScene()->render(painter, target, source, Qt::IgnoreAspectRatio);
// prepare the painting for the text information
QTextDocument td;
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td.setPageSize(QSizeF(
m_drawingAreaWidth - UnitConvertor(2, Unit::Cm, Unit::Px),
m_drawingAreaHeight
));
// paint the grid information
const QString grid = tr("Grid ( %1 , %2 )").arg(row+1).arg(col+1);
td.setHtml(QString("<table width='100%' style='color:rgb(180,180,180);'>"
"<tr>"
"<td align='center'>%1</td>"
"</tr>"
"</table>")
.arg(grid));
painter->setPen(penTileInfos);
painter->save();
painter->translate(QPointF(tilesMargins.left()+ UnitConvertor(1, Unit::Cm, Unit::Px),
m_drawingAreaHeight + tilesMargins.top()
));
td.drawContents(painter);
painter->restore();
// paint the page information
const QString page = tr("Page %1 of %2").arg(row*m_nbCol+col+1).arg(m_nbCol*m_nbRow);
td.setPageSize(QSizeF(m_drawingAreaHeight - UnitConvertor(2, Unit::Cm, Unit::Px), m_drawingAreaWidth));
td.setHtml(QString("<table width='100%' style='color:rgb(180,180,180);'>"
"<tr>"
"<td align='center'>%1 - %2</td>"
"</tr>"
"</table>")
.arg(page).arg(m_layout->GetFocusedSheet()->GetName()));
painter->save();
painter->rotate(-90);
painter->translate(QPointF(-(m_drawingAreaHeight+tilesMargins.top()) + UnitConvertor(1, Unit::Cm, Unit::Px),
m_drawingAreaWidth + tilesMargins.left()
));
td.drawContents(painter);
painter->restore();
}
//---------------------------------------------------------------------------------------------------------------------
int VPTileFactory::getRowNb()
{
return m_nbRow;
}
//---------------------------------------------------------------------------------------------------------------------
int VPTileFactory::getColNb()
{
return m_nbCol;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPTileFactory::getDrawingAreaHeight()
{
return m_drawingAreaHeight;
}
//---------------------------------------------------------------------------------------------------------------------
qreal VPTileFactory::getDrawingAreaWidth()
{
return m_drawingAreaWidth;
}