//! Shows how to do clipping. use geo::polygon; use geo_clipper::Clipper; use geo_types::Polygon; use polygon_art::Context; fn main() { // two polygons let polygon_a: Polygon = polygon![ ( x : 40., y : 34. ), ( x : 200., y : 66. ), ( x : 106., y : 80. ), ( x : 120., y : 175. ), ]; let polygon_b: Polygon = polygon![ ( x: 133., y : 120.), ( x: 80., y : 146.), ( x: 26., y : 106.), ( x: 40., y : 90.), ( x: 0., y : 53.), ( x: 80., y : 66.), ( x: 146., y : 0.), ]; let context = Context::create(); // input polygons context.translate(2.0, 100.); context.draw_polygon(&polygon_a); context.draw_polygon(&polygon_b); // union context.translate(250.0, 0.); let union = &polygon_a.union(&polygon_b, 10.0); context.draw_multipolgon(union); // intersection context.translate(0.0, 250.); let intersection = &polygon_a.intersection(&polygon_b, 10.0); context.draw_multipolgon(intersection); context.restore(); // difference A context.translate(250.0, 0.); let difference = &polygon_a.difference(&polygon_b, 10.0); context.draw_multipolgon(difference); // difference B context.translate(0., 250.); let difference = &polygon_b.difference(&polygon_a, 10.0); context.draw_multipolgon(difference); context.restore(); context.render(); }