pepe: control situations

This commit is contained in:
Ingolf Wagner 2020-04-16 01:26:02 +02:00
parent b7b7f1f2b3
commit afd0a285cd
Signed by: palo
GPG key ID: 76BF5F1928B9618B
3 changed files with 128 additions and 43 deletions

View file

@ -33,72 +33,154 @@ in {
prometheus.namespace = "hass";
input_select.situation = {
icon = "mdi:brightness-auto";
options = [ "on" "off" "essential" ];
};
input_boolean.bed_room_buttons.icon = "mdi:toggle-switch";
input_boolean.situation_toggle.icon = "mdi:toggle-switch";
automation = let
# todo : at night only turn trigger essential groups
roomPresents = { roomGroup, presentsGroup }: [
{
alias = "presents -> turn on ${roomGroup} lights";
trigger = {
platform = "state";
entity_id = "group.${presentsGroup}";
from = "off";
to = "on";
};
action = [
{
service = "switch.turn_on";
entity_id = "group.${roomGroup}";
}
{
service = "light.turn_on";
entity_id = "group.${roomGroup}";
}
];
}
{
alias = "absents -> turn off ${roomGroup} lights";
trigger = {
platform = "state";
entity_id = "group.${presentsGroup}";
from = "on";
to = "off";
};
action = [
{
service = "switch.turn_off";
entity_id = "group.${roomGroup}";
}
{
service = "light.turn_off";
entity_id = "group.${roomGroup}";
}
];
}
];
roomPresents =
{ roomGroup, presentsGroup, situation, brightness ? 255 }: [
{
alias = "presents -> turn on ${roomGroup} lights";
trigger = {
platform = "state";
entity_id = "group.${presentsGroup}";
from = "off";
to = "on";
};
condition = {
condition = "state";
entity_id = "input_select.situation";
state = situation;
};
action = [
{
service = "switch.turn_on";
data.entity_id = "group.${roomGroup}";
}
{
service = "light.turn_on";
data = {
entity_id = "group.${roomGroup}";
brightness = brightness;
};
}
];
}
{
alias = "absents -> turn off ${roomGroup} lights";
trigger = {
platform = "state";
entity_id = "group.${presentsGroup}";
from = "on";
to = "off";
};
action = [
{
service = "switch.turn_off";
data.entity_id = "group.${roomGroup}";
}
{
service = "light.turn_off";
data.entity_id = "group.${roomGroup}";
}
];
}
];
in lib.flatten (map roomPresents [
{
roomGroup = "kitchen_room_lights";
presentsGroup = "kitchen_room_present";
situation = "on";
}
{
roomGroup = "living_room_lights";
presentsGroup = "living_room_present";
situation = "on";
}
{
roomGroup = "floor_room_lights";
presentsGroup = "floor_room_present";
situation = "on";
}
{
roomGroup = "bath_room_lights";
presentsGroup = "bath_room_present";
situation = "on";
}
{
roomGroup = "bed_room_lights";
presentsGroup = "bed_room_present";
situation = "on";
}
]);
{
roomGroup = "kitchen_room_essentials";
presentsGroup = "kitchen_room_present";
situation = "essential";
brightness = 30;
}
{
roomGroup = "living_room_essential";
presentsGroup = "living_room_present";
situation = "essential";
brightness = 30;
}
{
roomGroup = "floor_room_essential";
presentsGroup = "floor_room_present";
situation = "essential";
brightness = 30;
}
{
roomGroup = "bath_room_essential";
presentsGroup = "bath_room_present";
situation = "essential";
brightness = 30;
}
{
roomGroup = "bed_room_essential";
presentsGroup = "bed_room_present";
situation = "essential";
brightness = 30;
}
]) ++ [
{
alias = "set essential";
trigger = {
platform = "state";
entity_id = "input_boolean.situation_toggle";
from = "off";
to = "on";
};
action = {
service = "input_select.select_option";
data = {
entity_id = "input_select.situation";
option = "essential";
};
};
}
{
alias = "unset essential";
trigger = {
platform = "state";
entity_id = "input_boolean.situation_toggle";
from = "on";
to = "off";
};
action = {
service = "input_select.select_option";
data = {
entity_id = "input_select.situation";
option = "on";
};
};
}
];
group = let
create_room = { name, description }: {
@ -133,7 +215,6 @@ in {
"group.${name}_lights"
"group.${name}_present"
"group.${name}_essential"
"group.${name}_essential_present"
];
};
};
@ -185,6 +266,7 @@ in {
control = "hidden";
name = "Today";
view = false;
entities = [ "input_select.situation" ];
};
view_overview = {
name = "Übersicht";

View file

@ -13,16 +13,19 @@ let
id = "0x00158d0002b04f65";
# states = { click = "input_boolean.living_room_button"; } # input state to hold (optional) (default "input_boolean.single_${name}")
groups = [ "living_room" "living_room_present" ];
states.double = "input_boolean.situation_toggle";
};
"button_2" = {
id = "0x00158d0002b04f09";
groups = [ "bed_room" "bed_room_present" ];
states.single = "input_boolean.bed_room_buttons";
states.double = "input_boolean.situation_toggle";
};
"button_3" = {
id = "0x00158d0002b00e04";
groups = [ "bed_room" "bed_room_present" ];
states.single = "input_boolean.bed_room_buttons";
states.double = "input_boolean.situation_toggle";
};
};

View file

@ -13,7 +13,7 @@ let
};
"light_3" = {
id = "0x7cb03eaa0a033a86";
groups = [ "living_room" "living_room_lights" ];
groups = [ "living_room" "living_room_essential" "living_room_lights" ];
};
"light_4" = {
id = "0x7cb03eaa0a04aabf";