81aea71162
that hides all the nonsense I did.
79 lines
3.1 KiB
Rust
79 lines
3.1 KiB
Rust
use geo::algorithm::bounding_rect::BoundingRect;
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use geo::algorithm::translate::Translate;
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use geo::Polygon;
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use geo_types::{Coordinate, LineString, MultiPolygon};
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pub trait MultiPolygonExt {
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fn translate_center(&self) -> Self;
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fn translate_center_x(&self) -> Self;
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fn translate_center_y(&self) -> Self;
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fn scale_to_width(&self, size: f64) -> Self;
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fn scale(&self, factor: f64) -> Self;
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}
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impl MultiPolygonExt for MultiPolygon<f64> {
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fn translate_center(&self) -> Self {
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let option = self.bounding_rect().unwrap();
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let y_diff = option.max().y - option.min().y;
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let y_shift = y_diff / 2.0;
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let x_diff = option.max().x - option.min().x;
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let x_shift = x_diff / 2.0;
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self.translate(-(option.min().x + x_shift), -(option.min().y + y_shift))
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}
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fn translate_center_x(&self) -> Self {
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let option = self.bounding_rect().unwrap();
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let x_diff = option.max().x - option.min().x;
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let x_shift = x_diff / 2.0;
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self.translate(-(option.min().x + x_shift), 0.0)
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}
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fn translate_center_y(&self) -> Self {
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let option = self.bounding_rect().unwrap();
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let y_diff = option.max().y - option.min().y;
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let y_shift = y_diff / 2.0;
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self.translate(0.0, -(option.min().y + y_shift))
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}
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fn scale_to_width(&self, size: f64) -> Self {
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// let ((x_min, y_min), (x_max, _)) = self.get_min_max_rectangle();
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let option = self.bounding_rect().unwrap();
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let diff = f64::abs(option.min().x - option.max().x);
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let scale = size / diff;
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self.scale(scale)
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}
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fn scale(&self, factor: f64) -> Self {
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let bounding_rectangle = self.bounding_rect().unwrap();
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let zeroed_multi_polygons =
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self.translate(-bounding_rectangle.min().x, -bounding_rectangle.min().y);
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let mut new_polygons: Vec<Polygon<f64>> = Vec::new();
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for polygon in zeroed_multi_polygons.iter() {
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// map interiors
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let mut interiors: Vec<LineString<f64>> = Vec::new();
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for interior_line_string in polygon.interiors().to_vec() {
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let mut new_line_string: Vec<Coordinate<f64>> = Vec::new();
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for point in interior_line_string.into_points() {
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new_line_string.push(Coordinate {
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x: point.x() * factor,
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y: point.y() * factor,
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});
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}
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interiors.push(LineString::from(new_line_string));
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}
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// map exterior
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let mut new_line_string: Vec<Coordinate<f64>> = Vec::new();
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for point in polygon.exterior().clone().into_points() {
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new_line_string.push(Coordinate {
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x: point.x() * factor,
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y: point.y() * factor,
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});
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}
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let exterior = LineString::from(new_line_string);
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new_polygons.push(Polygon::new(exterior, interiors));
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}
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MultiPolygon::from(new_polygons)
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.translate(bounding_rectangle.min().x, bounding_rectangle.min().y)
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}
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}
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