feat: add score board and life board

This commit is contained in:
Ingolf Wagner 2021-04-12 20:59:15 +02:00
parent 54fa1b222d
commit e169456958
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GPG key ID: 76BF5F1928B9618B
4 changed files with 71 additions and 25 deletions

View file

@ -7,41 +7,29 @@ use FontDirection::{LeftRight, TopDown};
fn main() {
let context = Context::create();
context.save();
context.translate(70., 50.);
// context.scale(8.);
let font = AsteroidFont::new();
let line = font.get_text("Hey there!".to_string(), 12., LeftRight);
for char in line.iter() {
context.draw_line_string(char);
}
context.draw_line_strings(&line);
context.draw_line_string(&line_string![(x : 0., y:14.), (x: 1000. , y : 14.)]);
context.translate(0.0, 18.);
let line = font.get_text("How are you?".to_string(), 22., LeftRight);
for char in line.iter() {
context.draw_line_string(char);
}
context.draw_line_strings(&line);
context.translate(0.0, 28.);
let line = font.get_text("Here a bitter text!".to_string(), 50., LeftRight);
for char in line.iter() {
context.draw_line_string(char);
}
context.draw_line_strings(&line);
context.translate(0.0, 56.);
let line = font.get_text("0123456789".to_string(), 50., LeftRight);
for char in line.iter() {
context.draw_line_string(char);
}
context.draw_line_strings(&line);
context.restore();
context.translate(30., 50.);
let line = font.get_text("0123456789".to_string(), 30., TopDown);
for char in line.iter() {
context.draw_line_string(char);
}
context.draw_line_strings(&line);
context.render();
}

View file

@ -3,10 +3,10 @@ use geo::algorithm::rotate::Rotate;
use geo::prelude::Translate;
use geo::rotate::RotatePoint;
use geo::LineString;
use geo::{Coordinate, MultiPolygon, Point, Polygon};
use geo::{polygon, Coordinate, MultiPolygon, Point, Polygon};
use geo_clipper::Clipper;
use polygon_art::MultiPolygonExt;
use polygon_art::{load_multipolygon_from_svg_include, Context};
use polygon_art::{AsteroidFont, FontDirection, MultiPolygonExt};
use rand::prelude::StdRng;
use rand::Rng;
@ -65,9 +65,11 @@ fn main() {
include_str!("../../pool/asteroids/ship3.svg"),
];
let chosen_ship = rng.gen_range(0..3);
let ship = load_multipolygon_from_svg_include(ship_yard[chosen_ship])
let raw_ship = load_multipolygon_from_svg_include(ship_yard[chosen_ship])
.unwrap()
.rotate(90.) // rotate to scale ship with width
// rotate to scale ship with width
.rotate(90.);
let ship = raw_ship
.scale_to_width(ship_length)
.translate_center()
.rotate(rotation as f64);
@ -76,9 +78,50 @@ fn main() {
context.draw_multipolygon(&ship);
context.restore();
// drawing and clipping
// draw score board
let font = AsteroidFont::new();
let random_seed_string = context.seed.to_string();
let font_size = 20.;
let (x_font_size, y_font_size) = font.get_text_scale_factor(font_size);
let score_board_letters = random_seed_string.len();
let window = context.frame(frame_offset, frame_offset, frame_offset, frame_offset);
context.draw_polygon(&window);
let window_height = frame_offset + y_font_size;
let window_width = frame_offset + score_board_letters as f64 * x_font_size;
let score_board: Polygon<f64> = polygon![(x:0., y:0.), (x: window_width, y:0.), (x: window_width, y: window_height), (x: 0., y: window_height)];
let score_board_lines = font.get_text(random_seed_string, font_size, FontDirection::LeftRight);
context.save();
context.translate(frame_offset, frame_offset);
context.draw_line_strings(&score_board_lines);
context.restore();
// draw life board
let life = rng.gen_range(2..7) as f64;
let life_board: Polygon<f64> = polygon![
(x:width, y:0.),
(x: width - frame_offset - life * x_font_size - 3., y:0.),
(x: width - frame_offset - life * x_font_size - 3., y:frame_offset + y_font_size + 3.),
(x: width , y:frame_offset + y_font_size + 3.)
];
// todo translate_top
// todo translate_left
let life_ship = raw_ship
.scale_to_width(font_size)
.rotate(-90.)
.translate_center_y();
for l in 1..(1 + life as i32) {
context.save();
context.translate(
width - frame_offset - (x_font_size * l as f64) as f64,
frame_offset + y_font_size / 2.,
);
context.draw_multipolygon(&life_ship);
context.restore();
}
// draw window
let window = window.difference(&score_board, 100.);
let window = window.difference(&life_board, 100.);
context.draw_multipolygon(&window);
for asteroid in asteroids.iter() {
context.draw_multipolygon(&asteroid.intersection(&window, 100.));

View file

@ -19,6 +19,7 @@ pub struct Context {
pub width: f64,
pub line_size: f64,
pub pseudo_random_number_generator: Box<StdRng>,
pub seed: u64,
}
impl Context {
@ -64,6 +65,12 @@ impl Context {
context.stroke();
}
pub fn draw_line_strings(&self, line_strings: &Vec<LineString<f64>>) {
for lines in line_strings {
self.draw_line_string(&lines);
}
}
/// restore state which was saved before by the context
pub fn restore(&self) {
self.render_container.context().restore();
@ -171,6 +178,7 @@ impl Context {
line_size,
pseudo_random_number_generator: Box::new(rng),
render_container,
seed: random_seed,
}
}
}

View file

@ -101,6 +101,12 @@ impl AsteroidFont {
polygons
}
/// size of space (per letter)
pub fn get_text_scale_factor(&self, size: f64) -> (f64, f64) {
let scale_factor = size / 12.;
(10.2 * scale_factor, 14.2 * scale_factor)
}
pub fn get_text(
&self,
text: String,
@ -111,13 +117,14 @@ impl AsteroidFont {
let mut count = 0.;
for char in text.chars() {
let letter = self.get_letter(&char, size);
let (x_translate_factor, y_translate_factor) = self.get_text_scale_factor(size);
for character in letter.iter() {
match direction {
FontDirection::LeftRight => {
letters.push(character.translate(count * 10.0 * size / 12., 0.))
letters.push(character.translate(count * x_translate_factor, 0.))
}
FontDirection::TopDown => {
letters.push(character.translate(0., count * 14.0 * size / 12.))
letters.push(character.translate(0., count * y_translate_factor))
}
}
}