pepe: control situations
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3 changed files with 128 additions and 43 deletions
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@ -33,11 +33,17 @@ in {
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prometheus.namespace = "hass";
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input_select.situation = {
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icon = "mdi:brightness-auto";
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options = [ "on" "off" "essential" ];
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};
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input_boolean.bed_room_buttons.icon = "mdi:toggle-switch";
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input_boolean.situation_toggle.icon = "mdi:toggle-switch";
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automation = let
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# todo : at night only turn trigger essential groups
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roomPresents = { roomGroup, presentsGroup }: [
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roomPresents =
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{ roomGroup, presentsGroup, situation, brightness ? 255 }: [
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{
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alias = "presents -> turn on ${roomGroup} lights";
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trigger = {
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@ -46,14 +52,22 @@ in {
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from = "off";
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to = "on";
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};
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condition = {
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condition = "state";
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entity_id = "input_select.situation";
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state = situation;
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};
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action = [
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{
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service = "switch.turn_on";
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entity_id = "group.${roomGroup}";
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data.entity_id = "group.${roomGroup}";
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}
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{
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service = "light.turn_on";
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data = {
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entity_id = "group.${roomGroup}";
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brightness = brightness;
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};
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}
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];
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}
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@ -68,11 +82,11 @@ in {
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action = [
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{
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service = "switch.turn_off";
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entity_id = "group.${roomGroup}";
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data.entity_id = "group.${roomGroup}";
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}
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{
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service = "light.turn_off";
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entity_id = "group.${roomGroup}";
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data.entity_id = "group.${roomGroup}";
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}
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];
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}
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@ -81,24 +95,92 @@ in {
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{
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roomGroup = "kitchen_room_lights";
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presentsGroup = "kitchen_room_present";
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situation = "on";
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}
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{
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roomGroup = "living_room_lights";
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presentsGroup = "living_room_present";
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situation = "on";
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}
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{
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roomGroup = "floor_room_lights";
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presentsGroup = "floor_room_present";
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situation = "on";
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}
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{
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roomGroup = "bath_room_lights";
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presentsGroup = "bath_room_present";
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situation = "on";
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}
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{
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roomGroup = "bed_room_lights";
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presentsGroup = "bed_room_present";
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situation = "on";
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}
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]);
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{
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roomGroup = "kitchen_room_essentials";
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presentsGroup = "kitchen_room_present";
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situation = "essential";
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brightness = 30;
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}
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{
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roomGroup = "living_room_essential";
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presentsGroup = "living_room_present";
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situation = "essential";
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brightness = 30;
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}
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{
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roomGroup = "floor_room_essential";
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presentsGroup = "floor_room_present";
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situation = "essential";
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brightness = 30;
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}
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{
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roomGroup = "bath_room_essential";
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presentsGroup = "bath_room_present";
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situation = "essential";
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brightness = 30;
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}
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{
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roomGroup = "bed_room_essential";
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presentsGroup = "bed_room_present";
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situation = "essential";
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brightness = 30;
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}
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]) ++ [
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{
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alias = "set essential";
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trigger = {
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platform = "state";
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entity_id = "input_boolean.situation_toggle";
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from = "off";
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to = "on";
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};
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action = {
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service = "input_select.select_option";
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data = {
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entity_id = "input_select.situation";
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option = "essential";
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};
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};
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}
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{
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alias = "unset essential";
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trigger = {
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platform = "state";
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entity_id = "input_boolean.situation_toggle";
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from = "on";
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to = "off";
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};
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action = {
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service = "input_select.select_option";
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data = {
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entity_id = "input_select.situation";
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option = "on";
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};
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};
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}
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];
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group = let
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create_room = { name, description }: {
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@ -133,7 +215,6 @@ in {
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"group.${name}_lights"
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"group.${name}_present"
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"group.${name}_essential"
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"group.${name}_essential_present"
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];
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};
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};
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@ -185,6 +266,7 @@ in {
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control = "hidden";
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name = "Today";
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view = false;
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entities = [ "input_select.situation" ];
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};
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view_overview = {
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name = "Übersicht";
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@ -13,16 +13,19 @@ let
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id = "0x00158d0002b04f65";
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# states = { click = "input_boolean.living_room_button"; } # input state to hold (optional) (default "input_boolean.single_${name}")
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groups = [ "living_room" "living_room_present" ];
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states.double = "input_boolean.situation_toggle";
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};
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"button_2" = {
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id = "0x00158d0002b04f09";
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groups = [ "bed_room" "bed_room_present" ];
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states.single = "input_boolean.bed_room_buttons";
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states.double = "input_boolean.situation_toggle";
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};
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"button_3" = {
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id = "0x00158d0002b00e04";
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groups = [ "bed_room" "bed_room_present" ];
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states.single = "input_boolean.bed_room_buttons";
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states.double = "input_boolean.situation_toggle";
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};
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};
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@ -13,7 +13,7 @@ let
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};
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"light_3" = {
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id = "0x7cb03eaa0a033a86";
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groups = [ "living_room" "living_room_lights" ];
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groups = [ "living_room" "living_room_essential" "living_room_lights" ];
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};
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"light_4" = {
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id = "0x7cb03eaa0a04aabf";
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