feat: add score board and life board
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parent
54fa1b222d
commit
e169456958
4 changed files with 71 additions and 25 deletions
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@ -7,41 +7,29 @@ use FontDirection::{LeftRight, TopDown};
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fn main() {
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let context = Context::create();
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context.save();
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context.translate(70., 50.);
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// context.scale(8.);
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let font = AsteroidFont::new();
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let line = font.get_text("Hey there!".to_string(), 12., LeftRight);
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for char in line.iter() {
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context.draw_line_string(char);
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}
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context.draw_line_strings(&line);
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context.draw_line_string(&line_string![(x : 0., y:14.), (x: 1000. , y : 14.)]);
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context.translate(0.0, 18.);
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let line = font.get_text("How are you?".to_string(), 22., LeftRight);
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for char in line.iter() {
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context.draw_line_string(char);
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}
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context.draw_line_strings(&line);
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context.translate(0.0, 28.);
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let line = font.get_text("Here a bitter text!".to_string(), 50., LeftRight);
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for char in line.iter() {
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context.draw_line_string(char);
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}
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context.draw_line_strings(&line);
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context.translate(0.0, 56.);
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let line = font.get_text("0123456789".to_string(), 50., LeftRight);
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for char in line.iter() {
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context.draw_line_string(char);
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}
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context.draw_line_strings(&line);
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context.restore();
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context.translate(30., 50.);
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let line = font.get_text("0123456789".to_string(), 30., TopDown);
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for char in line.iter() {
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context.draw_line_string(char);
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}
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context.draw_line_strings(&line);
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context.render();
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}
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@ -3,10 +3,10 @@ use geo::algorithm::rotate::Rotate;
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use geo::prelude::Translate;
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use geo::rotate::RotatePoint;
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use geo::LineString;
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use geo::{Coordinate, MultiPolygon, Point, Polygon};
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use geo::{polygon, Coordinate, MultiPolygon, Point, Polygon};
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use geo_clipper::Clipper;
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use polygon_art::MultiPolygonExt;
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use polygon_art::{load_multipolygon_from_svg_include, Context};
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use polygon_art::{AsteroidFont, FontDirection, MultiPolygonExt};
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use rand::prelude::StdRng;
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use rand::Rng;
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@ -65,9 +65,11 @@ fn main() {
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include_str!("../../pool/asteroids/ship3.svg"),
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];
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let chosen_ship = rng.gen_range(0..3);
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let ship = load_multipolygon_from_svg_include(ship_yard[chosen_ship])
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let raw_ship = load_multipolygon_from_svg_include(ship_yard[chosen_ship])
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.unwrap()
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.rotate(90.) // rotate to scale ship with width
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// rotate to scale ship with width
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.rotate(90.);
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let ship = raw_ship
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.scale_to_width(ship_length)
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.translate_center()
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.rotate(rotation as f64);
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@ -76,9 +78,50 @@ fn main() {
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context.draw_multipolygon(&ship);
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context.restore();
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// drawing and clipping
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// draw score board
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let font = AsteroidFont::new();
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let random_seed_string = context.seed.to_string();
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let font_size = 20.;
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let (x_font_size, y_font_size) = font.get_text_scale_factor(font_size);
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let score_board_letters = random_seed_string.len();
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let window = context.frame(frame_offset, frame_offset, frame_offset, frame_offset);
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context.draw_polygon(&window);
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let window_height = frame_offset + y_font_size;
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let window_width = frame_offset + score_board_letters as f64 * x_font_size;
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let score_board: Polygon<f64> = polygon![(x:0., y:0.), (x: window_width, y:0.), (x: window_width, y: window_height), (x: 0., y: window_height)];
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let score_board_lines = font.get_text(random_seed_string, font_size, FontDirection::LeftRight);
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context.save();
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context.translate(frame_offset, frame_offset);
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context.draw_line_strings(&score_board_lines);
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context.restore();
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// draw life board
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let life = rng.gen_range(2..7) as f64;
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let life_board: Polygon<f64> = polygon![
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(x:width, y:0.),
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(x: width - frame_offset - life * x_font_size - 3., y:0.),
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(x: width - frame_offset - life * x_font_size - 3., y:frame_offset + y_font_size + 3.),
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(x: width , y:frame_offset + y_font_size + 3.)
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];
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// todo translate_top
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// todo translate_left
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let life_ship = raw_ship
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.scale_to_width(font_size)
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.rotate(-90.)
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.translate_center_y();
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for l in 1..(1 + life as i32) {
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context.save();
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context.translate(
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width - frame_offset - (x_font_size * l as f64) as f64,
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frame_offset + y_font_size / 2.,
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);
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context.draw_multipolygon(&life_ship);
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context.restore();
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}
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// draw window
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let window = window.difference(&score_board, 100.);
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let window = window.difference(&life_board, 100.);
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context.draw_multipolygon(&window);
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for asteroid in asteroids.iter() {
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context.draw_multipolygon(&asteroid.intersection(&window, 100.));
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@ -19,6 +19,7 @@ pub struct Context {
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pub width: f64,
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pub line_size: f64,
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pub pseudo_random_number_generator: Box<StdRng>,
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pub seed: u64,
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}
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impl Context {
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@ -64,6 +65,12 @@ impl Context {
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context.stroke();
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}
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pub fn draw_line_strings(&self, line_strings: &Vec<LineString<f64>>) {
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for lines in line_strings {
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self.draw_line_string(&lines);
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}
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}
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/// restore state which was saved before by the context
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pub fn restore(&self) {
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self.render_container.context().restore();
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@ -171,6 +178,7 @@ impl Context {
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line_size,
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pseudo_random_number_generator: Box::new(rng),
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render_container,
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seed: random_seed,
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}
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}
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}
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11
src/font.rs
11
src/font.rs
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@ -101,6 +101,12 @@ impl AsteroidFont {
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polygons
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}
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/// size of space (per letter)
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pub fn get_text_scale_factor(&self, size: f64) -> (f64, f64) {
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let scale_factor = size / 12.;
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(10.2 * scale_factor, 14.2 * scale_factor)
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}
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pub fn get_text(
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&self,
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text: String,
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@ -111,13 +117,14 @@ impl AsteroidFont {
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let mut count = 0.;
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for char in text.chars() {
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let letter = self.get_letter(&char, size);
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let (x_translate_factor, y_translate_factor) = self.get_text_scale_factor(size);
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for character in letter.iter() {
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match direction {
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FontDirection::LeftRight => {
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letters.push(character.translate(count * 10.0 * size / 12., 0.))
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letters.push(character.translate(count * x_translate_factor, 0.))
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}
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FontDirection::TopDown => {
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letters.push(character.translate(0., count * 14.0 * size / 12.))
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letters.push(character.translate(0., count * y_translate_factor))
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}
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}
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}
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