feat: add asteroids.rs

develop
Ingolf Wagner 2021-04-08 22:06:39 +02:00
parent b30d687963
commit 3d86835849
Signed by: palo
GPG Key ID: 76BF5F1928B9618B
5 changed files with 207 additions and 4 deletions

34
pool/asteroids/ship1.svg Normal file
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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
id="svg8"
version="1.1"
viewBox="0 0 12.7 12.7"
height="48"
width="48">
<defs
id="defs2" />
<metadata
id="metadata5">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
<g
id="layer1">
<path
id="path845"
d="M 5.9999998,0 2,12 5.9999998,11 10,12 Z"
style="fill:none;stroke:#000000;stroke-width:0.264583px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1" />
</g>
</svg>

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34
pool/asteroids/ship2.svg Normal file
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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
id="svg8"
version="1.1"
viewBox="0 0 12.7 12.7"
height="48"
width="48">
<defs
id="defs2" />
<metadata
id="metadata5">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
<g
id="layer1">
<path
id="path869"
d="M 5.9999998,0 2,12 3.9058027,11 H 7.9098644 L 10,12 Z"
style="fill:none;stroke:#000000;stroke-width:0.264583px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1" />
</g>
</svg>

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34
pool/asteroids/ship3.svg Normal file
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@ -0,0 +1,34 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
id="svg8"
version="1.1"
viewBox="0 0 12.7 12.7"
height="48"
width="48">
<defs
id="defs2" />
<metadata
id="metadata5">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<dc:title></dc:title>
</cc:Work>
</rdf:RDF>
</metadata>
<g
id="layer1">
<path
id="path869"
d="M 5.9999998,0 2,12 3.9058027,9.4125 H 7.9098644 L 10,12 Z"
style="fill:none;stroke:#000000;stroke-width:0.264583px;stroke-linecap:butt;stroke-linejoin:miter;stroke-opacity:1" />
</g>
</svg>

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Width:  |  Height:  |  Size: 958 B

91
src/bin/asteroids.rs Normal file
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@ -0,0 +1,91 @@
use geo::algorithm::intersects::Intersects;
use geo::algorithm::rotate::Rotate;
use geo::prelude::Translate;
use geo::rotate::RotatePoint;
use geo::{Coordinate, MultiPolygon, Point, Polygon};
use geo::{LineString};
use geo_clipper::Clipper;
use polygon_art::MultiPolygonExt;
use polygon_art::{load_multipolgon_from_svg, Context};
use rand::prelude::StdRng;
use rand::Rng;
fn main() {
let mut context = Context::create();
let mut rng = context.gen_rng();
let ship_width = 100.;
let center_point = MultiPolygon(vec![create_asteroid(&mut rng, 20, 2)])
.scale_to_width(2.5 * ship_width)
.translate(context.width / 2., context.height / 2.);
// create asteroid
let mut asteroids: Vec<MultiPolygon<f64>> = Vec::new();
for _ in 0..40 {
let without_orbit = rng.gen_range(40..140) as f64;
let with_orbit = without_orbit * 1.32;
let x = rng.gen_range(0..(context.width as i32)) as f64;
let y = rng.gen_range(0..(context.height as i32)) as f64;
let asteroid = MultiPolygon(vec![create_asteroid(&mut rng, 20, 15)])
.scale_to_width(with_orbit)
.translate(x, y);
if !center_point.intersects(&asteroid) && asteroids
.iter()
.find(|&m| *&m.intersects(&asteroid))
.is_none()
{
asteroids.push(asteroid.scale_to_width(without_orbit));
}
if asteroids.len() > 23 {
break;
}
}
// load ships
let rotation = rng.gen_range(0..360);
let ship = load_multipolgon_from_svg("pool/asteroids/ship3.svg")
.unwrap()
.scale_to_width(ship_width)
.translate_center()
.rotate(rotation as f64);
context.translate_center();
context.draw_multipolygon(&ship);
context.restore();
// drawing and clipping
let frame_space = 10.;
let window = context.frame(frame_space, frame_space, frame_space, frame_space);
context.draw_polygon(&window);
for asteroid in asteroids.iter() {
context.draw_multipolygon(&asteroid.intersection(&window, 100.));
}
context.render();
}
fn create_asteroid(rng: &mut StdRng, subdivisions: i32, radius_randomization: i32) -> Polygon<f64> {
let mut asteroid_points: Vec<Point<f64>> = Vec::new();
for _ in 0..subdivisions {
let change = rng.gen_range(0..(radius_randomization * 2));
asteroid_points.push(Point(Coordinate {
x: 0.0,
y: 100.0 + (change - radius_randomization) as f64,
}));
for point in asteroid_points.iter_mut() {
let (x, y) = point
.rotate_around_point(
360. / subdivisions as f64,
Point(Coordinate { x: 0., y: 0. }),
)
.x_y();
point.set_x(x);
point.set_y(y);
}
}
Polygon::new(
LineString(asteroid_points.iter().map(|point| point.0).collect()),
Vec::new(),
)
}

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@ -1,6 +1,6 @@
use cairo::Format;
use cairo::{ImageSurface, SvgSurface};
use geo_types::{LineString, MultiPolygon, Polygon};
use geo::{polygon, LineString, MultiPolygon, Polygon};
use rand::rngs::StdRng;
use rand::{Rng, SeedableRng};
@ -22,6 +22,16 @@ pub struct Context {
}
impl Context {
/// generate a frame for the image
pub fn frame(&mut self, left: f64, bottom: f64, right: f64, top: f64) -> Polygon<f64> {
polygon![
(x: left, y: top),
(x: self.width - right, y: top),
(x: self.width - right, y: self.height - bottom),
(x: left , y: self.height - bottom),
]
}
pub fn draw_multipolygon(&self, multi_polygon: &MultiPolygon<f64>) {
for polygon in multi_polygon.iter() {
self.draw_polygon(polygon);
@ -48,10 +58,7 @@ impl Context {
}
context.stroke();
}
}
// cairo facades
impl Context {
/// restore state which was saved before by the context
pub fn restore(&self) {
self.render_container.context().restore();
@ -81,6 +88,9 @@ impl Context {
self.render_container.render();
}
pub fn gen_rng(&mut self) -> StdRng {
StdRng::seed_from_u64(self.pseudo_random_number_generator.gen())
}
pub fn create() -> Context {
let opt = Opt::get_command_line_arguments();
let height = f64::from(opt.height.clone());