polygon-art/src/bin/rings.rs

56 lines
1.7 KiB
Rust

use geo::algorithm::rotate::{Rotate, RotatePoint};
use geo::algorithm::translate::Translate;
use geo::{polygon, Coordinate, MultiPolygon, Point};
use geo_clipper::Clipper;
use polygon_art::{Context, MergeExt, TranslateExt};
use rand::prelude::StdRng;
use rand::Rng;
fn main() {
let mut context = Context::create();
context.translate_center();
let min = f64::min(context.width, context.height);
let number_of_rings = (min / 150.) as i32;
let mut radius = min / 2. - 5.;
for _ in 0..number_of_rings {
let ring_size = context.gen_rng().gen_range(10..(radius as i32 / 5)) as f64;
radius = radius - ring_size;
if radius < 10. {
break;
}
let polygons = generate_ring(&mut context.gen_rng(), radius, ring_size);
radius = radius - ring_size;
context.draw_multipolygon(&polygons);
}
context.render();
}
fn generate_ring(rng: &mut StdRng, radius: f64, ring_size: f64) -> MultiPolygon<f64> {
let main = polygon![
(x: 0.0, y:0.0),
(x: ring_size , y:0.0),
(x: ring_size , y:ring_size ),
(x: 0.0, y:ring_size ),
]
.translate_center()
.rotate(30.)
.translate(0., radius);
let center_point = Point(Coordinate { x: 0., y: 0. });
let parts = rng.gen_range(20..120);
let rotation = 360. / parts as f64;
let direction = if rng.gen_bool(0.5) { -1. } else { 1. };
let fragment = main.difference(
&main.rotate_around_point(direction * rotation, center_point),
100.,
);
let mut polygons: MultiPolygon<f64> = MultiPolygon(Vec::new());
for index in 0..parts {
polygons.merge(&fragment.rotate_around_point(rotation * index as f64, center_point));
}
polygons
}